Duels of the Planeswalkers

113 Card Box Set
Release Date: Jun 04th 2010
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Showing cards 49 - 96 of 113.

Kamahl, Pit Fighter

Kamahl, Pit Fighter
Kamahl, Pit Fighter
Legendary Creature — Human Barbarian

Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

Lightning Elemental

Lightning Elemental
Lightning Elemental
Creature — Elemental

Haste (This creature can attack and {T} as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,

He passes from life to his rest in the grave."

—William Knox, "Mortality"

4/1

Prodigal Pyromancer

Prodigal Pyromancer
Prodigal Pyromancer
Creature — Human Wizard

{T}: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

1/1

Rage Reflection

Rage Reflection
Rage Reflection
Enchantment

Creatures you control have double strike.

Vengeance is a dish best served twice.

Shivan Dragon

Shivan Dragon
Shivan Dragon
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

Shock

Shock
Shock
Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."

—Wandering mage

Blanchwood Armor

Blanchwood Armor
Blanchwood Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns."

—Molimo, maro-sorcerer

Civic Wayfinder

Civic Wayfinder
Civic Wayfinder
Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

Drove of Elves

Drove of Elves
Drove of Elves
Creature — Elf

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

*/*

Duskdale Wurm

Duskdale Wurm
Duskdale Wurm
Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

7/7

Elven Riders

Elven Riders
Elven Riders
Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."

3/3

Elvish Champion

Elvish Champion
Elvish Champion
Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades

To fight a countless foe on high."

—Elvish hymn

2/2

Elvish Eulogist

Elvish Eulogist
Elvish Eulogist
Creature — Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

1/1

Elvish Promenade

Elvish Promenade
Elvish Promenade
Kindred Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Elvish Visionary

Elvish Visionary
Elvish Visionary
Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1

Elvish Warrior

Elvish Warrior
Elvish Warrior
Creature — Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

2/3

Gaea's Herald

Gaea's Herald
Gaea's Herald
Creature — Elf

Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

1/1

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider

Giant Spider
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4

Greenweaver Druid

Greenweaver Druid
Greenweaver Druid
Creature — Elf Druid

{T}: Add {G}{G}.

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

1/1

Howl of the Night Pack

Howl of the Night Pack
Howl of the Night Pack
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

Immaculate Magistrate

Immaculate Magistrate
Immaculate Magistrate
Creature — Elf Shaman

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

Imperious Perfect

Imperious Perfect
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

Jagged-Scar Archers

Jagged-Scar Archers
Jagged-Scar Archers
Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

*/*

Lys Alana Huntmaster

Lys Alana Huntmaster
Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer
Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

Natural Spring

Natural Spring
Natural Spring
Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."

—Molimo, maro-sorcerer

Naturalize

Naturalize
Naturalize
Instant

Destroy target artifact or enchantment.

If you want to destroy something lifeless, make it live.

Nature's Spiral

Nature's Spiral
Nature's Spiral
Sorcery

Return target permanent card from your graveyard to your hand.

Like nature, the fern spirals back on itself, eternally seeking its own center.

Overrun

Overrun
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Rampant Growth

Rampant Growth
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

River Boa

River Boa
River Boa
Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.

2/1

Roughshod Mentor

Roughshod Mentor
Roughshod Mentor
Creature — Giant Warrior

Green creatures you control have trample.

5/4

Runeclaw Bear

Runeclaw Bear
Runeclaw Bear
Creature — Bear

Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.

2/2

Spined Wurm

Spined Wurm
Spined Wurm
Creature — Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

5/4

Talara's Battalion

Talara's Battalion
Talara's Battalion
Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

4/3

Trained Armodon

Trained Armodon
Trained Armodon
Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

Troll Ascetic

Troll Ascetic
Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Troll Ascetic.

3/2

Verdant Force

Verdant Force
Verdant Force
Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

Vigor

Vigor
Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Wall of Wood

Wall of Wood
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3

Coat of Arms

Coat of Arms
Coat of Arms
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Demon's Horn

Demon's Horn
Demon's Horn
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Dragon's Claw

Dragon's Claw
Dragon's Claw
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

Kraken's Eye

Kraken's Eye
Kraken's Eye
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

Loxodon Warhammer

Loxodon Warhammer
Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}

The Rack

The Rack
The Rack
Artifact

As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Wall of Spears

Wall of Spears
Wall of Spears
Artifact Creature — Wall

Defender (This creature can't attack.)

First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."

—Onean sergeant

2/3
Showing cards 49 - 96 of 113.
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