Contract from Below
![Contract from Below Contract from Below](/stasis/74450/cards/leb/10392a_full-leb-97--contract-from-below.jpg)
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Cursed Land
![Cursed Land Cursed Land](/stasis/74451/cards/leb/10393a_full-leb-98--cursed-land.jpg)
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual
![Dark Ritual Dark Ritual](/stasis/74452/cards/leb/10394a_full-leb-99--dark-ritual.jpg)
Add {B}{B}{B}.
Darkpact
![Darkpact Darkpact](/stasis/74453/cards/leb/10395a_full-leb-100--darkpact.jpg)
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Deathgrip
![Deathgrip Deathgrip](/stasis/74454/cards/leb/10396a_full-leb-101--deathgrip.jpg)
{B}{B}: Counter target green spell.
Deathlace
![Deathlace Deathlace](/stasis/74456/cards/leb/10397a_full-leb-102--deathlace.jpg)
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Demonic Attorney
![Demonic Attorney Demonic Attorney](/stasis/74457/cards/leb/10398a_full-leb-103--demonic-attorney.jpg)
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Hordes
![Demonic Hordes Demonic Hordes](/stasis/74459/cards/leb/10399a_full-leb-104--demonic-hordes.jpg)
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
Demonic Tutor
![Demonic Tutor Demonic Tutor](/stasis/74461/cards/leb/10400a_full-leb-105--demonic-tutor.jpg)
Search your library for a card, put that card into your hand, then shuffle.
Drain Life
![Drain Life Drain Life](/stasis/74462/cards/leb/10401a_full-leb-106--drain-life.jpg)
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drudge Skeletons
![Drudge Skeletons Drudge Skeletons](/stasis/74463/cards/leb/10402a_full-leb-107--drudge-skeletons.jpg)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
Evil Presence
![Evil Presence Evil Presence](/stasis/74465/cards/leb/10403a_full-leb-108--evil-presence.jpg)
Enchant land
Enchanted land is a Swamp.
Fear
![Fear Fear](/stasis/74466/cards/leb/10404a_full-leb-109--fear.jpg)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Frozen Shade
![Frozen Shade Frozen Shade](/stasis/74468/cards/leb/10405a_full-leb-110--frozen-shade.jpg)
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities—some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade." —Edgar Allan Poe, "Silence"
Gloom
![Gloom Gloom](/stasis/74469/cards/leb/10406a_full-leb-111--gloom.jpg)
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Howl from Beyond
![Howl from Beyond Howl from Beyond](/stasis/74470/cards/leb/10407a_full-leb-112--howl-from-beyond.jpg)
Target creature gets +X/+0 until end of turn.
Hypnotic Specter
![Hypnotic Specter Hypnotic Specter](/stasis/74471/cards/leb/10408a_full-leb-113--hypnotic-specter.jpg)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"...There was no trace/ Of aught on that illumined face..."
—Samuel Coleridge, "Phantom"
Lich
![Lich Lich](/stasis/74472/cards/leb/10409a_full-leb-114--lich.jpg)
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Lord of the Pit
![Lord of the Pit Lord of the Pit](/stasis/74473/cards/leb/10410a_full-leb-115--lord-of-the-pit.jpg)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Mind Twist
![Mind Twist Mind Twist](/stasis/74474/cards/leb/10411a_full-leb-116--mind-twist.jpg)
Target player discards X cards at random.
Nether Shadow
![Nether Shadow Nether Shadow](/stasis/74475/cards/leb/10412a_full-leb-117--nether-shadow.jpg)
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Nettling Imp
![Nettling Imp Nettling Imp](/stasis/74476/cards/leb/10413a_full-leb-118--nettling-imp.jpg)
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Nightmare
![Nightmare Nightmare](/stasis/74477/cards/leb/10414a_full-leb-119--nightmare.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Paralyze
![Paralyze Paralyze](/stasis/74478/cards/leb/10415a_full-leb-120--paralyze.jpg)
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Pestilence
![Pestilence Pestilence](/stasis/74479/cards/leb/10416a_full-leb-121--pestilence.jpg)
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Plague Rats
![Plague Rats Plague Rats](/stasis/74480/cards/leb/10417a_full-leb-122--plague-rats.jpg)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
"Should you a Rat to madness tease
Why ev'n a Rat may plague you..."
—Samuel Coleridge, "Recantation"
Raise Dead
![Raise Dead Raise Dead](/stasis/74481/cards/leb/10418a_full-leb-123--raise-dead.jpg)
Return target creature card from your graveyard to your hand.
Royal Assassin
![Royal Assassin Royal Assassin](/stasis/74482/cards/leb/10419a_full-leb-124--royal-assassin.jpg)
{T}: Destroy target tapped creature.
Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Sacrifice
![Sacrifice Sacrifice](/stasis/74483/cards/leb/10420a_full-leb-125--sacrifice.jpg)
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Scathe Zombies
![Scathe Zombies Scathe Zombies](/stasis/74484/cards/leb/10421a_full-leb-126--scathe-zombies.jpg)
"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise."/
—Samuel Coleridge, "The Rime of the Ancient Mariner"
Scavenging Ghoul
![Scavenging Ghoul Scavenging Ghoul](/stasis/74485/cards/leb/10422a_full-leb-127--scavenging-ghoul.jpg)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Sengir Vampire
![Sengir Vampire Sengir Vampire](/stasis/74486/cards/leb/10423a_full-leb-128--sengir-vampire.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Simulacrum
![Simulacrum Simulacrum](/stasis/74487/cards/leb/10424a_full-leb-129--simulacrum.jpg)
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Sinkhole
![Sinkhole Sinkhole](/stasis/74488/cards/leb/10425a_full-leb-130--sinkhole.jpg)
Destroy target land.
Terror
![Terror Terror](/stasis/74489/cards/leb/10426a_full-leb-131--terror.jpg)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Unholy Strength
![Unholy Strength Unholy Strength](/stasis/74490/cards/leb/10427a_full-leb-132--unholy-strength.jpg)
Enchant creature
Enchanted creature gets +2/+1.
Wall of Bone
![Wall of Bone Wall of Bone](/stasis/74491/cards/leb/10428a_full-leb-133--wall-of-bone.jpg)
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
Warp Artifact
![Warp Artifact Warp Artifact](/stasis/74492/cards/leb/10429a_full-leb-134--warp-artifact.jpg)
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Weakness
![Weakness Weakness](/stasis/74493/cards/leb/10430a_full-leb-135--weakness.jpg)
Enchant creature
Enchanted creature gets -2/-1.
Will-o'-the-Wisp
![Will-o'-the-Wisp Will-o'-the-Wisp](/stasis/74494/cards/leb/10431a_full-leb-136--will-o-the-wisp.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
Word of Command
![Word of Command Word of Command](/stasis/74495/cards/leb/10432a_full-leb-137--word-of-command.jpg)
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Zombie Master
![Zombie Master Zombie Master](/stasis/74496/cards/leb/10433a_full-leb-138--zombie-master.jpg)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
Burrowing
![Burrowing Burrowing](/stasis/74497/cards/leb/10434a_full-leb-139--burrowing.jpg)
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Chaoslace
![Chaoslace Chaoslace](/stasis/74498/cards/leb/10435a_full-leb-140--chaoslace.jpg)
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Disintegrate
![Disintegrate Disintegrate](/stasis/74499/cards/leb/10436a_full-leb-141--disintegrate.jpg)
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dragon Whelp
![Dragon Whelp Dragon Whelp](/stasis/74500/cards/leb/10437a_full-leb-142--dragon-whelp.jpg)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
"O to be a dragon . . . of silkworm size or immense . . ."
—Marianne Moore, "O to Be a Dragon"
Dwarven Demolition Team
![Dwarven Demolition Team Dwarven Demolition Team](/stasis/74502/cards/leb/10438a_full-leb-143--dwarven-demolition-team.jpg)
{T}: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
Dwarven Warriors
![Dwarven Warriors Dwarven Warriors](/stasis/74503/cards/leb/10439a_full-leb-144--dwarven-warriors.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.