457 Card Reprint Set
Release Date: Jan 13th 2023
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Showing cards 49 - 96 of 457.

Floodgate

Floodgate
Floodgate
Creature — Wall

Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

"Quick, Rhirhok—teach me to swim!"

—Makht, goblin casualty

0/5

Force of Will

Force of Will
Force of Will
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

"Your artillery will burn itself out before I allow my focus to waver."

Frantic Search

Frantic Search
Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Glintwing Invoker

Glintwing Invoker
Glintwing Invoker
Creature — Human Wizard Mutant

{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.

The Mirari flares in his mind.

3/3

Hermetic Study

Hermetic Study
Hermetic Study
Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."

"At last! I have discovered a way to weaponize one of Tolaria's most abundant resources: horseshoe crabs."

High Tide

High Tide
High Tide
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

"Close the walls! Retract the docks! The homarids are coming!"

—Benson, Argivian sentry

Horseshoe Crab

Horseshoe Crab
Horseshoe Crab
Creature — Crab

{U}: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3

Impulse

Impulse
Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."

—Teferi

Leaden Fists

Leaden Fists
Leaden Fists
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Man-o'-War

Man-o'-War
Man-o'-War
Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2

Mystic Remora

Mystic Remora
Mystic Remora
Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Mystical Tutor

Mystical Tutor
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

Obsessive Search

Obsessive Search
Obsessive Search
Instant

Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Opposition

Opposition
Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Ovinize

Ovinize
Ovinize
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

Ovinomancer

Ovinomancer
Ovinomancer
Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1

Peregrine Drake

Peregrine Drake
Peregrine Drake
Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3

Snap

Snap
Snap
Instant

Return target creature to its owner's hand. Untap up to two lands.

Good riddance.

Stroke of Genius

Stroke of Genius
Stroke of Genius
Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

Thieving Magpie

Thieving Magpie
Thieving Magpie
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.

1/3

Time Stretch

Time Stretch
Time Stretch
Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!"

—Petra, novice chronomancer

Turnabout

Turnabout
Turnabout
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

Urza, Lord High Artificer

Urza, Lord High Artificer
Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

Veiled Serpent

Veiled Serpent
Veiled Serpent
Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)

Vexing Sphinx

Vexing Sphinx
Vexing Sphinx
Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

4/4

Wormfang Drake

Wormfang Drake
Wormfang Drake
Creature — Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/4

Body Snatcher

Body Snatcher
Body Snatcher
Creature — Phyrexian Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

Cackling Fiend

Cackling Fiend
Cackling Fiend
Creature — Zombie

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1

Chainer, Dementia Master

Chainer, Dementia Master
Chainer, Dementia Master
Legendary Creature — Human Minion

All Nightmares get +1/+1.

{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

Chainer's Edict

Chainer's Edict
Chainer's Edict
Sorcery

Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Withering

Dark Withering
Dark Withering
Instant

Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dread Return

Dread Return
Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Duress

Duress
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Entomb

Entomb
Entomb
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore
Evil Eye of Orms-by-Gore
Creature — Eye

Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6

Faceless Butcher

Faceless Butcher
Faceless Butcher
Creature — Nightmare Horror

When Faceless Butcher enters the battlefield, exile another target creature.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3

Festering Goblin

Festering Goblin
Festering Goblin
Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

Flesh Reaver

Flesh Reaver
Flesh Reaver
Creature — Phyrexian Horror

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.

4/4

Goblin Turncoat

Goblin Turncoat
Goblin Turncoat
Creature — Goblin Mercenary

Sacrifice a Goblin: Regenerate Goblin Turncoat.

Modo was great at making friends . . . into shields.

2/1

Howl from Beyond

Howl from Beyond
Howl from Beyond
Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

Hyalopterous Lemure

Hyalopterous Lemure
Hyalopterous Lemure
Creature — Spirit

{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

"I was wrong! Not harmless at all!"

—Norin the Wary

4/3

Ichor Slick

Ichor Slick
Ichor Slick
Sorcery

Target creature gets -3/-3 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Mindslicer

Mindslicer
Mindslicer
Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

Nantuko Shade

Nantuko Shade
Nantuko Shade
Creature — Insect Shade

{B}: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

Necrosavant

Necrosavant
Necrosavant
Creature — Zombie Giant

{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

To the novice necromancers, it looked exactly like a regular human grave.

5/5

Nightscape Familiar

Nightscape Familiar
Nightscape Familiar
Creature — Zombie

Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.

1/1

No Mercy

No Mercy
No Mercy
Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes."

—Kerrick, sleeper agent

Oversold Cemetery

Oversold Cemetery
Oversold Cemetery
Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

It was a profitable scheme, at least until the dead began to object.

Showing cards 49 - 96 of 457.
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