457 Card Reprint Set
Release Date: Jan 13th 2023
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Showing cards 289 - 336 of 457.

Mystical Tutor

Mystical Tutor
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

Opposition

Opposition
Opposition
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

Ovinize

Ovinize
Ovinize
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

Peregrine Drake

Peregrine Drake
Peregrine Drake
Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds."

—Talrand, sky summoner

2/3

Stroke of Genius

Stroke of Genius
Stroke of Genius
Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

Time Stretch

Time Stretch
Time Stretch
Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!"

—Petra, novice chronomancer

Turnabout

Turnabout
Turnabout
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

Urza, Lord High Artificer

Urza, Lord High Artificer
Urza, Lord High Artificer
Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

Vexing Sphinx

Vexing Sphinx
Vexing Sphinx
Creature — Sphinx

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

4/4

Body Snatcher

Body Snatcher
Body Snatcher
Creature — Phyrexian Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

Chainer, Dementia Master

Chainer, Dementia Master
Chainer, Dementia Master
Legendary Creature — Human Minion

All Nightmares get +1/+1.

{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

Chainer's Edict

Chainer's Edict
Chainer's Edict
Sorcery

Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Withering

Dark Withering
Dark Withering
Instant

Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dread Return

Dread Return
Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Duress

Duress
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Entomb

Entomb
Entomb
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

Mindslicer

Mindslicer
Mindslicer
Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

Nantuko Shade

Nantuko Shade
Nantuko Shade
Creature — Insect Shade

{B}: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

Necrosavant

Necrosavant
Necrosavant
Creature — Zombie Giant

{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

To the novice necromancers, it looked exactly like a regular human grave.

5/5

No Mercy

No Mercy
No Mercy
Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes."

—Kerrick, sleeper agent

Oversold Cemetery

Oversold Cemetery
Oversold Cemetery
Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

It was a profitable scheme, at least until the dead began to object.

Royal Assassin

Royal Assassin
Royal Assassin
Creature — Human Assassin

{T}: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

Street Wraith

Street Wraith
Street Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

Terror

Terror
Terror
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Undead Gladiator

Undead Gladiator
Undead Gladiator
Creature — Zombie Barbarian

{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

3/1

Vampiric Tutor

Vampiric Tutor
Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

Yawgmoth, Thran Physician

Yawgmoth, Thran Physician
Yawgmoth, Thran Physician
Legendary Creature — Human Cleric

Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

Chain Lightning

Chain Lightning
Chain Lightning
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Dragon Whelp

Dragon Whelp
Dragon Whelp
Creature — Dragon

Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

Empty the Warrens

Empty the Warrens
Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Kicking the warren

—Argivian expression meaning "causing trouble"

Fireblast

Fireblast
Fireblast
Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

Flametongue Kavu

Flametongue Kavu
Flametongue Kavu
Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."

—Sisay, captain of the *Weatherlight*

4/2

Gamble

Gamble
Gamble
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

Gempalm Incinerator

Gempalm Incinerator
Gempalm Incinerator
Creature — Goblin

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1

Goblin Matron

Goblin Matron
Goblin Matron
Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1

Grim Lavamancer

Grim Lavamancer
Grim Lavamancer
Creature — Human Wizard

{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

Last Chance

Last Chance
Last Chance
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I only had time to read half the spell, but I'm pretty sure this will work!"

Mogg War Marshal

Mogg War Marshal
Mogg War Marshal
Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

Overmaster

Overmaster
Overmaster
Sorcery

The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.

"My, what a pretty little trick. At least you'll die with style."

Pashalik Mons

Pashalik Mons
Pashalik Mons
Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

The thunderhead that leads in the storm.

2/2

Shivan Dragon

Shivan Dragon
Shivan Dragon
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

Siege-Gang Commander

Siege-Gang Commander
Siege-Gang Commander
Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2

Sneak Attack

Sneak Attack
Sneak Attack
Enchantment

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise—'cept rock."

Sulfuric Vortex

Sulfuric Vortex
Sulfuric Vortex
Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Valduk, Keeper of the Flame

Valduk, Keeper of the Flame
Valduk, Keeper of the Flame
Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2

Worldgorger Dragon

Worldgorger Dragon
Worldgorger Dragon
Creature — Nightmare Dragon

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

Arboria

Arboria
Arboria
World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.

Birds of Paradise

Birds of Paradise
Birds of Paradise
Creature — Bird

Flying

{T}: Add one mana of any color.

Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.

0/1
Showing cards 289 - 336 of 457.
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