Phantom Nishoba
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Pyre Zombie
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target.
Quicksilver Dagger
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Radha, Heir to Keld
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.
{T}: Add {G}.
"Step aside, weakling, or I'll swat you like the bug you are."
Recoil
Return target permanent to its owner's hand. Then that player discards a card.
Anything sent into a plagued world is bound to come back infected.
Rith, the Awakener
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Sawtooth Loon
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Sol'kanar the Swamp King
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
"All the power of a maro-sorcerer, all the mindless fury of a pitlord. He is a perfect servant."
—Geyadrone Dihada
Spinal Embrace
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Spiritmonger
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
Tatyova, Benthic Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
Tiana, Ship's Caretaker
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
Xira Arien
Flying
{B}{R}{G}, {T}: Target player draws a card.
Her wits are sharp, but her blades are sharper.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
Stand // Deliver
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
Spite // Malice
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
Pain // Suffering
Target player discards a card.
Destroy target land.
Assault // Battery
Assault deals 2 damage to any target.
Create a 3/3 green Elephant creature token.
Wax // Wane
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
Order // Chaos
Exile target attacking creature.
Creatures can't block this turn.
Illusion // Reality
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Night // Day
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Fire // Ice
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Life // Death
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Crawlspace
No more than two creatures can attack you each combat.
"Not so scary when you can't squeeze through the air ducts, are you?"
Cryptic Gateway
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Its lock changes to fit each key.
Damping Sphere
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
Dodecapod
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Dragon Blood
{3}, {T}: Put a +1/+1 counter on target creature.
Fire in the blood, fire in the belly.
Dragon Engine
{2}: Dragon Engine gets +1/+0 until end of turn.
From a distance, dormant dragon engines can be mistaken for harmless statues. By the time you get close enough to spot the scorch marks, it's too late.
Gauntlet of Power
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Helm of Awakening
Spells cost {1} less to cast.
"This little prize will cover your head, your spells, your bets, and your behind!"
—Pashad ibn Asim, Suq'Ata trader
Icy Manipulator
{1}, {T}: Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Jalum Tome
{2}, {T}: Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
Jester's Cap
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
The crowd laughed heartily at the fool's performance, until his hat laughed back.
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
"Urza's machines have a splendid habit of excavating themselves."
—Rona, disciple of Gix
Legacy Weapon
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
In a single blinding flash, Yawgmoth was obliterated, and Urza could finally rest.
Lotus Blossom
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
Millikin
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Ornithopter
Flying
"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
Thran Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion.
Tormod's Crypt
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
Triskelion
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"What's got three legs and three heads and wants to kill us? That's not a riddle!"
—Jayeen, Fallaji scout
Umbilicus
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
It was the explorers' only tether to reality.
Urza's Blueprints
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
From concept to paper to reality.
Urza's Incubator
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy."
—Urza, to Tawnos
Wall of Junk
Defender (This creature can't attack.)
When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.