320 Card Non-Pack Supplemental Set
Release Date: Jun 09th 2017
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Showing cards 241 - 288 of 320.

Bant Panorama

Bant Panorama
Bant Panorama
Land

{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant's hearts are as pure as its air and as bright as its skies.

Barren Moor

Barren Moor
Barren Moor
Land

Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)

Bojuka Bog

Bojuka Bog
Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.

Boros Garrison

Boros Garrison
Boros Garrison
Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.

Command Tower

Command Tower
Command Tower
Land

{T}: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Crystal Vein

Crystal Vein
Crystal Vein
Land

{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Faerie Conclave

Faerie Conclave
Faerie Conclave
Land

Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Forgotten Cave

Forgotten Cave
Forgotten Cave
Land

Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)

Gargoyle Castle

Gargoyle Castle
Gargoyle Castle
Land

{T}: Add {C}.

{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.

Ghost Quarter

Ghost Quarter
Ghost Quarter
Land

{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Golgari Guildgate

Golgari Guildgate
Golgari Guildgate
Land — Gate

Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Golgari Rot Farm

Golgari Rot Farm
Golgari Rot Farm
Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.

Grim Backwoods

Grim Backwoods
Grim Backwoods
Land

{T}: Add {C}.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

Haunted Fengraf

Haunted Fengraf
Haunted Fengraf
Land

{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Havenwood Battleground

Havenwood Battleground
Havenwood Battleground
Land

Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.

High Market

High Market
High Market
Land

{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Jungle Basin

Jungle Basin
Jungle Basin
Land

Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G}.

Jungle Hollow

Jungle Hollow
Jungle Hollow
Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.

Molten Slagheap

Molten Slagheap
Molten Slagheap
Land

{T}: Add {C}.

{1}, {T}: Put a storage counter on Molten Slagheap.

{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.

Myriad Landscape

Myriad Landscape
Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace

Opal Palace
Opal Palace
Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood
Oran-Rief, the Vastwood
Land

Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Orzhov Basilica

Orzhov Basilica
Orzhov Basilica
Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.

Polluted Mire

Polluted Mire
Polluted Mire
Land

Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Rakdos Carnarium

Rakdos Carnarium
Rakdos Carnarium
Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.

Rupture Spire

Rupture Spire
Rupture Spire
Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Saltcrusted Steppe

Saltcrusted Steppe
Saltcrusted Steppe
Land

{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.

Seaside Citadel

Seaside Citadel
Seaside Citadel
Land

Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Secluded Steppe

Secluded Steppe
Secluded Steppe
Land

Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)

Sejiri Refuge

Sejiri Refuge
Sejiri Refuge
Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.

Selesnya Guildgate

Selesnya Guildgate
Selesnya Guildgate
Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.

Enter and rejoice! The Conclave stands united, open to one and all.

Selesnya Sanctuary

Selesnya Sanctuary
Selesnya Sanctuary
Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.

Simic Guildgate

Simic Guildgate
Simic Guildgate
Land — Gate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.

Enter and comprehend the perfection of orchestrated life.

Slippery Karst

Slippery Karst
Slippery Karst
Land

Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Tainted Wood

Tainted Wood
Tainted Wood
Land

{T}: Add {C}.

{T}: Add {B} or {G}. Activate only if you control a Swamp.

Temple of the False God

Temple of the False God
Temple of the False God
Land

{T}: Add {C}{C}. Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tranquil Thicket

Tranquil Thicket
Tranquil Thicket
Land

Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)

Transguild Promenade

Transguild Promenade
Transguild Promenade
Land

Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Vivid Grove

Vivid Grove
Vivid Grove
Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh
Vivid Marsh
Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow

Vivid Meadow
Vivid Meadow
Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Zoetic Cavern

Zoetic Cavern
Zoetic Cavern
Land

{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Showing cards 241 - 288 of 320.
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