The Mana Cost Game

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Shard of Emrakul 3
Tribal Sorcery - Eldrazi Lesson
Create a 3/2 colorless Eldrazi Horror creature token. Mill a card.
"They call her the aeons torn, the promised end. She will warp your mind and body into an aspect of her if you're not careful"
—Tome inscription


Next: 4C

Komandon
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Post by Komandon » 9 months ago

Ugin's Wrath 4c
Sorcery (Mythic)
Destroy each creature that is one or more colors.
If you cast a colorless spell this turn instead destroy all permanents that is one or more colors.

Next:
2SS

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void_nothing
Look On My Sash...
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Post by void_nothing » 8 months ago

The Hoarsiphon, Phyrexian Machine 2SS
Legendary Snow Artifact
Whenever you play a snow land or cast a snow spell, you may pay 1 life. If you do, draw a card.
6UB, T, Exile The Hoarsiphon: Return all nonland permanents to their owners' hands. Each player discards three cards.

Next: 2GW
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Resilient Revenant 2GW
Creature - Spirit Knight
1: Resilient Revenant gains indestructible until end of turn. Tap it.
Spells and abilities your opponents control can't cause you to sacrifice permanents.
If a spell or ability an opponent controls causes you to discard Resilient Revenant, put it onto the battlefield instead of putting it into your graveyard.
3/3

Next: 2(u/r)

Komandon
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Post by Komandon » 8 months ago

Sparkcatcher Weird 2{U/R}
Creature - Weird
Whenever you cast an noncreature spell you may remove a counter from a permanent you control. If you do add R or U. This mana may not be used to cast creature spells.
2/2

Next RUG

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Isosphere Elemental -- RUG
Creature - Elemental {U}
R: Isosphere Elemental gets +1/+0 until end of turn.
U: Isosphere Elemental gains ward 1 until end of turn.
G: Isosphere Elemental gets +0/+1 until end of turn.
3/3

Next: WWBB
Last edited by OneAndOnly 4 months ago, edited 1 time in total.

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JovialJovian
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Post by JovialJovian » 4 months ago

End of Days WWBB
Sorcery (M)
Destroy all nonland permanents you don't control.
You skip your next turn.
End the turn.

Next: 1(G/U)/3GU

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Wait // See 1(g/u)/3GU
Instant // Sorcery
Counter target activated or triggered ability.

Scry 5, then draw a card for each creature you control.

Next: 2W

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Forced Retreat -- 2W
Instant {C}
Remove target attacking creature from combat. Gain life equal to its toughness.
.
Next: R

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JovialJovian
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Post by JovialJovian » 4 months ago

Synaptic Burn R
Instant
Target player reveals a card from their hand at random. Synaptic Burn deals damage to that player equal to the revealed card's mana value unless they pay its mana cost.

Next: XXG

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Seedscale Hydra XXG
Creature - Plant Hydra
Trample
Seedscale Hydra enters the battlefield with X +1/+1 counters on it.
Whenever Seedscale Hydra is dealt damage, prevent that damage. Remove that many counters from Seedscale Hydra, then create a 0/0 Plant Hydra creature token with that many +1/+1 counters on it.
Its heads were embedded with seeds to create even more hydras.
0/0

Next: B(b/r)R

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Devil's Research -- B(B/R)R
Sorcery {R}
Search your library for a card, reveal it, then shuffle.
If RR was spent to cast this spell, Devil's Research deals damage equal to its mana value to target creature or planeswalker. This damage can't be prevented. You lose life equal to its mana value.
If BB was spent to cast this spell, target player loses life equal to its mana value. Sacrifice permanents with mana value total equal to or greater than its mana value or lose the game.

(Probably a little too good to be true.)

Next: WW(W/B)UU(U/G)

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folding_music
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Post by folding_music » 3 months ago

Assimilate wwuu
Instant (R)
If you paid to cast this spell, it has split second.
Gain life and draw cards equal to the power of target creature attacking you. Then you may reveal an enchantment card from your hand. If you do, gain control of the attacking creature and remove it from combat.

next:

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lookingupanddown
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Post by lookingupanddown » 3 months ago

Reclaim the Rot (b/g)(b/g)(b/g)(b/g)
Sorcery
Return all creature cards from your graveyard to your hand. Creatures you control gain wither until your next upkeep.
"Death is not to be feared. It is to be welcomed as an inevitable ally."

Next: 1C

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LandellXil0cent
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Post by LandellXil0cent » 3 months ago

Random Interference
Instant
Flip a coin. If the coin lands heads, the next time a planeswalker enters the battlefield this turn, it enters the battlefield with only 1 loyalty counter on it.
If the coin lands tails, if the next permanent that enters the battlefield is a planeswalker, deal 1 damage to up to any three targets.
Scry 2.

Next:
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Look Back On Your Life -- 9(W/U)(G/U)
Sorcery {M}
Draw cards equal to the number of cards you have drawn this game, then gain life equal to the amount of life you have gained this game, then create a copy of each creature token you have created this game.
.
Next: (2/R)(2/R)(2/R)

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lookingupanddown
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Post by lookingupanddown » 3 months ago

Fleeting Visions (2/r)(2/r)(2/r)
Instant
Exile the top five cards of your library. You may play those cards until the end of your next turn. If R was not spent to cast this spell, you may play those cards until end of turn instead.

Next: 2

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 3 months ago

Lizzzrd Egg
Artifact - Equipment
Whenever equipped creature attacks, put a hatch counter on Lizzzrd Egg. Then, if there are two or more hatch counters on Lizzzrd Egg, sacrifice it and create a red 4/2 Viashino Warrior creature token with haste. After this combat phase, there is an additional combat phase.
Equip
Equip Viashino

next:

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OneAndOnly
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Post by OneAndOnly » 3 months ago

Grim Mirror -- 3
Artifact
5, T: Create a token copy of target non-legendary creature. Switch its power and toughness. Activated abilities it has cost T less and Q more to activate. If a triggered ability it has would trigger when it enters the battlefield, it triggers when it leaves the battlefield instead.
.
Next: (2/U)(2/U)(2/U)

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lookingupanddown
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Post by lookingupanddown » 2 months ago

Intensifying Concentration (2/u)(2/u)(2/u)
Sorcery
Scry X, where X is the amount of non-blue mana spent to cast this spell. Draw a card for each U spent to cast this spell.
Focus is equal parts innate ability and practice.


Next: CS

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folding_music
glitter pen on my mana crypt
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Post by folding_music » 2 months ago

Dry Ice cs
Enchantment
When Dry Ice enters the battlefield, the next Saga you cast this turn costs less to cast and gains Read ahead.
: Target creature gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
"I find all stage magic distasteful but I still hope the Rakdos adopt it, and quickly. Their particular brand of practical effects is even less desirable." - some officious Azorius non-demon worshipper

next: 4sss

Komandon
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Post by Komandon » 2 months ago

Arctic Behemoth 4SSS
Snow Creature — Elemental Beast
Trample
Whenever Arctic Behemoth becomes tapped put a stun and two +1/+1 counters on it.
S, T: Tap target artifact, creature or land.
7/7

Next. g{g/u}G

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lookingupanddown
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Post by lookingupanddown » 2 months ago

Runehide Baloth GG(g/u)
Creature - Beast
Flash
Ward 1
Runehide Baloth enters the battlefield with a vigilance counter on it if U was spent to cast it. Otherwise, it enters the battlefield with a +1/+1 counter on it.
4/4

Next: 1RW

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OneAndOnly
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Post by OneAndOnly » 2 months ago

Thrill-Cut Meleeist -- 1RW
Creature - Human Gladiator {U}
(R/W): When Thrill-Cut Meleeist attacks this turn, it deals 1 damage to target creature unless it blocks Thrill-Cut Meleeist. That creature can block Thrill-Cut Meleeist even if it is unable to block (including by being tapped.)
3/3
.
Next: 2WB

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JovialJovian
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Post by JovialJovian » 1 month ago

Break of Dusk 2WB
Sorcery (R)
If it is night, tap all creatures.
It becomes night.
Destroy all tapped creatures.

Next: 3RG

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