From Cute to Brute

95 Card Non-Pack Supplemental Set
Release Date: May 08th 2023
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Showing cards 49 - 95 of 95.

Chromatic Lantern

Chromatic Lantern
Chromatic Lantern
Artifact

Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Commander's Sphere

Commander's Sphere
Commander's Sphere
Artifact

{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

Dowsing Dagger // Lost Vale

Dowsing Dagger
Lost Vale
Transform
Dowsing Dagger
Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Elbrus, the Binding Blade // Withengar Unbound

Elbrus, the Binding Blade
Withengar Unbound
Transform
Elbrus, the Binding Blade
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}

Those who grasp its hilt soon hear the demon's call.

Withengar Unbound
Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13

Fellwar Stone

Fellwar Stone
Fellwar Stone
Artifact

{T}: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Meteor Golem

Meteor Golem
Meteor Golem
Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

Sandstone Oracle

Sandstone Oracle
Sandstone Oracle
Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

Sol Ring

Sol Ring
Sol Ring
Artifact

{T}: Add {C}{C}.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Thaumatic Compass // Spires of Orazca

Thaumatic Compass
Spires of Orazca
Transform
Thaumatic Compass
Artifact

{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

"Clearly, it indicates the aetheric azimuth of . . ."

—Jace Beleren

Spires of Orazca
Land

(Transforms from Thaumatic Compass.)

{T}: Add {C}.

{T}: Untap target attacking creature an opponent controls and remove it from combat.

". . . a cryptic objective."

—Jace Beleren

Treasure Map // Treasure Cove

Treasure Map
Treasure Cove
Transform
Treasure Map
Artifact

{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Treasure Cove
Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.

Half the treasure is the glory of finding it.

Triplicate Titan

Triplicate Titan
Triplicate Titan
Artifact Creature — Golem

Flying, vigilance, trample

When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

9/9

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway
Tidechannel Pathway
Transform
Barkchannel Pathway
Land

{T}: Add {G}.

"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."

—Inga Rune-Eyes

Tidechannel Pathway
Land

{T}: Add {U}.

"Trust in the path, and it will bear you to safety."

—Inga Rune-Eyes

Blightstep Pathway // Searstep Pathway

Blightstep Pathway
Searstep Pathway
Transform
Blightstep Pathway
Land

{T}: Add {B}.

"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface."

—Solrun, Beskir warrior

Searstep Pathway
Land

{T}: Add {R}.

"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."

—Solrun, Beskir warrior

Branchloft Pathway // Boulderloft Pathway

Branchloft Pathway
Boulderloft Pathway
Transform
Branchloft Pathway
Land

{T}: Add {G}.

"Not for the bumble-footed nor wobble-stomached."

—Kreq of Sunder Bay

Boulderloft Pathway
Land

{T}: Add {W}.

"The path is stable. It's the gusts all around it that are a bit 'whoosh—oops—bye.'"

—Kreq of Sunder Bay

Brightclimb Pathway // Grimclimb Pathway

Brightclimb Pathway
Grimclimb Pathway
Transform
Brightclimb Pathway
Land

{T}: Add {W}.

"Why risk life and limb exploring the wilds? For this."

—Yavotz, Sea Gate Expeditionary House

Grimclimb Pathway
Land

{T}: Add {B}.

"My mother wanted me to take over the family dry goods business, but no. I had to come here."

—Yavotz, Sea Gate Expeditionary House

Clearwater Pathway // Murkwater Pathway

Clearwater Pathway
Murkwater Pathway
Transform
Clearwater Pathway
Land

{T}: Add {U}.

"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."

—Zahr Gada, Halimar expedition leader

Murkwater Pathway
Land

{T}: Add {B}.

"Here, at least, the danger is usually in plain sight."

—Zahr Gada, Halimar expedition leader

Command Tower

Command Tower
Command Tower
Land

{T}: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Cragcrown Pathway // Timbercrown Pathway

Cragcrown Pathway
Timbercrown Pathway
Transform
Cragcrown Pathway
Land

{T}: Add {R}.

"The greatest danger on the path is a failure of nerve."

—Enwor, Sea Gate Expeditionary House

Timbercrown Pathway
Land

{T}: Add {G}.

"Walk quickly and ignore any roars from the undergrowth."

—Enwor, Sea Gate Expeditionary House

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway
Slitherbore Pathway
Transform
Darkbore Pathway
Land

{T}: Add {B}.

"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."

—Haugar, Kannah wayfinder

Slitherbore Pathway
Land

{T}: Add {G}.

"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."

—Haugar, Kannah wayfinder

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

Exotic Orchard

Exotic Orchard
Exotic Orchard
Land

{T}: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Frontier Bivouac

Frontier Bivouac
Frontier Bivouac
Land

Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway
Mistgate Pathway
Transform
Hengegate Pathway
Land

{T}: Add {W}.

"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?"

—Ekken, Omenseeker navigator

Mistgate Pathway
Land

{T}: Add {U}.

"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?"

—Ekken, Omenseeker navigator

Jungle Shrine

Jungle Shrine
Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Needleverge Pathway // Pillarverge Pathway

Needleverge Pathway
Pillarverge Pathway
Transform
Needleverge Pathway
Land

{T}: Add {R}.

"Once you really trust the rope, you'll learn to sleep standing up."

—Akiri, kor line-slinger

Pillarverge Pathway
Land

{T}: Add {W}.

"The oxen here take an almost feline delight in pushing things over the edge."

—Akiri, kor line-slinger

Opulent Palace

Opulent Palace
Opulent Palace
Land

Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Path of Ancestry

Path of Ancestry
Path of Ancestry
Land

Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rimewood Falls

Rimewood Falls
Rimewood Falls
Snow Land — Forest Island

({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.

"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."

—Iskene, Kannah storyteller

Riverglide Pathway // Lavaglide Pathway

Riverglide Pathway
Lavaglide Pathway
Transform
Riverglide Pathway
Land

{T}: Add {U}.

"The wind knows the way. Just let it carry you there."

—Amandi, kitesail expert

Lavaglide Pathway
Land

{T}: Add {R}.

"Don't fear the heat. Just let it lift you up."

—Amandi, kitesail expert

Sandsteppe Citadel

Sandsteppe Citadel
Sandsteppe Citadel
Land

Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.

That which endures, survives.

Savage Lands

Savage Lands
Savage Lands
Land

Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Scattered Groves

Scattered Groves
Scattered Groves
Land — Forest Plains

({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Seaside Citadel

Seaside Citadel
Seaside Citadel
Land

Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Sheltered Thicket

Sheltered Thicket
Sheltered Thicket
Land — Mountain Forest

({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Vivid Grove

Vivid Grove
Vivid Grove
Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Woodland Chasm

Woodland Chasm
Woodland Chasm
Snow Land — Swamp Forest

({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.

"Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us."

—Iskene, Kannah storyteller

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Beast Whisperer

Beast Whisperer
Beast Whisperer
Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3

Rhys the Redeemed

Rhys the Redeemed
Rhys the Redeemed
Legendary Creature — Elf Warrior

{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.

{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

Whole again in honor and horn.

1/1

The World Tree

The World Tree
The World Tree
Land

The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Showing cards 49 - 95 of 95.
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