Lost Soul
![Lost Soul Lost Soul](/stasis/75123/cards/4ed/12484a_full-4ed-145--lost-soul.jpg)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Her hand gently beckons, she whispers your name—
But those who go with her are never the same.
Marsh Gas
![Marsh Gas Marsh Gas](/stasis/75124/cards/4ed/12485a_full-4ed-146--marsh-gas.jpg)
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Mind Twist
![Mind Twist Mind Twist](/stasis/75125/cards/4ed/12486a_full-4ed-147--mind-twist.jpg)
Target player discards X cards at random.
Murk Dwellers
![Murk Dwellers Murk Dwellers](/stasis/75126/cards/4ed/12487a_full-4ed-148--murk-dwellers.jpg)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Nether Shadow
![Nether Shadow Nether Shadow](/stasis/75127/cards/4ed/12488a_full-4ed-149--nether-shadow.jpg)
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Nightmare
![Nightmare Nightmare](/stasis/75128/cards/4ed/12489a_full-4ed-150--nightmare.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Paralyze
![Paralyze Paralyze](/stasis/75129/cards/4ed/12490a_full-4ed-151--paralyze.jpg)
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Pestilence
![Pestilence Pestilence](/stasis/75130/cards/4ed/12491a_full-4ed-152--pestilence.jpg)
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Pit Scorpion
![Pit Scorpion Pit Scorpion](/stasis/75131/cards/4ed/12492a_full-4ed-153--pit-scorpion.jpg)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Sometimes the smallest nuisance can be the greatest pain.
Plague Rats
![Plague Rats Plague Rats](/stasis/75132/cards/4ed/12493a_full-4ed-154--plague-rats.jpg)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
During the dark times, the rats seemed to grow ever stronger.
Rag Man
![Rag Man Rag Man](/stasis/75133/cards/4ed/12494a_full-4ed-155--rag-man.jpg)
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
Raise Dead
![Raise Dead Raise Dead](/stasis/75134/cards/4ed/12495a_full-4ed-156--raise-dead.jpg)
Return target creature card from your graveyard to your hand.
Royal Assassin
![Royal Assassin Royal Assassin](/stasis/75135/cards/4ed/12496a_full-4ed-157--royal-assassin.jpg)
{T}: Destroy target tapped creature.
Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.
Scathe Zombies
![Scathe Zombies Scathe Zombies](/stasis/75137/cards/4ed/12497a_full-4ed-158--scathe-zombies.jpg)
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
Scavenging Ghoul
![Scavenging Ghoul Scavenging Ghoul](/stasis/75138/cards/4ed/12498a_full-4ed-159--scavenging-ghoul.jpg)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Sengir Vampire
![Sengir Vampire Sengir Vampire](/stasis/75138/cards/4ed/12499a_full-4ed-160--sengir-vampire.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Simulacrum
![Simulacrum Simulacrum](/stasis/75140/cards/4ed/12500a_full-4ed-161--simulacrum.jpg)
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Sorceress Queen
![Sorceress Queen Sorceress Queen](/stasis/75141/cards/4ed/12501a_full-4ed-162--sorceress-queen.jpg)
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Spirit Shackle
![Spirit Shackle Spirit Shackle](/stasis/75142/cards/4ed/12502a_full-4ed-163--spirit-shackle.jpg)
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Terror
![Terror Terror](/stasis/75142/cards/4ed/12503a_full-4ed-164--terror.jpg)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Uncle Istvan
![Uncle Istvan Uncle Istvan](/stasis/75144/cards/4ed/12504a_full-4ed-165--uncle-istvan.jpg)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
Unholy Strength
![Unholy Strength Unholy Strength](/stasis/75145/cards/4ed/12505a_full-4ed-166--unholy-strength.jpg)
Enchant creature
Enchanted creature gets +2/+1.
Vampire Bats
![Vampire Bats Vampire Bats](/stasis/75146/cards/4ed/12506a_full-4ed-167--vampire-bats.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
Wall of Bone
![Wall of Bone Wall of Bone](/stasis/75147/cards/4ed/12507a_full-4ed-168--wall-of-bone.jpg)
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
Warp Artifact
![Warp Artifact Warp Artifact](/stasis/75148/cards/4ed/12508a_full-4ed-169--warp-artifact.jpg)
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Weakness
![Weakness Weakness](/stasis/75149/cards/4ed/12509a_full-4ed-170--weakness.jpg)
Enchant creature
Enchanted creature gets -2/-1.
Will-o'-the-Wisp
![Will-o'-the-Wisp Will-o'-the-Wisp](/stasis/75150/cards/4ed/12510a_full-4ed-171--will-o-the-wisp.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
Word of Binding
![Word of Binding Word of Binding](/stasis/75151/cards/4ed/12511a_full-4ed-172--word-of-binding.jpg)
Tap X target creatures.
"That was the worst experience of my days: standing there helpless as they killed my whole troop."
—Maeveen O'Donagh, *Memoirs of a Soldier*
Xenic Poltergeist
![Xenic Poltergeist Xenic Poltergeist](/stasis/75152/cards/4ed/12512a_full-4ed-173--xenic-poltergeist.jpg)
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Zombie Master
![Zombie Master Zombie Master](/stasis/75153/cards/4ed/12513a_full-4ed-174--zombie-master.jpg)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
Ali Baba
![Ali Baba Ali Baba](/stasis/75154/cards/4ed/12514a_full-4ed-175--ali-baba.jpg)
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—*The Arabian Nights*, Junior Classics trans.
Ball Lightning
![Ball Lightning Ball Lightning](/stasis/75155/cards/4ed/12515a_full-4ed-176--ball-lightning.jpg)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Bird Maiden
![Bird Maiden Bird Maiden](/stasis/75156/cards/4ed/12516a_full-4ed-177--bird-maiden.jpg)
Flying
Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
—*The Arabian Nights*, trans. Haddawy
Blood Lust
![Blood Lust Blood Lust](/stasis/75157/cards/4ed/12517a_full-4ed-178--blood-lust.jpg)
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Brothers of Fire
![Brothers of Fire Brothers of Fire](/stasis/75158/cards/4ed/12518a_full-4ed-179--brothers-of-fire.jpg)
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
Burrowing
![Burrowing Burrowing](/stasis/75159/cards/4ed/12519a_full-4ed-180--burrowing.jpg)
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Cave People
![Cave People Cave People](/stasis/75160/cards/4ed/12520a_full-4ed-181--cave-people.jpg)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Chaoslace
![Chaoslace Chaoslace](/stasis/75161/cards/4ed/12521a_full-4ed-182--chaoslace.jpg)
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Crimson Manticore
![Crimson Manticore Crimson Manticore](/stasis/75162/cards/4ed/12522a_full-4ed-183--crimson-manticore.jpg)
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone.
Detonate
![Detonate Detonate](/stasis/75163/cards/4ed/12523a_full-4ed-184--detonate.jpg)
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate
![Disintegrate Disintegrate](/stasis/75164/cards/4ed/12524a_full-4ed-185--disintegrate.jpg)
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dragon Whelp
![Dragon Whelp Dragon Whelp](/stasis/75165/cards/4ed/12525a_full-4ed-186--dragon-whelp.jpg)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
"O to be a dragon . . . of silkworm size or immense . . ." —Marianne Moore, "O to Be a Dragon"
Dwarven Warriors
![Dwarven Warriors Dwarven Warriors](/stasis/75166/cards/4ed/12526a_full-4ed-187--dwarven-warriors.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
Earth Elemental
![Earth Elemental Earth Elemental](/stasis/75167/cards/4ed/12527a_full-4ed-188--earth-elemental.jpg)
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
Earthquake
![Earthquake Earthquake](/stasis/75168/cards/4ed/12528a_full-4ed-189--earthquake.jpg)
Earthquake deals X damage to each creature without flying and each player.
Eternal Warrior
![Eternal Warrior Eternal Warrior](/stasis/75169/cards/4ed/12529a_full-4ed-190--eternal-warrior.jpg)
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Fire Elemental
![Fire Elemental Fire Elemental](/stasis/75170/cards/4ed/12530a_full-4ed-191--fire-elemental.jpg)
Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
Fireball
![Fireball Fireball](/stasis/75171/cards/4ed/12531a_full-4ed-192--fireball.jpg)
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.