Mystical Tutor
![Mystical Tutor Mystical Tutor](/img/cards/1794/dmr/79441-mystical-tutor-full.jpg)
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Opposition
![Opposition Opposition](/img/cards/1794/dmr/79442-opposition-full.jpg)
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
Ovinize
![Ovinize Ovinize](/img/cards/1795/dmr/79443-ovinize-full.jpg)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
The crocodile's failed attack left it feeling both hungry and sheepish.
Peregrine Drake
![Peregrine Drake Peregrine Drake](/img/cards/1796/dmr/79444-peregrine-drake-full.jpg)
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
"Always a welcome sight breaking through the clouds."
—Talrand, sky summoner
Stroke of Genius
![Stroke of Genius Stroke of Genius](/img/cards/1796/dmr/79445-stroke-of-genius-full.jpg)
Target player draws X cards.
"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."
Time Stretch
![Time Stretch Time Stretch](/img/cards/9455/dmr/77242-time-stretch-full.jpg)
Target player takes two extra turns after this one.
"I swear, I just wanted a few extra hours to do my homework!"
—Petra, novice chronomancer
Turnabout
![Turnabout Turnabout](/img/cards/1797/dmr/79446-turnabout-full.jpg)
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
The best cure for a big ego is a little failure.
Urza, Lord High Artificer
![Urza, Lord High Artificer Urza, Lord High Artificer](/img/cards/1798/dmr/79447-urza-lord-high-artificer-full.jpg)
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Vexing Sphinx
![Vexing Sphinx Vexing Sphinx](/img/cards/1798/dmr/79448-vexing-sphinx-full.jpg)
Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.
Body Snatcher
![Body Snatcher Body Snatcher](/img/cards/1799/dmr/79449-body-snatcher-full.jpg)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Chainer, Dementia Master
![Chainer, Dementia Master Chainer, Dementia Master](/img/cards/1800/dmr/79450-chainer-dementia-master-full.jpg)
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Chainer's Edict
![Chainer's Edict Chainer's Edict](/img/cards/1800/dmr/79451-chainer-s-edict-full.jpg)
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dark Withering
![Dark Withering Dark Withering](/img/cards/1801/dmr/79452-dark-withering-full.jpg)
Destroy target nonblack creature.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Dread Return
![Dread Return Dread Return](/img/cards/1802/dmr/79453-dread-return-full.jpg)
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
Duress
![Duress Duress](/img/cards/1802/dmr/79454-duress-full.jpg)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Entomb
![Entomb Entomb](/img/cards/1803/dmr/79455-entomb-full.jpg)
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Mindslicer
![Mindslicer Mindslicer](/img/cards/1804/dmr/79456-mindslicer-full.jpg)
When Mindslicer dies, each player discards their hand.
It *is* the thing that goes bump in the night.
Nantuko Shade
![Nantuko Shade Nantuko Shade](/img/cards/1805/dmr/79457-nantuko-shade-full.jpg)
{B}: Nantuko Shade gets +1/+1 until end of turn.
In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
Necrosavant
![Necrosavant Necrosavant](/img/cards/1805/dmr/79458-necrosavant-full.jpg)
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
To the novice necromancers, it looked exactly like a regular human grave.
No Mercy
![No Mercy No Mercy](/img/cards/1806/dmr/79459-no-mercy-full.jpg)
Whenever a creature deals damage to you, destroy it.
"We had years to prepare, while they had mere minutes."
—Kerrick, sleeper agent
Oversold Cemetery
![Oversold Cemetery Oversold Cemetery](/img/cards/1807/dmr/79460-oversold-cemetery-full.jpg)
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
It was a profitable scheme, at least until the dead began to object.
Royal Assassin
![Royal Assassin Royal Assassin](/img/cards/1807/dmr/79461-royal-assassin-full.jpg)
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Street Wraith
![Street Wraith Street Wraith](/img/cards/1808/dmr/79462-street-wraith-full.jpg)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
Terror
![Terror Terror](/img/cards/1809/dmr/79463-terror-full.jpg)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Undead Gladiator
![Undead Gladiator Undead Gladiator](/img/cards/1809/dmr/79464-undead-gladiator-full.jpg)
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Vampiric Tutor
![Vampiric Tutor Vampiric Tutor](/img/cards/1810/dmr/79465-vampiric-tutor-full.jpg)
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Yawgmoth, Thran Physician
![Yawgmoth, Thran Physician Yawgmoth, Thran Physician](/img/cards/1811/dmr/79466-yawgmoth-thran-physician-full.jpg)
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Chain Lightning
![Chain Lightning Chain Lightning](/img/cards/1812/dmr/79467-chain-lightning-full.jpg)
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Dragon Whelp
![Dragon Whelp Dragon Whelp](/img/cards/1812/dmr/79468-dragon-whelp-full.jpg)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Empty the Warrens
![Empty the Warrens Empty the Warrens](/img/cards/1813/dmr/79469-empty-the-warrens-full.jpg)
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Kicking the warren
—Argivian expression meaning "causing trouble"
Fireblast
![Fireblast Fireblast](/img/cards/1814/dmr/79470-fireblast-full.jpg)
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
Flametongue Kavu
![Flametongue Kavu Flametongue Kavu](/img/cards/1814/dmr/79471-flametongue-kavu-full.jpg)
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the *Weatherlight*
Gamble
![Gamble Gamble](/img/cards/1815/dmr/79472-gamble-full.jpg)
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Gempalm Incinerator
![Gempalm Incinerator Gempalm Incinerator](/img/cards/1816/dmr/79473-gempalm-incinerator-full.jpg)
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
"I've got this under control! Probably!"
Goblin Matron
![Goblin Matron Goblin Matron](/img/cards/1816/dmr/79474-goblin-matron-full.jpg)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
Grim Lavamancer
![Grim Lavamancer Grim Lavamancer](/img/cards/1817/dmr/79475-grim-lavamancer-full.jpg)
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Last Chance
![Last Chance Last Chance](/img/cards/1818/dmr/79476-last-chance-full.jpg)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I only had time to read half the spell, but I'm pretty sure this will work!"
Mogg War Marshal
![Mogg War Marshal Mogg War Marshal](/img/cards/1818/dmr/79477-mogg-war-marshal-full.jpg)
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
Overmaster
![Overmaster Overmaster](/img/cards/1819/dmr/79478-overmaster-full.jpg)
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
"My, what a pretty little trick. At least you'll die with style."
Pashalik Mons
![Pashalik Mons Pashalik Mons](/img/cards/1820/dmr/79479-pashalik-mons-full.jpg)
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
The thunderhead that leads in the storm.
Shivan Dragon
![Shivan Dragon Shivan Dragon](/img/cards/1820/dmr/79480-shivan-dragon-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Siege-Gang Commander
![Siege-Gang Commander Siege-Gang Commander](/img/cards/1821/dmr/79481-siege-gang-commander-full.jpg)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
Sneak Attack
![Sneak Attack Sneak Attack](/img/cards/9873/dmr/77245-sneak-attack-full.jpg)
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
Sulfuric Vortex
![Sulfuric Vortex Sulfuric Vortex](/img/cards/1822/dmr/79482-sulfuric-vortex-full.jpg)
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Valduk, Keeper of the Flame
![Valduk, Keeper of the Flame Valduk, Keeper of the Flame](/img/cards/1822/dmr/79483-valduk-keeper-of-the-flame-full.jpg)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
Worldgorger Dragon
![Worldgorger Dragon Worldgorger Dragon](/img/cards/1823/dmr/79484-worldgorger-dragon-full.jpg)
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Arboria
![Arboria Arboria](/img/cards/8740/dmr/74651-arboria-full.jpg)
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.
Birds of Paradise
![Birds of Paradise Birds of Paradise](/img/cards/8228/dmr/77236-birds-of-paradise-full.jpg)
Flying
{T}: Add one mana of any color.
Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.