378 Card Core Set
Release Date: Apr 01st 1995
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Showing cards 193 - 240 of 378.

Firebreathing

Firebreathing
Firebreathing
Enchantment — Aura

Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary west A looming bastion fringed with fire."

—Alfred, Lord Tennyson, "In Memoriam"

Fissure

Fissure
Fissure
Instant

Destroy target creature or land. It can't be regenerated.

"Must not all things at the last be swallowed up in death?"

—Plato

Flashfires

Flashfires
Flashfires
Sorcery

Destroy all Plains.

Giant Strength

Giant Strength
Giant Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

"O! it is excellent

To have a giant's strength, but it is tyrannous

To use it like a giant."

—William Shakespeare, *Measure for Measure*

Goblin Balloon Brigade

Goblin Balloon Brigade
Goblin Balloon Brigade
Creature — Goblin Warrior

{R}: Goblin Balloon Brigade gains flying until end of turn.

"From up here we can drop rocks and arrows and more rocks!"

"Uh, yeah boss, but how do we get down?"

1/1

Goblin King

Goblin King
Goblin King
Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.

2/2

Goblin Rock Sled

Goblin Rock Sled
Goblin Rock Sled
Creature — Goblin

Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.

3/1

Gray Ogre

Gray Ogre
Gray Ogre
Creature — Ogre

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.

2/2

Hill Giant

Hill Giant
Hill Giant
Creature — Giant

Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

Hurloon Minotaur

Hurloon Minotaur
Hurloon Minotaur
Creature — Minotaur

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

2/3

Hurr Jackal

Hurr Jackal
Hurr Jackal
Creature — Jackal

{T}: Target creature can't be regenerated this turn.

1/1

Immolation

Immolation
Immolation
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Inferno

Inferno
Inferno
Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames."

—Mairsil, called the Pretender

Ironclaw Orcs

Ironclaw Orcs
Ironclaw Orcs
Creature — Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

2/2

Keldon Warlord

Keldon Warlord
Keldon Warlord
Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

*/*

Lightning Bolt

Lightning Bolt
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Magnetic Mountain

Magnetic Mountain
Magnetic Mountain
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Mana Clash

Mana Clash
Mana Clash
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana Flare

Mana Flare
Mana Flare
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs

Manabarbs
Manabarbs
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Mons's Goblin Raiders

Mons's Goblin Raiders
Mons's Goblin Raiders
Creature — Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm.

1/1

Orcish Artillery

Orcish Artillery
Orcish Artillery
Creature — Orc Warrior

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.

1/3

Orcish Oriflamme

Orcish Oriflamme
Orcish Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

Power Surge

Power Surge
Power Surge
Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Pyrotechnics

Pyrotechnics
Pyrotechnics
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return."

—Navajo war chant

Red Elemental Blast

Red Elemental Blast
Red Elemental Blast
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Shatter

Shatter
Shatter
Instant

Destroy target artifact.

Shivan Dragon

Shivan Dragon
Shivan Dragon
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5

Sisters of the Flame

Sisters of the Flame
Sisters of the Flame
Creature — Human Shaman

{T}: Add {R}.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

2/2

Smoke

Smoke
Smoke
Enchantment

Players can't untap more than one creature during their untap steps.

Stone Giant

Stone Giant
Stone Giant
Creature — Giant

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4

Stone Rain

Stone Rain
Stone Rain
Sorcery

Destroy target land.

Tempest Efreet

Tempest Efreet
Tempest Efreet
Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

3/3

The Brute

The Brute
The Brute
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed."

—Samuel Butler

Tunnel

Tunnel
Tunnel
Instant

Destroy target Wall. It can't be regenerated.

Uthden Troll

Uthden Troll
Uthden Troll
Creature — Troll

{R}: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere,

Oi oi oi, me smell a ting is near,

Gonna bosh 'n gonna nosh

'n da hurt'll disappear."

—Troll chant

2/2

Wall of Dust

Wall of Dust
Wall of Dust
Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

1/4

Wall of Fire

Wall of Fire
Wall of Fire
Creature — Wall

Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

0/5

Wall of Stone

Wall of Stone
Wall of Stone
Creature — Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

Winds of Change

Winds of Change
Winds of Change
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."

—Ella Wheeler Wilcox

Aspect of Wolf

Aspect of Wolf
Aspect of Wolf
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Birds of Paradise

Birds of Paradise
Birds of Paradise
Creature — Bird

Flying

{T}: Add one mana of any color.

0/1

Carnivorous Plant

Carnivorous Plant
Carnivorous Plant
Creature — Plant Wall

Defender

"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."

—Vervamon the Elder

4/5

Channel

Channel
Channel
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Cockatrice

Cockatrice
Cockatrice
Creature — Cockatrice

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

Craw Wurm

Craw Wurm
Craw Wurm
Creature — Wurm

The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

Crumble

Crumble
Crumble
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.

Desert Twister

Desert Twister
Desert Twister
Sorcery

Destroy target permanent.

Showing cards 193 - 240 of 378.
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