332 Card Reprint Set
Release Date: Aug 07th 2020
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Showing cards 289 - 336 of 384.

Spellskite

Spellskite
Spellskite
Artifact Creature — Phyrexian Horror

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

"Let's show Vorinclex that progress doesn't always need teeth or claws."

—Malcator, Executor of Synthesis

0/4

Sphinx of the Guildpact

Sphinx of the Guildpact
Sphinx of the Guildpact
Artifact Creature — Sphinx

Sphinx of the Guildpact is all colors.

Flying

Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

5/5

Springleaf Drum

Springleaf Drum
Springleaf Drum
Artifact

{T}, Tap an untapped creature you control: Add one mana of any color.

"The music is in the drum. I simply coax it out to be heard."

Sundering Titan

Sundering Titan
Sundering Titan
Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?"

—Glissa Sunseeker

7/10

Sunforger

Sunforger
Sunforger
Artifact — Equipment

Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}

Surge Node

Surge Node
Surge Node
Artifact

Surge Node enters the battlefield with six charge counters on it.

{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Without a foe to focus on, the machine priests had time to indulge in new sciences.

Sword of Body and Mind

Sword of Body and Mind
Sword of Body and Mind
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}

Sword of Feast and Famine

Sword of Feast and Famine
Sword of Feast and Famine
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}

Sword of Fire and Ice

Sword of Fire and Ice
Sword of Fire and Ice
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}

Sword of Light and Shadow

Sword of Light and Shadow
Sword of Light and Shadow
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}

Sword of the Meek

Sword of the Meek
Sword of the Meek
Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Sword of War and Peace

Sword of War and Peace
Sword of War and Peace
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}

Throne of Geth

Throne of Geth
Throne of Geth
Artifact

{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

At the heart of Ish Sah, Geth stokes the dark fires of Phyrexia.

Treasure Keeper

Treasure Keeper
Treasure Keeper
Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

Trinisphere

Trinisphere
Trinisphere
Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

Tumble Magnet

Tumble Magnet
Tumble Magnet
Artifact

Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

Vulshok Gauntlets

Vulshok Gauntlets
Vulshok Gauntlets
Artifact — Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Walking Ballista

Walking Ballista
Walking Ballista
Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

Welding Jar

Welding Jar
Welding Jar
Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

Wurmcoil Engine

Wurmcoil Engine
Wurmcoil Engine
Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

Academy Ruins

Academy Ruins
Academy Ruins
Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Ash Barrens

Ash Barrens
Ash Barrens
Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blinkmoth Nexus

Blinkmoth Nexus
Blinkmoth Nexus
Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Buried Ruin

Buried Ruin
Buried Ruin
Land

{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Cascade Bluffs

Cascade Bluffs
Cascade Bluffs
Land

{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Dark Depths

Dark Depths
Dark Depths
Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Darksteel Citadel

Darksteel Citadel
Darksteel Citadel
Artifact Land

Indestructible

{T}: Add {C}.

Structures built from darksteel yield to neither assault nor age.

Fetid Heath

Fetid Heath
Fetid Heath
Land

{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Fire-Lit Thicket

Fire-Lit Thicket
Fire-Lit Thicket
Land

{T}: Add {C}.

{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.

Flooded Grove

Flooded Grove
Flooded Grove
Land

{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Glimmervoid

Glimmervoid
Glimmervoid
Land

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.

{T}: Add one mana of any color.

An empty canvas holds infinite possibilities.

Graven Cairns

Graven Cairns
Graven Cairns
Land

{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."

—Illulia of Nighthearth

High Market

High Market
High Market
Land

{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Maze of Ith

Maze of Ith
Maze of Ith
Land

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory

Mishra's Factory
Mishra's Factory
Land

{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Mystic Gate

Mystic Gate
Mystic Gate
Land

{T}: Add {C}.

{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Rugged Prairie

Rugged Prairie
Rugged Prairie
Land

{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Sunken Ruins

Sunken Ruins
Sunken Ruins
Land

{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Thespian's Stage

Thespian's Stage
Thespian's Stage
Land

{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

Twilight Mire

Twilight Mire
Twilight Mire
Land

{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Urza's Mine

Urza's Mine
Urza's Mine
Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.

Urza's Power Plant

Urza's Power Plant
Urza's Power Plant
Land — Urza's Power-Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Urza threw himself into his research, pushing the boundaries of both possibility and morality.

Urza's Tower

Urza's Tower
Urza's Tower
Land — Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Urza studied the creations of the Thran not simply to learn from them, but to surpass them.

Wooded Bastion

Wooded Bastion
Wooded Bastion
Land

{T}: Add {C}.

{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.

Karn Liberated

Karn Liberated
Karn Liberated
Legendary Planeswalker — Karn

+4: Target player exiles a card from their hand.

−3: Exile target permanent.

−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Loyalty: 6

Jace, the Mind Sculptor

Jace, the Mind Sculptor
Jace, the Mind Sculptor
Legendary Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Loyalty: 3

Avacyn, Angel of Hope

Avacyn, Angel of Hope
Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Avacyn lives on in the hearts and minds of Innistrad's people.

8/8

Council's Judgment

Council's Judgment
Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

"Our ruling is final."

Showing cards 289 - 336 of 384.
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