Explorers of Ixalan

48 Card Box Set
Release Date: Nov 24th 2017
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Showing cards 1 - 47 of 47.

Beacon of Immortality

Beacon of Immortality
Beacon of Immortality
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

Day of Judgment

Day of Judgment
Day of Judgment
Sorcery

Destroy all creatures.

Path to Exile

Path to Exile
Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Shielded by Faith

Shielded by Faith
Shielded by Faith
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Veteran's Reflexes

Veteran's Reflexes
Veteran's Reflexes
Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."

Vow of Duty

Vow of Duty
Vow of Duty
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."

—Kaalia of the Vast

Aether Gale

Aether Gale
Aether Gale
Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Blatant Thievery

Blatant Thievery
Blatant Thievery
Sorcery

For each opponent, gain control of target permanent that player controls.

Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.

Concentrate

Concentrate
Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Merfolk Sovereign

Merfolk Sovereign
Merfolk Sovereign
Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.

"We are not an empire, and I am not a queen. But I speak with the shout of the rivers and the whisper of the clinging mist."

2/2

Threads of Disloyalty

Threads of Disloyalty
Threads of Disloyalty
Enchantment — Aura

Enchant creature with mana value 2 or less

You control enchanted creature.

"Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands."

—*The History of Kamigawa*

Time Warp

Time Warp
Time Warp
Sorcery

Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.

Unsummon

Unsummon
Unsummon
Instant

Return target creature to its owner's hand.

Not to be. That is the answer.

Vow of Flight

Vow of Flight
Vow of Flight
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged."

—Edric, Spymaster of Trest

Bloodbond Vampire

Bloodbond Vampire
Bloodbond Vampire
Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."

—General Tazri, allied commander

3/3

Child of Night

Child of Night
Child of Night
Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

Coat with Venom

Coat with Venom
Coat with Venom
Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"Every Silumgar blade carries the blessing of our dragonlord."

—Xathi the Infallible

Doom Blade

Doom Blade
Doom Blade
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

Innocent Blood

Innocent Blood
Innocent Blood
Sorcery

Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

Necropolis Regent

Necropolis Regent
Necropolis Regent
Creature — Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

"Jarad fancies himself king of the undercity, but he's merely king of rot."

6/5

Urge to Feed

Urge to Feed
Urge to Feed
Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Vampire Interloper

Vampire Interloper
Vampire Interloper
Creature — Vampire Scout

Flying

Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.

2/1

Vampire Nighthawk

Vampire Nighthawk
Vampire Nighthawk
Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

Vampire Noble

Vampire Noble
Vampire Noble
Creature — Vampire Noble

"No emergency is so dire that it cannot be dealt with elegantly."

—Olivia Voldaren

3/2

Aggravated Assault

Aggravated Assault
Aggravated Assault
Enchantment

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Disaster Radius

Disaster Radius
Disaster Radius
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

Mass Mutiny

Mass Mutiny
Mass Mutiny
Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"You too, Squib?"

Rush of Adrenaline

Rush of Adrenaline
Rush of Adrenaline
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Scarecrows only go so far in sending the message to stay away.

Shared Animosity

Shared Animosity
Shared Animosity
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart."

—Vessifrus, flamekin demagogue

Vow of Lightning

Vow of Lightning
Vow of Lightning
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"Ruhan would never agree to such terms."

—Ruhan of the Fomori

Borderland Ranger

Borderland Ranger
Borderland Ranger
Creature — Human Scout Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"There's only one route from Kessig into Stensia. Unless you come with me."

2/2

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Hunter's Prowess

Hunter's Prowess
Hunter's Prowess
Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

Prey Upon

Prey Upon
Prey Upon
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Nature exists in balance: river and jungle, sky and sea, predator and prey.

Rancor

Rancor
Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Soul of the Harvest

Soul of the Harvest
Soul of the Harvest
Creature — Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

6/6

Vow of Wildness

Vow of Wildness
Vow of Wildness
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could."

—Karador, Ghost Chieftain

Jungle Barrier

Jungle Barrier
Jungle Barrier
Creature — Plant Wall

Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.

Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.

2/6

Lightning Helix

Lightning Helix
Lightning Helix
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

Mortify

Mortify
Mortify
Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

Zealous Persecution

Zealous Persecution
Zealous Persecution
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Rejoice! Your vile blood will help fulfill our righteous cause."

Adaptive Automaton

Adaptive Automaton
Adaptive Automaton
Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

2/2

Prismatic Lens

Prismatic Lens
Prismatic Lens
Artifact

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

Quicksilver Amulet

Quicksilver Amulet
Quicksilver Amulet
Artifact

{4}, {T}: You may put a creature card from your hand onto the battlefield.

Those who examine the amulet too closely have been known to become part of its ornate carvings.

Crumbling Necropolis

Crumbling Necropolis
Crumbling Necropolis
Land

Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.

It's said the spirits of the drowned dead hang their lights from the shattered figureheads.

Jungle Shrine

Jungle Shrine
Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.

The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.

Tainted Field

Tainted Field
Tainted Field
Land

{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.

Showing cards 1 - 47 of 47.
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There are also 1 Extras in this set.