378 Card Core Set
Release Date: Apr 01st 1995
«»
Showing cards 241 - 288 of 378.

Durkwood Boars

Durkwood Boars
Durkwood Boars
Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."

—Mark 5:13

4/4

Elven Riders

Elven Riders
Elven Riders
Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm."

—Elven proverb

3/3

Elvish Archers

Elvish Archers
Elvish Archers
Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1

Fog

Fog
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature

Force of Nature
Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

Fungusaur

Fungusaur
Fungusaur
Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

Gaea's Liege

Gaea's Liege
Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

*/*

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider

Giant Spider
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4

Grizzly Bears

Grizzly Bears
Grizzly Bears
Creature — Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

Hurricane

Hurricane
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Instill Energy

Instill Energy
Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk

Ironroot Treefolk
Ironroot Treefolk
Creature — Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

3/5

Killer Bees

Killer Bees
Killer Bees
Creature — Insect

Flying

{G}: Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1

Land Leeches

Land Leeches
Land Leeches
Creature — Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech."

—Vervamon the Elder

2/2

Ley Druid

Ley Druid
Ley Druid
Creature — Human Druid

{T}: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

Lifeforce

Lifeforce
Lifeforce
Enchantment

{G}{G}: Counter target black spell.

Lifelace

Lifelace
Lifelace
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Living Artifact

Living Artifact
Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Living Lands

Living Lands
Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.

1/1

Lure

Lure
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Marsh Viper

Marsh Viper
Marsh Viper
Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/2

Nafs Asp

Nafs Asp
Nafs Asp
Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.

1/1

Pradesh Gypsies

Pradesh Gypsies
Pradesh Gypsies
Creature — Human Nomad

{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

1/1

Radjan Spirit

Radjan Spirit
Radjan Spirit
Creature — Spirit

{T}: Target creature loses flying until end of turn.

3/2

Rebirth

Rebirth
Rebirth
Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Regeneration

Regeneration
Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Sandstorm

Sandstorm
Sandstorm
Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

Scryb Sprites

Scryb Sprites
Scryb Sprites
Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

Shanodin Dryads

Shanodin Dryads
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

1/1

Stream of Life

Stream of Life
Stream of Life
Sorcery

Target player gains X life.

Sylvan Library

Sylvan Library
Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Thicket Basilisk

Thicket Basilisk
Thicket Basilisk
Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

2/4

Timber Wolves

Timber Wolves
Timber Wolves
Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

1/1

Titania's Song

Titania's Song
Titania's Song
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Tranquility

Tranquility
Tranquility
Sorcery

Destroy all enchantments.

Tsunami

Tsunami
Tsunami
Sorcery

Destroy all Islands.

Untamed Wilds

Untamed Wilds
Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Venom

Venom
Venom
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."

—Maeveen O'Donagh, *Memoirs of a Soldier*

Verduran Enchantress

Verduran Enchantress
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2

Wall of Brambles

Wall of Brambles
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.

"What else, when chaos draws all forces inward to shape a single leaf."

—Conrad Aiken

2/3

Wall of Ice

Wall of Ice
Wall of Ice
Creature — Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs

Did send a dismal sheen:

Nor shapes of men nor beasts we ken—

The ice was all between."

—Samuel Coleridge, "The Rime of the Ancient Mariner"

0/7

Wall of Wood

Wall of Wood
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

0/3

Wanderlust

Wanderlust
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

War Mammoth

War Mammoth
War Mammoth
Creature — Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3

Web

Web
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Whirling Dervish

Whirling Dervish
Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Showing cards 241 - 288 of 378.
«»