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Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 10 months ago

Whoops, wrong card number.

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.
Common 11 of 13

Togoshima Hawker 2w
Creature – Devil Scout (C)
When Togoshima Hawker enters the battlefield, each player creates a 1/1 white Bird creature token with flying.
Birds you control get +0/+1.
"Togoshima hawks were deemed foul and uncontrollable fiends, but guess what, when oni got integrated into our society, it turned out they complement each other like shochu and asazuke." –Kai Mazann
2/2

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

User avatar
Subject16
Posts: 1513
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 10 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.
Common 12 of 13:

Tengu Engineer 1U
Creature — Bird Artificer (C)
Flying
T: Add two mana of any one color. Spend this mana only to cast artifact spells or to activate abilities of artifacts.
Once the Tengu started embracing new designs, they soon outdid all competitors.
1/1

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Epic Confrontation 1G
Sorcery (C)
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
The Konohgi revved up, the Kaiju roared, the crowd went wild.

User avatar
Incredium
Posts: 427
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 10 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3
Common 13 of 13:

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Blade FlourishW
Instant
Target creature gets +1/+1 and indestructible until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)

User avatar
Subject16
Posts: 1513
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 10 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Uncommon 1 of 3:

The Dragonflight Engine 3R
Legendary Artifact — Vehicle (U)
Whenever the Dragonflight Engine becomes crewed by your commander, it gets +1/+1 and gains flying and menace until end of turn.
1R: The Dragonflight Engine gets +2/+0 until end of turn.
Pilot's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Industrious Charge 1R
Sorcery (U)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up 1 (Put a charge counters on an artifact you control, or create an equipment token named Weapon with a charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Until end of turn, you may pay 0 rather than the equip costs of equipment you control.
"We thrive when backed into a corner."

User avatar
Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2
Uncommon 2 of 3

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

The Higanshima Disaster 2bg
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I, II — Target creature gets +2/+2 for as long as you control The Higanshima Disaster.
III — Destroy all creatures with power 3 or less.

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void_nothing
Look On My Sash...
Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4
Uncommon 3 of 3 (note that next is foil 1 of 1, any rarity):

The Cairnstomper 4G
Legendary Artifact - Vehicle (U)
When The Cairnstomper enters the battlefield, destroy target noncreature permanent an opponent controls.
Whenever The Cairnstomper becomes crewed by your commander, until end of turn, it gains "You may have this creature assign its combat damage as though it weren't blocked."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Pilot's partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
5/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.

Bhahamustikari's Shade 2WB
Legendary Creature - Shade Monk (U)
Flash
Whenever the second spell resolves under an opponent's control in a turn, Bhahamustikari's Shade spars with target creature. (Creatures that spar fight, except each deals damage equal to half its power, rounded down. Afterwards, if you control both creatures that sparred, put on each of them a +1/+1 counter or a counter of a type from among them.)
B: Bhahamustikari's Shade gets +1/+1 until end of turn.
"Peace is within. Even the peace of death."
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.
Foil 1 of 1

Champion's Helm 3
Artifact — Equipment (R)
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip 1
Some duelists spend more time choosing the perfect design for their kongohki head than they do weapon training.

Manifold Key 1
Artifact (U)
1, t: Untap another target artifact.
3, t: Target creature can't be blocked this turn.
One of master Amano's armories was open for everyone. Two were closed with keys given to Kaguya. Three were sealed with keys thrown away.

Undergrowth Stadium
Land (R)
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
t: Add b or g.
A place where no one bats an eye if you want to try something unconventional.
Last edited by Raptorchan 9 months ago, edited 1 time in total.

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void_nothing
Look On My Sash...
Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.

Manifold Key 1
Artifact (U)
1, t: Untap another target artifact.
3, t: Target creature can't be blocked this turn.
One of master Amano's armories was open for everyone. Two were closed with keys given to Kaguya. Three were sealed with keys thrown away.
Legendary common-rare 1 of 1 (next us is one legendary uncommon-mythic):

Wataha of Togoshima 1W
Legendary Creature - Devil Soldier (U)
At the beginning of combat on your turn, if you cast an Equipment or Vehicle spell this turn, create a 1/1 red and white Devil creature token with vigilance and haste.
3R: Creatures you control gain menace until end of turn. The next time you attack with three or more creatures this turn, put a +1/+1 counter on target creature you control.
Uncrowned lord of a people both hated and loved.
1/1

The Hailing Sky 5U
Legendary Artifact - Vehicle (R)
Flying, prowess
Whenever The Hailing Sky becomes crewed by your commander, tap up to two target creatures.
Whenever The Hailing Sky deals combat damage to a player, put a stun counter on each tapped creature that player controls.
Crew 4
Pilot's partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
6/6
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.

Manifold Key 1
Artifact (U)
1, t: Untap another target artifact.
3, t: Target creature can't be blocked this turn.
One of master Amano's armories was open for everyone. Two were closed with keys given to Kaguya. Three were sealed with keys thrown away.

The Hailing Sky 5U
Legendary Artifact - Vehicle (R)
Flying, prowess
Whenever The Hailing Sky becomes crewed by your commander, tap up to two target creatures.
Whenever The Hailing Sky deals combat damage to a player, put a stun counter on each tapped creature that player controls.
Crew 4
Pilot's partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
6/6
Legendary uncommon-mythic 1 of 1 (Regular rare/mythic next)

Vraska, Shogun's Guest 2bg
Legendary Planeswalker — Vraska (M)
+1: Each opponent loses 2 life.
-1: Put your choice of a trample, deathtouch or +1/+1 counter on target creature or Vehicle.
-7: You get an emblem with "Whenever a source with deathtouch deals damage to an opponent, that player loses the game."
Vraska, Shogun's Guest can be your commander.
4

Maeguru, Wrathful Kabukimono 3rg
Legendary Artifact Creature — Shapeshifter (R)
As Maeguru enters the battlefield, choose a creature type.
Maeguru is the chosen type in addition to its other types.
Whenever a creature of the chosen type enters the battlefield under your control, you may have it fight target creature that doesn't share a creature type with it.
4/4

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void_nothing
Look On My Sash...
Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.

Manifold Key 1
Artifact (U)
1, t: Untap another target artifact.
3, t: Target creature can't be blocked this turn.
One of master Amano's armories was open for everyone. Two were closed with keys given to Kaguya. Three were sealed with keys thrown away.

The Hailing Sky 5U
Legendary Artifact - Vehicle (R)
Flying, prowess
Whenever The Hailing Sky becomes crewed by your commander, tap up to two target creatures.
Whenever The Hailing Sky deals combat damage to a player, put a stun counter on each tapped creature that player controls.
Crew 4
Pilot's partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
6/6

Vraska, Shogun's Guest 2bg
Legendary Planeswalker — Vraska (M)
+1: Each opponent loses 2 life.
-1: Put your choice of a trample, deathtouch or +1/+1 counter on target creature or Vehicle.
-7: You get an emblem with "Whenever a source with deathtouch deals damage to an opponent, that player loses the game."
Vraska, Shogun's Guest can be your commander.
4
Vendetta Outpost
Land (R)
T: Add C.
2, T: Put an instigation counter on target permanent with kiri-sute you control.
5, T: Pilot, Samurai, and Soldier creatures you control get +1/+1 until end of turn.

Kaiju Lineage Takeover 5R
Sorcery (R)
For each nonland permanent that isn't a commander, its owner shuffles it into their library. Then each player flips a number of coins equal to the number of permanents they shuffled into their library this way, creates a 1/1 white Insect creature token with flying for each flip they lost, and creates a 6/6 green Turtle creature token with trample for each flip they won.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
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Posts: 780
Joined: 4 years ago
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Post by Raptorchan » 9 months ago

Take command of superpowered samurai, one-of-a-kind ace mech suits, and terrifying new kaiju overlords in Commander Legends: Konjin, a spiritual sequel to the hit Commander Legends: Stavado and a celebration of the plane featured in Konjin, Attack of Kaiju, Hihiirokane, and Six Shoguns.

This is a Commander Legends series booster, meaning we have a 20 card pack containing 13 commons, three uncommons, one foil card of any rarity, a Legendary common to rare, a legendary uncommon to mythic, and a rare/mythic at the end.
Commander Legends: Konjin Mechanics
Show
Hide
Kiri-sute N (This permanent enters the battlefield with N instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
Weaponize (When you cast this spell, copy it for each Equipment you control. You may choose new targets for the copies.)
Gear Up X. (To Gear Up X, put X charge counters on an artifact you control or create an equipment token named Weapon with X charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Commander Legends: Konjin
Show
Hide
Pilot
Token Creature – Pilot
This creature crews vehicles as though its power were 2 greater.
1/1

Insectile Kongohki 2g
Artifact – Vehicle (C)
Flash
When Insectile Kongohki enters the battlefield, it becomes an artifact creature until end of turn.
Crew 1
4/3

Hyojin Blade-Polisher 3R
Creature - Elemental Samurai (C)
Menace
Kiri-sute 1 (This permanent enters the battlefield with an instigation counter on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)
The hyojin of Go-Dagranosuke's army are seen as putting on airs.
3/3

Reefshield Consortium7UU
Creature - Crab Kraken
Ward - 1
Weaponize (When you cast this spell, copy it for each equipment you control. The copies become tokens.)
"Some believe the kaiju to be mere beasts, yet many demonstrate considerable intelligence. Some can even engage in behaviors as complex as martial weapon creation." - Horiashi, Megabiologist
3/5

Seedy Crew 2B
Instant (C)
Return up to one target creature card from your graveyard to your hand.
Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Convicts with exceptional piloting skills were released from prisons including the Rock of Never and Uzuke's oubliettes. In exchange, they fought for the life of Konjin itself.

Spawn of Rukani 6G
Creature — Elemental Kraken (C)
This spell costs 2 less to cast for each commander you control.
Trample
"Some of these new kaiju breeds seem more docile than others. Playful, even."
—Captain Jakai, research notes

6/6

Earth Tremor 3R
Instant (C)
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Kaiju attack? Kongohki deployment? End of the world? Who knows, these days?" - Kazen, Otoroshi Civilian

Shogun's Outfitting 3W
Sorcery (C)
Gear Up 3, then you may attach an equipment you control to a creature you control. (To Gear Up 3, put three charge counters on an artifact you control or create an equipment token named Weapon with three charge counters on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
Many believe the Shoguns' complex armor are all for show. Those who have seen them know better.

Semi Swordsmith2UU
Creature - Insect Soldier
Flying
Whenever you draw your second card each turn, Gear Up 1, then you may attach an equipment you control to semi swordsmith. (To Gear Up 1, put one charge counter on an artifact you control or create an equipment token named Weapon with one charge counter on it. The token has equip 2 and "Equipped creature gets +1/+1 for each charge counter on this permanent.)
2/3

Bonemulcher Rig 2B
Artifact - Vehicle (C)
Whenever Bonemulcher Rig attacks, exile target card from an opponent's graveyard. If a creature card is exiled this way, gear up 1.
Crew 2
In ancient times it was said that putting the crushed bones of a strong enemy into the freshly heated metal of a forged blade would give it spiritual strength. In more recent years, Shogun Shijuro has developed a way to industrialize the process.
4/4

Golem Foundry 2
Artifact (C)
Whenever you cast an artifact spell, put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
Kaguya's latest design omits the pilot entirely, offering less powerful, but more durable protectors.

Chase Away 4w
Instant (C)
This spell costs 3 less to cast if it targets a creature you control.
Exile two target creatures controlled by different players.
Many willingly become outcasts after breaking the Duel Code, some because of guilt, some to explore new heights of mastery.

Sparkfist Commando 2R
Creature — Devil Pilot (C)
First strike
Whenever Sparkfist Commando becomes tapped, it deals 1 damage to each opponent.
She always brings the thunder to the dueling grounds.
2/3

Omamori of Vigor2g
Artifact
T: add g
Kiri-sute 2 (This permanent enters the battlefield with 2 instigation counters on it. 2, Remove an instigation counter from this permanent: Target creature you control fights another target creature. Activate only as a sorcery.)

Zenda, Jiangshi Champion 1B
Legendary Creature — Vampire Pilot
Whenever a creature dealt damage by Zenda, Jiangshi Champion or a Vehicle it crewed this turn dies, put a +1/+1 counter on each commander you control.
1B: Target Vehicle or Vampire gains lifelink until end of turn.
Vehicle's Partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Vehicle.)
2/2

Heavyweight Tengu 3wu
Creature - Bird Soldier (U)
Flying
Other Birds you control get +1/+0.
Whenever a creature you control with flying attacks, you may have it lose flying until end of turn. If you do, it gets +1/+1 until end of turn.
3/4

Second Battle of Mokuden 1GW
Enchantment - Saga (U)
Cliffhanger (As this Saga enters and after your draw step, you may add a lore counter. Sacrifice after III.)
I - Creatures you control gain trample until end of turn.
II - Creatures you control gain lifelink until end of turn.
III - Return target non-Saga permanent card with mana value 3 or less from your graveyard to the battlefield.

Manifold Key 1
Artifact (U)
1, t: Untap another target artifact.
3, t: Target creature can't be blocked this turn.
One of master Amano's armories was open for everyone. Two were closed with keys given to Kaguya. Three were sealed with keys thrown away.

The Hailing Sky 5U
Legendary Artifact - Vehicle (R)
Flying, prowess
Whenever The Hailing Sky becomes crewed by your commander, tap up to two target creatures.
Whenever The Hailing Sky deals combat damage to a player, put a stun counter on each tapped creature that player controls.
Crew 4
Pilot's partner (This permanent can be your commander. You can have two commanders if both have partner and one is a Pilot.)
6/6

Vraska, Shogun's Guest 2bg
Legendary Planeswalker — Vraska (M)
+1: Each opponent loses 2 life.
-1: Put your choice of a trample, deathtouch or +1/+1 counter on target creature or Vehicle.
-7: You get an emblem with "Whenever a source with deathtouch deals damage to an opponent, that player loses the game."
Vraska, Shogun's Guest can be your commander.
4

Kaiju Lineage Takeover 5R
Sorcery (R)
For each nonland permanent that isn't a commander, its owner shuffles it into their library. Then each player flips a number of coins equal to the number of permanents they shuffled into their library this way, creates a 1/1 white Insect creature token with flying for each flip they lost, and creates a 6/6 green Turtle creature token with trample for each flip they won.
Next!

A new kind of competition has gripped the bustling world of Kylem. Gone are the days of battle of Valor's Reach, though the fighting season shall surely return. No, this type of battle is not done in teams, but as individuals. A battle of creativity, rash decision making, and expertise at one's craft so delicate so as to oudo all other opponents. Nothing can evoke these feelings other than The Kylem Cook-Off, where chefs and culinary masters come from around the plane to duke it out on the market streets of Valor's Reach, eager to be crowned king or queen of cuisine. But it's not only about food. Many gather to watch or attempt to join the esteemed judges, scout out new talents, or gaze at former champions aiming for a shot of glory. What recipes will you be able to draft up? (Draft-set)

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.

After a huge success of Universes Beyond: Tales of Middle-Earth, what's the next big thing you think about? Right. Welcome to the world of seven kingdoms at war, where the great evil comes from the North to eradicate all life and the vengeful daughter of forgotten noble house comes from the South to claim the throne. Try to survive in the setting of Universes Beyond: A Song of Ice and Fire.

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void_nothing
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Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
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Post by void_nothing » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva mechanics
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Teruva
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Token 1 of 1:

Manticore
Token Creature - Manticore (S)
Flying
2/2

Faerie
Token Creature - Faerie (S)
Flying
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva mechanics
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Teruva
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Manticore
Token Creature - Manticore (S)
Flying
2/2
Common 1 of 10

Spearsworn Yazata 3w
Creature — Human Warrior (C)
Vigilance
Whenever Spearworn Yazata blocks, put a -1/-1 counter on it.
Her vow is not to look back on her way to victory.
4/4

Thickhide Companion 4g
Creature — Beast (C)
4g: Thickhide Companion gains indestructible until end of turn.
"You should have seen the look on Svir's face. Man have sworn that every one of his strikes is deadly."
—Galata, Osimand beastbonder

4/5

Tireless Brawler 4r
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

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AnotherAlias
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Post by AnotherAlias » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
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Teruva
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Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Vowbreaker Atrocity
Creature — Horror (C)
When Vowbreaker Atrocity enters the battlefield, destroy target nonblack creature you do not control.
No pact nor oath can contain the beast's lust for carnage.
3/3

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Reckless Fireseeker
Creature - Human Warrior (C)
Haste
When Reckless Fireseeker enters the battlefield, sacrifice it unless you pay 2 life.
Some fear the flames, but for her, they are but a part of life. To dance within, to emerge unscathed, this is the way of a fireseeker.
2/1

(I am not sure if I'm interpreting this correctly. Please, tell me if this is incorrect or not, if you would.)

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Raptorchan
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Post by Raptorchan » 9 months ago

@AnotherAlias you did okay! Just forgot to add Brawler's mana cost (4r) and the number of your card (common 2 of 10).

Teruva is the 370th set.
all the sets so far
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Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North / Ravnica's Pole
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar / Stairways of Raythar
Nurbrak / Churn of Continents / Skies of Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar / Lost Radiance
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado
The Wanderer's Travels
Rhyfel's First Dawn
Elquindis
Arcavios: Blood Age
Cedalgria
Shtrelig
March of the Machine: The Other Side
Commander Legends: Konjin

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.

User avatar
void_nothing
Look On My Sash...
Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler 4R
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1
Common 3 of 10:

Shieldsworn Yazata 3U
Creature - Merfolk Warrior (C)
Ward 3
Whenever Shieldsworn Yazata becomes the target of a spell or ability, put a -1/-1 counter on it.
His vow is to accept no help in protecting what is dear to him.
4/4

Sicklesworn Yazata 3B
Creature - Djinn Warrior (C)
Lifelink
Whenever Sicklesworn Yazata becomes blocked, put a -1/-1 counter on it.
Her vow is to let no others know her intentions.
5/4

Axesworn Yazata 3R
Creature - Werewolf Warrior (C)
First strike
Whenever Axesworn Yazata attacks and isn't blocked, put a -1/-1 counter on it.
His vow is to feed his blade enemy flesh.
4/4

Gauntletsworn Yazata 3G
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Dark Revocation 2B
Instant (C)
Destroy target enchantment an opponent controls. Its controller loses 1 life and you create a tapped 1/1 white Faerie creature token with flying.
Almost all of the peris of Teruva are ashavans, but thinking that all of them are on the path of compassion can be a fatal assumption.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
-1/-1 counters
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler 4R
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata 3G
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5
Common 4 of 10:

Devouring Pulse 2UU
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Counter target spell.
"It is not important to know what is out there. It is only important to know that their hunger can be turned to our advantage." —Mehri

Torture B
Enchantment - Aura (C)
Enchant creature
1B: Put a -1/-1 counter on enchanted creature.
"The scriptures say that it is a sin to kill a man, and what would I be if I were not devoted?" —Zartos the Cruel

Prayer Beads 3
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
T: Add C.
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

User avatar
void_nothing
Look On My Sash...
Posts: 15209
Joined: 4 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
-1/-1 counters
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler 4R
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata 3G
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads 3
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
T: Add C.
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution
Common 5 of 10:

Accuse of Cowardice 2R
Instant (C)
Put a -1/-1 counter on target creature. Until end of turn, it's a Coward and can't block. (It loses other creature types.)
Draw a card.
One of the vilest things an ashavan is willing to say.

Flock of Peafowl 5U
Creature - Bird (C)
Flying, hexproof
Cycling 3G (3G, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
-1/-1 counters
Cycling
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler 4R
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata 3G
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads 3
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
T: Add C.
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl 5U
Creature - Bird (C)
Flying, hexproof
Cycling 3G (3G, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3
Common 6 of 10:

Silent Spite 1B
Instant (C)
Choose one or both —
• Put a -1/-1 counter on target creature.
• Target creature gets +1/+1 until end of turn.
The ashavan was was a skilled combatant, but all the assassin needed was access to his hamstrings.

Shackles of Sanity 1B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature becomes tapped, its controller discards a card.
"I suppose I could say that the Brotherhood inspires such loyalty that our members never think of working against us. In fact, I guarantee it." —Ruxshin, Underlord of Maraphi

Thousand Cuts 3B
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

User avatar
AnotherAlias
Posts: 1504
Joined: 1 year ago
Pronoun: Unlisted

Post by AnotherAlias » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel
Common 7 of 10:

Manticore Tamer
Creature - Human Warrior (C)
When Manticore Wrangler enters the battlefield, create a 2/2 red Manticore creature token with flying.
Despite the manticore's taming, it is still free to roam and not bound like a captive.
2/2

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.

Avestan Archer
Creature - Elf Archer (C)
Reach
: Avestan Archer deals 1 damage to target attacking or blocking creature.
2/3

User avatar
Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide

-1/-1 counters
Cycling
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.
Common 8 of 10

Take Life 2bb
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Destroy target creature.

Manticore Tamer
Creature - Human Warrior (C)
When Manticore Tamer enters the battlefield, create a 2/2 red Manticore creature token with flying.
Despite the manticore's taming, it is still free to roam and not bound like a captive.
2/2

Punish the Oathbreaker b
Sorcery (C)
Choose one —
• Put a -1/-1 counter on target creature.
• Destroy target creature with a -1/-1 counter on it.

User avatar
Mergatroid_Jones
Posts: 2629
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide

-1/-1 counters
Cycling
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.

Take Life 2bb
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Destroy target creature.
Common 9 of 10

Seeker of Purest Evil B
Creature- Human Cleric (C)
B,T: Each opponent loses 1 life.
Cycling B, Pay 1 life
"Evil flows through me, and I alone will be its master!"
1/2

Vision of the Vile 4UU
Creature- Nightmare Illusion (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
When Vision of Vile enters the battlefield, return target creature an oponent controls to its owner's hand.
"They call me coward, but I'm the coward who's alive." — Beilu the Coward
3/6

Destroy Evil 1W
Instant (C)
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
"Today falls a King of Evil!"

Regalia of the Wicked 0
Artifact- Equipment (C)
Equipped creature has wither and can't be blocked by Angels. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2
"One must look the part." —Zadaiah, Duchess of Deaths

User avatar
Raptorchan
Beautiful Liar
Posts: 780
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide

-1/-1 counters
Cycling
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.

Take Life 2bb
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Destroy target creature.

Vision of the Vile 4UU
Creature- Nightmare Illusion (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
When Vision of Vile enters the battlefield, return target creature an oponent controls to its owner's hand.
"They call me coward, but I'm the coward who's alive." — Beilu the Coward
3/6
Common 10 of 10

Stinging Shot g
Instant (C)
Put three -1/-1 counters on target creature with flying.
Cycling 2 (2, Discard this card: Draw a card.
"How it's possible to miss when daeva takes form of a colossal bleeding heart?"
—Vispa, Sevith's bodyguard


Loophole Bolt r
Instant (C)
As an additional cost to cast this spell from your hand, pay 2.
Loophole Bolt deals 3 damage to any target.
Few dare to say that Avesta's law is "flawed". Fewer dare to demonstrate what it means.

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 9 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
-1/-1 counters
Cycling
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.

Take Life 2bb
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Destroy target creature.

Vision of the Vile 4UU
Creature- Nightmare Illusion (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
When Vision of Vile enters the battlefield, return target creature an oponent controls to its owner's hand.
"They call me coward, but I'm the coward who's alive." — Beilu the Coward
3/6

Stinging Shot g
Instant (C)
Put three -1/-1 counters on target creature with flying.
Cycling 2 (2, Discard this card: Draw a card.
"How it's possible to miss when daeva takes form of a colossal bleeding heart?"
—Vispa, Sevith's bodyguard
Uncommon 1 of 3:

Sathawar Battlesage 3R
Creature - Giant Shaman (U)
Haste
At the beginning of your postcombat main phase, exile the top card of your library. If its mana value is less than or equal to the total amount of life your opponents lost this turn, you may play that card this turn.
"The Prophet once said that Avesta will be revealed to those strong enough to fight for it. Did he perhaps consider the giants?" —Darab, frontier guard
4/3

Deny Destiny UU
Instant (U)
Choose one —
• Put target spell on top of its owner's library.
• Counter target spell. Skip your next draw step.
"The Empress has kept the peace by any means necessary, but even she cannot stop the tides of war from drowning all of Teruva." —Hafez, court advisor

Daeva of Promised Answers 1B
Creature - Horror (U)
Daeva of Promised Answers's power and toughness are each equal to the number of -1/-1 counters on other creatures you control.
Not every question needs to be asked. Not every mystery needs to be solved.
*/*

User avatar
Mergatroid_Jones
Posts: 2629
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 8 months ago

The Eternal Truth also known as Avesta divided the world of Teruva by two parts, and every sapient being here can belong to only one of them. However, adepts of evil and good, also known as drujvants and ashavans, despite first ones operating by cold logic and second ones mostly relying on hopes and prayers, can take vows that grant them powers beyond any imagination but also bring restrictions, so breaking the oath can easily result in death or something even worse if you aren't careful enough. The war is endless, but even the worst of kings of evil side of the world fear the so-called "Miracle" that lies beyond any logic and laws of physics or magic - something that can bring the other side to victory if they realize how to achieve it.
Teruva Mechanics
Show
Hide
-1/-1 counters
Cycling
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Teruva
Show
Hide
Manticore
Token Creature - Manticore (S)
Flying
2/2

Tireless Brawler
Creature — Giant (C)
Haste
At the beginning of your end step, if Tireless Brawler didn't deal combat damage this turn, return it to its owner's hand.
Many think that giants aren't sapient enough to properly take vows, but what would they want from Avesta if they could is crystal clear.
5/5

Blithe Devotee
Creature — Human Cleric (C)
When Blithe Devotee enters the battlefield, draw a card.
In the midst of battle, her calmness comforts both her comrades and her enemies.
1/1

Gauntletsworn Yazata
Creature - Elemental Warrior (C)
Reach
Whenever Gauntletsworn Yazata is dealt 2 or more damage, put a -1/-1 counter on it.
His vow is to labor so that his might exceeds all.
4/5

Prayer Beads
Artifact (C)
At the beginning of your end step, if you didn't attack with a creature this turn, scry 1.
: Add .
"One does not create miracles. One discovers them." —attributed to Saeed the prophet, before his execution

Flock of Peafowl
Creature - Bird (C)
Flying, hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Flock of Peafowl, target permanent you control gains hexproof until end of turn.
"Have you ever felt watched by an eye that was not an eye?" - Mehri
3/3

Thousand Cuts
Instant (C)
Each opponent loses 1 life and you gain 1 life. Put Thousand Cuts into your hand as it resolves.
"I swore by the gods and ancestors to keep you alive as long as possible, and I intend to keep that oath." —Zartos the Cruel

Induction Ceremony
Enchantment (C)
Nonblack creatures you control get +1/+1.
When you attack, sacrifice Induction Ceremony.
The time has come, boy, to don your sacred threads.

Take Life 2bb
Instant (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
Destroy target creature.

Vision of the Vile 4UU
Creature- Nightmare Illusion (C)
Forbidden (While casting this spell, you may put a -1/-1 counter on each of any number of creatures you control. This spell costs 1 less to cast for each creature that receives a -1/-1 counter in this way.)
When Vision of Vile enters the battlefield, return target creature an oponent controls to its owner's hand.
"They call me coward, but I'm the coward who's alive." — Beilu the Coward
3/6

Stinging Shot g
Instant (C)
Put three -1/-1 counters on target creature with flying.
Cycling 2 (2, Discard this card: Draw a card.
"How it's possible to miss when daeva takes form of a colossal bleeding heart?"
—Vispa, Sevith's bodyguard


Deny Destiny UU
Instant (U)
Choose one —
• Put target spell on top of its owner's library.
• Counter target spell. Skip your next draw step.
"The Empress has kept the peace by any means necessary, but even she cannot stop the tides of war from drowning all of Teruva." —Hafez, court advisor
Uncommon 2 of 3:

Bhatra, Soul-Stealer 3B
Legendary Creature- Ogre Monkey Noble (U)
Wither (This creature deals damage to creatures in the form of -1/-1 counters.)
When Bhatra enters the battlefield, target opponent reveals their hand. You may choose a creature card from it and exile that card. If you don't, that opponent loses 2 life and you gain 2 life.
2/4

Altruistic Martyrdom 2W
Instant (U)
All damage that would be dealt this turn is dealt to target creature you control instead. When that creature dies this turn, draw a card.
"Get them to safety!"

Nonviolence 1G
Enchantment- Aura (U)
Enchant Creature
Enchanted creature can't attack or block and loses all abilities.
Enchanted creature has "T: Add C."
Locked in combat, the warriors realized neither truly wanted to harm the other.

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