Historic Anthology 2

25 Card Box Set
Release Date: Mar 12th 2020
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Showing cards 1 - 25 of 25.

Nyx-Fleece Ram

Nyx-Fleece Ram
Nyx-Fleece Ram
Enchantment Creature — Sheep

At the beginning of your upkeep, you gain 1 life.

0/5

Ranger of Eos

Ranger of Eos
Ranger of Eos
Creature — Human Soldier Ranger

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

3/2

Sigil of the Empty Throne

Sigil of the Empty Throne
Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost {1} more to cast.

2/1

Merrow Reejerey

Merrow Reejerey
Merrow Reejerey
Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

2/2

Inexorable Tide

Inexorable Tide
Inexorable Tide
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Brain Maggot

Brain Maggot
Brain Maggot
Enchantment Creature — Insect

When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

1/1

Pack Rat

Pack Rat
Pack Rat
Creature — Rat

Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.

*/*

Virulent Plague

Virulent Plague
Virulent Plague
Enchantment

Creature tokens get -2/-2.

Waste Not

Waste Not
Waste Not
Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

Dragonmaster Outcast

Dragonmaster Outcast
Dragonmaster Outcast
Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

1/1

Goblin Ruinblaster

Goblin Ruinblaster
Goblin Ruinblaster
Creature — Goblin Shaman

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

2/1

Ancestral Mask

Ancestral Mask
Ancestral Mask
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Terravore

Terravore
Terravore
Creature — Lhurgoyf

Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

*/*

Knight of the Reliquary

Knight of the Reliquary
Knight of the Reliquary
Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."

—Elspeth

2/2

Maelstrom Pulse

Maelstrom Pulse
Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Meddling Mage

Meddling Mage
Meddling Mage
Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

2/2

Platinum Angel

Platinum Angel
Platinum Angel
Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

4/4

Barren Moor

Barren Moor
Barren Moor
Land

Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)

Bojuka Bog

Bojuka Bog
Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.

Forgotten Cave

Forgotten Cave
Forgotten Cave
Land

Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)

Ghost Quarter

Ghost Quarter
Ghost Quarter
Land

{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Lonely Sandbar

Lonely Sandbar
Lonely Sandbar
Land

Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)

Secluded Steppe

Secluded Steppe
Secluded Steppe
Land

Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)

Tranquil Thicket

Tranquil Thicket
Tranquil Thicket
Land

Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)

Showing cards 1 - 25 of 25.
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