320 Card Non-Pack Supplemental Set
Release Date: Jun 09th 2017
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Showing cards 193 - 240 of 320.

Skyward Eye Prophets

Skyward Eye Prophets
Skyward Eye Prophets
Creature — Human Wizard

Vigilance

{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

3/3

Tariel, Reckoner of Souls

Tariel, Reckoner of Souls
Tariel, Reckoner of Souls
Legendary Creature — Angel

Flying, vigilance

{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

"After death you face paradise, damnation, or Tariel."

—Priest's teaching

4/7

Terminate

Terminate
Terminate
Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."

—Taani, berserker of Etlan

Vulturous Zombie

Vulturous Zombie
Vulturous Zombie
Creature — Plant Zombie

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things."

—Ezoc, Golgari rot farmer

3/3

Winged Coatl

Winged Coatl
Winged Coatl
Creature — Snake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species "vetli," their word for poison arrows.

1/1

Wrecking Ball

Wrecking Ball
Wrecking Ball
Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

Boros Guildmage

Boros Guildmage
Boros Guildmage
Creature — Human Wizard

{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.

2/2

Duergar Hedge-Mage

Duergar Hedge-Mage
Duergar Hedge-Mage
Creature — Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

2/2

Gwyllion Hedge-Mage

Gwyllion Hedge-Mage
Gwyllion Hedge-Mage
Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

Master Warcraft

Master Warcraft
Master Warcraft
Instant

Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.

Mistmeadow Witch

Mistmeadow Witch
Mistmeadow Witch
Creature — Kithkin Wizard

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1

Murkfiend Liege

Murkfiend Liege
Murkfiend Liege
Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

4/4

Orzhov Guildmage

Orzhov Guildmage
Orzhov Guildmage
Creature — Human Wizard

{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.

2/2

Selesnya Guildmage

Selesnya Guildmage
Selesnya Guildmage
Creature — Elf Wizard

{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.

2/2

Armillary Sphere

Armillary Sphere
Armillary Sphere
Artifact

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Assault Suit

Assault Suit
Assault Suit
Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}

Azorius Keyrune

Azorius Keyrune
Azorius Keyrune
Artifact

{T}: Add {W} or {U}.

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

"The higher the mind soars, the greater its understanding of the law."

—Isperia

Basalt Monolith

Basalt Monolith
Basalt Monolith
Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.

Bonehoard

Bonehoard
Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

Boros Signet

Boros Signet
Boros Signet
Artifact

{1}, {T}: Add {R}{W}.

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Commander's Sphere

Commander's Sphere
Commander's Sphere
Artifact

{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

Conjurer's Closet

Conjurer's Closet
Conjurer's Closet
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."

—Kordel the Cryptic

Darksteel Ingot

Darksteel Ingot
Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

{T}: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."

—Koth of the Hammer

Eldrazi Monument

Eldrazi Monument
Eldrazi Monument
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

"Gods don't die. They merely slumber."

—Ayli, Kamsa cleric

Emerald Medallion

Emerald Medallion
Emerald Medallion
Artifact

Green spells you cast cost {1} less to cast.

Golgari Signet

Golgari Signet
Golgari Signet
Artifact

{1}, {T}: Add {B}{G}.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Leonin Bladetrap

Leonin Bladetrap
Leonin Bladetrap
Artifact

Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

Lightning Greaves

Lightning Greaves
Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Loreseeker's Stone

Loreseeker's Stone
Loreseeker's Stone
Artifact

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Mages come from far and wide to bathe in its wisdom.

Moss Diamond

Moss Diamond
Moss Diamond
Artifact

Moss Diamond enters the battlefield tapped.

{T}: Add {G}.

Orzhov Signet

Orzhov Signet
Orzhov Signet
Artifact

{1}, {T}: Add {W}{B}.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Pilgrim's Eye

Pilgrim's Eye
Pilgrim's Eye
Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

Predator, Flagship

Predator, Flagship
Predator, Flagship
Legendary Artifact

{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."

—Oracle *en*-Vec

Rakdos Signet

Rakdos Signet
Rakdos Signet
Artifact

{1}, {T}: Add {B}{R}.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Seer's Sundial

Seer's Sundial
Seer's Sundial
Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

Selesnya Signet

Selesnya Signet
Selesnya Signet
Artifact

{1}, {T}: Add {G}{W}.

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Simic Signet

Simic Signet
Simic Signet
Artifact

{1}, {T}: Add {G}{U}.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullclamp

Skullclamp
Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}

The mind is a beautiful bounty encased in an annoying bone container.

Sol Ring

Sol Ring
Sol Ring
Artifact

{T}: Add {C}{C}.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Surveyor's Scope

Surveyor's Scope
Surveyor's Scope
Artifact

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.

Swiftfoot Boots

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Sword of the Paruns

Sword of the Paruns
Sword of the Paruns
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}

Thought Vessel

Thought Vessel
Thought Vessel
Artifact

You have no maximum hand size.

{T}: Add {C}.

Infinite possibilities contained in a finite space.

Thousand-Year Elixir

Thousand-Year Elixir
Thousand-Year Elixir
Artifact

You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

Thunderstaff

Thunderstaff
Thunderstaff
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.

Akoum Refuge

Akoum Refuge
Akoum Refuge
Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Azorius Chancery

Azorius Chancery
Azorius Chancery
Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.

Azorius Guildgate

Azorius Guildgate
Azorius Guildgate
Land — Gate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Showing cards 193 - 240 of 320.
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