Duels of the Planeswalkers
Kamahl, Pit Fighter
![Kamahl, Pit Fighter Kamahl, Pit Fighter](/img/cards/9901/dpa/30730-kamahl-pit-fighter-full.jpg)
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
Lightning Elemental
![Lightning Elemental Lightning Elemental](/img/cards/9901/dpa/30731-lightning-elemental-full.jpg)
Haste (This creature can attack and {T} as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
Prodigal Pyromancer
![Prodigal Pyromancer Prodigal Pyromancer](/img/cards/9901/dpa/30732-prodigal-pyromancer-full.jpg)
{T}: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
Rage Reflection
![Rage Reflection Rage Reflection](/img/cards/9901/dpa/30733-rage-reflection-full.jpg)
Creatures you control have double strike.
Vengeance is a dish best served twice.
Shivan Dragon
![Shivan Dragon Shivan Dragon](/img/cards/9901/dpa/30734-shivan-dragon-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Shock
![Shock Shock](/img/cards/9901/dpa/30735-shock-full.jpg)
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
Blanchwood Armor
![Blanchwood Armor Blanchwood Armor](/img/cards/9901/dpa/30736-blanchwood-armor-full.jpg)
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armor, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
Civic Wayfinder
![Civic Wayfinder Civic Wayfinder](/img/cards/9901/dpa/30737-civic-wayfinder-full.jpg)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
Drove of Elves
![Drove of Elves Drove of Elves](/img/cards/9901/dpa/30738-drove-of-elves-full.jpg)
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
Duskdale Wurm
![Duskdale Wurm Duskdale Wurm](/img/cards/9901/dpa/30739-duskdale-wurm-full.jpg)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Elven Riders
![Elven Riders Elven Riders](/img/cards/9901/dpa/30740-elven-riders-full.jpg)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
Elvish Champion
![Elvish Champion Elvish Champion](/img/cards/9901/dpa/30741-elvish-champion-full.jpg)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
Elvish Eulogist
![Elvish Eulogist Elvish Eulogist](/img/cards/9901/dpa/30742-elvish-eulogist-full.jpg)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."
Elvish Promenade
![Elvish Promenade Elvish Promenade](/img/cards/9901/dpa/30743-elvish-promenade-full.jpg)
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
Elvish Visionary
![Elvish Visionary Elvish Visionary](/img/cards/9901/dpa/30744-elvish-visionary-full.jpg)
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
Elvish Warrior
![Elvish Warrior Elvish Warrior](/img/cards/9901/dpa/30745-elvish-warrior-full.jpg)
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
Gaea's Herald
![Gaea's Herald Gaea's Herald](/img/cards/9901/dpa/30746-gaea-s-herald-full.jpg)
Creature spells can't be countered.
"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."
Giant Growth
![Giant Growth Giant Growth](/img/cards/9901/dpa/30747-giant-growth-full.jpg)
Target creature gets +3/+3 until end of turn.
Giant Spider
![Giant Spider Giant Spider](/img/cards/9901/dpa/30748-giant-spider-full.jpg)
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Greenweaver Druid
![Greenweaver Druid Greenweaver Druid](/img/cards/9901/dpa/30749-greenweaver-druid-full.jpg)
{T}: Add {G}{G}.
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
Howl of the Night Pack
![Howl of the Night Pack Howl of the Night Pack](/img/cards/9901/dpa/30750-howl-of-the-night-pack-full.jpg)
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Immaculate Magistrate
![Immaculate Magistrate Immaculate Magistrate](/img/cards/9901/dpa/30751-immaculate-magistrate-full.jpg)
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
Imperious Perfect
![Imperious Perfect Imperious Perfect](/img/cards/9901/dpa/30752-imperious-perfect-full.jpg)
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
Jagged-Scar Archers
![Jagged-Scar Archers Jagged-Scar Archers](/img/cards/9901/dpa/30753-jagged-scar-archers-full.jpg)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Lys Alana Huntmaster
![Lys Alana Huntmaster Lys Alana Huntmaster](/img/cards/9901/dpa/30754-lys-alana-huntmaster-full.jpg)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
Molimo, Maro-Sorcerer
![Molimo, Maro-Sorcerer Molimo, Maro-Sorcerer](/img/cards/9901/dpa/30755-molimo-maro-sorcerer-full.jpg)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Natural Spring
![Natural Spring Natural Spring](/img/cards/9901/dpa/30756-natural-spring-full.jpg)
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
—Molimo, maro-sorcerer
Naturalize
![Naturalize Naturalize](/img/cards/9901/dpa/30757-naturalize-full.jpg)
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
Nature's Spiral
![Nature's Spiral Nature's Spiral](/img/cards/9901/dpa/30758-nature-s-spiral-full.jpg)
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
Overrun
![Overrun Overrun](/img/cards/9901/dpa/30759-overrun-full.jpg)
Creatures you control get +3/+3 and gain trample until end of turn.
Rampant Growth
![Rampant Growth Rampant Growth](/img/cards/9901/dpa/30760-rampant-growth-full.jpg)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
River Boa
![River Boa River Boa](/img/cards/9901/dpa/30761-river-boa-full.jpg)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
Roughshod Mentor
![Roughshod Mentor Roughshod Mentor](/img/cards/9901/dpa/30762-roughshod-mentor-full.jpg)
Green creatures you control have trample.
Runeclaw Bear
![Runeclaw Bear Runeclaw Bear](/img/cards/9901/dpa/30763-runeclaw-bear-full.jpg)
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
Spined Wurm
![Spined Wurm Spined Wurm](/img/cards/9901/dpa/30764-spined-wurm-full.jpg)
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
Talara's Battalion
![Talara's Battalion Talara's Battalion](/img/cards/9901/dpa/30765-talara-s-battalion-full.jpg)
Cast this spell only if you've cast another green spell this turn.
Trample
Trained Armodon
![Trained Armodon Trained Armodon](/img/cards/9901/dpa/30766-trained-armodon-full.jpg)
Armodons are trained to step on things. Enemy things.
Troll Ascetic
![Troll Ascetic Troll Ascetic](/img/cards/9901/dpa/30767-troll-ascetic-full.jpg)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Troll Ascetic.
Verdant Force
![Verdant Force Verdant Force](/img/cards/9901/dpa/30768-verdant-force-full.jpg)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
Vigor
![Vigor Vigor](/img/cards/9901/dpa/30769-vigor-full.jpg)
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Wall of Wood
![Wall of Wood Wall of Wood](/img/cards/9901/dpa/30770-wall-of-wood-full.jpg)
Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
Coat of Arms
![Coat of Arms Coat of Arms](/img/cards/9901/dpa/30771-coat-of-arms-full.jpg)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
A banner for bonds of blood or belief.
Demon's Horn
![Demon's Horn Demon's Horn](/img/cards/9901/dpa/30772-demon-s-horn-full.jpg)
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Dragon's Claw
![Dragon's Claw Dragon's Claw](/img/cards/9901/dpa/30773-dragon-s-claw-full.jpg)
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
Kraken's Eye
![Kraken's Eye Kraken's Eye](/img/cards/9901/dpa/30774-kraken-s-eye-full.jpg)
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
Loxodon Warhammer
![Loxodon Warhammer Loxodon Warhammer](/img/cards/9901/dpa/30775-loxodon-warhammer-full.jpg)
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
The Rack
![The Rack The Rack](/img/cards/9901/dpa/30776-the-rack-full.jpg)
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Wall of Spears
![Wall of Spears Wall of Spears](/img/cards/9901/dpa/30777-wall-of-spears-full.jpg)
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant