378 Card Core Set
Release Date: Apr 01st 1995
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Showing cards 97 - 144 of 378.

Relic Bind

Relic Bind
Relic Bind
Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.

Sea Serpent

Sea Serpent
Sea Serpent
Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

5/5

Segovian Leviathan

Segovian Leviathan
Segovian Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"

—Job 40:25

3/3

Sindbad

Sindbad
Sindbad
Creature — Human

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

1/1

Siren's Call

Siren's Call
Siren's Call
Instant

Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Sleight of Mind

Sleight of Mind
Sleight of Mind
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Spell Blast

Spell Blast
Spell Blast
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Stasis

Stasis
Stasis
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Steal Artifact

Steal Artifact
Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Sunken City

Sunken City
Sunken City
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.

Thoughtlace

Thoughtlace
Thoughtlace
Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Time Elemental

Time Elemental
Time Elemental
Creature — Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.

0/2

Twiddle

Twiddle
Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Unstable Mutation

Unstable Mutation
Unstable Mutation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Unsummon

Unsummon
Unsummon
Instant

Return target creature to its owner's hand.

Volcanic Eruption

Volcanic Eruption
Volcanic Eruption
Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Wall of Air

Wall of Air
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.

1/5

Wall of Water

Wall of Water
Wall of Water
Creature — Wall

Defender (This creature can't attack.)

{U}: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

0/5

Water Elemental

Water Elemental
Water Elemental
Creature — Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

Zephyr Falcon

Zephyr Falcon
Zephyr Falcon
Creature — Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

1/1

Abomination

Abomination
Abomination
Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

Animate Dead

Animate Dead
Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Ashes to Ashes

Ashes to Ashes
Ashes to Ashes
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."

—Maeveen O'Donagh, *Memoirs of a Soldier*

Bad Moon

Bad Moon
Bad Moon
Enchantment

Black creatures get +1/+1.

Black Knight

Black Knight
Black Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

2/2

Blight

Blight
Blight
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Bog Imp

Bog Imp
Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

1/1

Bog Wraith

Bog Wraith
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.

3/3

Carrion Ants

Carrion Ants
Carrion Ants
Creature — Insect

{1}: Carrion Ants gets +1/+1 until end of turn.

"War is no picnic," my father liked to say. But the Ants seemed to disagree.

0/1

Cosmic Horror

Cosmic Horror
Cosmic Horror
Creature — Horror

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

". . . [S]creams of horror rend th' affrighted skies." —Alexander Pope, *The Rape of the Lock*

7/7

Cursed Land

Cursed Land
Cursed Land
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Cyclopean Mummy

Cyclopean Mummy
Cyclopean Mummy
Creature — Zombie

When Cyclopean Mummy dies, exile it.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

2/1

Dark Ritual

Dark Ritual
Dark Ritual
Instant

Add {B}{B}{B}.

Deathgrip

Deathgrip
Deathgrip
Enchantment

{B}{B}: Counter target green spell.

Deathlace

Deathlace
Deathlace
Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Drain Life

Drain Life
Drain Life
Sorcery

Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Drudge Skeletons

Drudge Skeletons
Drudge Skeletons
Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.

1/1

El-Hajjâj

El-Hajjâj
El-Hajjâj
Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

Erg Raiders

Erg Raiders
Erg Raiders
Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

Evil Presence

Evil Presence
Evil Presence
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Fear

Fear
Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Frozen Shade

Frozen Shade
Frozen Shade
Creature — Shade

{B}: Frozen Shade gets +1/+1 until end of turn.

"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."

—Edgar Allan Poe, "Silence"

0/1

Gloom

Gloom
Gloom
Enchantment

White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.

Greed

Greed
Greed
Enchantment

{B}, Pay 2 life: Draw a card.

"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed."

—*Tao Tê Ching 46*

Howl from Beyond

Howl from Beyond
Howl from Beyond
Instant

Target creature gets +X/+0 until end of turn.

Hypnotic Specter

Hypnotic Specter
Hypnotic Specter
Creature — Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"...There was no trace

Of aught on that illumined face...."

—Samuel Coleridge, "Phantom"

2/2

Junún Efreet

Junún Efreet
Junún Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.

3/3

Lord of the Pit

Lord of the Pit
Lord of the Pit
Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7
Showing cards 97 - 144 of 378.
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