Nowhere to Run

Duskmourn: House of Horror (111/29)

Nowhere to Run
Nowhere to Run
Enchantment

Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Community Ratings
FormatRatingYour Rating
Overall RatingUnrated
Limited & CubeUnrated
Your Collection
Version
Owned
Wanted
Needing
Extras
Paper
0
0
Paper Foil
0
0
MTG:Online
0
0
MTGO Foil
0
0
MTG:Arena
0
0
All Prints Total
0
0
0
0
0
Card Legality
Prints Available
Set Listing & Rarity Price
Duskmourn: House of Horror #111$0.00
Comments
This is an oracle-wide discussion for all card printings and versions.
anonymous avatar
You must Login or Register to comment.