187 Card Expansion Set
Release Date: Nov 01st 1994
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Showing cards 145 - 187 of 187.

Fungal Bloom

Fungal Bloom
Fungal Bloom
Enchantment

{G}{G}: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."

—*Sarpadian Empires, vol. III*

Night Soil

Night Soil
Night Soil
Enchantment

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Some said killing the Thallids only encouraged them.

Night Soil

Night Soil
Night Soil
Enchantment

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.

Night Soil

Night Soil
Night Soil
Enchantment

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

"There were often more Thallids after a battle than before."

—*Sarpadian Empires, vol. III*

Spore Cloud

Spore Cloud
Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Cloud

Spore Cloud
Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Cloud

Spore Cloud
Spore Cloud
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Flower

Spore Flower
Spore Flower
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

0/1

Thallid

Thallid
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

Thallid

Thallid
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

Thallid

Thallid
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

Thallid

Thallid
Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

1/1

Thallid Devourer

Thallid Devourer
Thallid Devourer
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

2/2

Thelon's Chant

Thelon's Chant
Thelon's Chant
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Thelon's Curse

Thelon's Curse
Thelon's Curse
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.

Thelonite Druid

Thelonite Druid
Thelonite Druid
Creature — Human Cleric Druid

{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."

—Kolevi of Havenwood, Elder Druid

1/1

Thelonite Monk

Thelonite Monk
Thelonite Monk
Creature — Insect Monk Cleric

{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."

—*Sarpadian Empires, vol. III*

1/2

Thorn Thallid

Thorn Thallid
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

"The danger in cultivating massive plants caught the elves by surprise."

—*Sarpadian Empires, vol. III*

2/2

Thorn Thallid

Thorn Thallid
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

"The cooling climate forced the Elves to experiment with new food sources."

—*Sarpadian Empires, vol. I*

2/2

Thorn Thallid

Thorn Thallid
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

"I don't know which is worse, getting hit with those darts or having to watch them grow back."

—Orcish Soldier

2/2

Thorn Thallid

Thorn Thallid
Thorn Thallid
Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

"Scholars still debate whether the Thallids were truly sentient."

—*Sarpadian Empires, vol. III*

2/2

Aeolipile

Aeolipile
Aeolipile
Artifact

{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the Aeolipile could be quite destructive."

—*Sarpadian Empires, vol. I*

Balm of Restoration

Balm of Restoration
Balm of Restoration
Artifact

{1}, {T}, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."

—*Sarpadian Empires, vol. I*

Conch Horn

Conch Horn
Conch Horn
Artifact

{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.

Delif's Cone

Delif's Cone
Delif's Cone
Artifact

{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

"Where is it written that beasts must cause pain?"

—Delif, *Ponderings*

Delif's Cube

Delif's Cube
Delif's Cube
Artifact

{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.

Draconian Cylix

Draconian Cylix
Draconian Cylix
Artifact

{2}, {T}, Discard a card at random: Regenerate target creature.

"There is no gain without sacrifice."

—Icatian proverb

Elven Lyre

Elven Lyre
Elven Lyre
Artifact

{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.

Implements of Sacrifice

Implements of Sacrifice
Implements of Sacrifice
Artifact

{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.

Ring of Renewal

Ring of Renewal
Ring of Renewal
Artifact

{5}, {T}: Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

Spirit Shield

Spirit Shield
Spirit Shield
Artifact

You may choose not to untap Spirit Shield during your untap step.

{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.

At times, survival must outweigh all other considerations.

Zelyon Sword

Zelyon Sword
Zelyon Sword
Artifact

You may choose not to untap Zelyon Sword during your untap step.

{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

No sheath shall hold what finds its home in flesh.

Bottomless Vault

Bottomless Vault
Bottomless Vault
Land

Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.

Dwarven Hold

Dwarven Hold
Dwarven Hold
Land

Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.

Dwarven Ruins

Dwarven Ruins
Dwarven Ruins
Land

Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Ebon Stronghold

Ebon Stronghold
Ebon Stronghold
Land

Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Havenwood Battleground

Havenwood Battleground
Havenwood Battleground
Land

Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.

Hollow Trees

Hollow Trees
Hollow Trees
Land

Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.

Icatian Store

Icatian Store
Icatian Store
Land

Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.

Rainbow Vale

Rainbow Vale
Rainbow Vale
Land

{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.

Ruins of Trokair

Ruins of Trokair
Ruins of Trokair
Land

Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.

Sand Silos

Sand Silos
Sand Silos
Land

Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.

Svyelunite Temple

Svyelunite Temple
Svyelunite Temple
Land

Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Showing cards 145 - 187 of 187.
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