302 Card Core Set
Release Date: Oct 04th 1993
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Showing cards 193 - 240 of 302.

Fastbond

Fastbond
Fastbond
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Fog

Fog
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature

Force of Nature
Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

8/8

Fungusaur

Fungusaur
Fungusaur
Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

Gaea's Liege

Gaea's Liege
Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

*/*

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider

Giant Spider
Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4

Grizzly Bears

Grizzly Bears
Grizzly Bears
Creature — Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

Hurricane

Hurricane
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Ice Storm

Ice Storm
Ice Storm
Sorcery

Destroy target land.

Instill Energy

Instill Energy
Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk

Ironroot Treefolk
Ironroot Treefolk
Creature — Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

3/5

Kudzu

Kudzu
Kudzu
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Ley Druid

Ley Druid
Ley Druid
Creature — Human Druid

{T}: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

Lifeforce

Lifeforce
Lifeforce
Enchantment

{G}{G}: Counter target black spell.

Lifelace

Lifelace
Lifelace
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Living Artifact

Living Artifact
Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Living Lands

Living Lands
Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves

Llanowar Elves
Llanowar Elves
Creature — Elf Druid

{T}: Add {G}.

Whenever the Llanowar Elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.

1/1

Lure

Lure
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Natural Selection

Natural Selection
Natural Selection
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Regeneration

Regeneration
Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Regrowth

Regrowth
Regrowth
Sorcery

Return target card from your graveyard to your hand.

Scryb Sprites

Scryb Sprites
Scryb Sprites
Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

Shanodin Dryads

Shanodin Dryads
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

1/1

Stream of Life

Stream of Life
Stream of Life
Sorcery

Target player gains X life.

Thicket Basilisk

Thicket Basilisk
Thicket Basilisk
Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

2/4

Timber Wolves

Timber Wolves
Timber Wolves
Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

1/1

Tranquility

Tranquility
Tranquility
Sorcery

Destroy all enchantments.

Tsunami

Tsunami
Tsunami
Sorcery

Destroy all Islands.

Verduran Enchantress

Verduran Enchantress
Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2

Wall of Brambles

Wall of Brambles
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.

"What else, when chaos draws all forces inward to shape a single leaf." —Conrad Aiken

2/3

Wall of Ice

Wall of Ice
Wall of Ice
Creature — Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between."/

—Samuel Coleridge, "The Rime of the Ancient Mariner"

0/7

Wall of Wood

Wall of Wood
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

0/3

Wanderlust

Wanderlust
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

War Mammoth

War Mammoth
War Mammoth
Creature — Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3

Web

Web
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Wild Growth

Wild Growth
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Ankh of Mishra

Ankh of Mishra
Ankh of Mishra
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Basalt Monolith

Basalt Monolith
Basalt Monolith
Artifact

Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.

Black Lotus

Black Lotus
Black Lotus
Artifact

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Black Vise

Black Vise
Black Vise
Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Celestial Prism

Celestial Prism
Celestial Prism
Artifact

{2}, {T}: Add one mana of any color.

Chaos Orb

Chaos Orb
Chaos Orb
Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Clockwork Beast

Clockwork Beast
Clockwork Beast
Artifact Creature — Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

0/4

Conservator

Conservator
Conservator
Artifact

{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Copper Tablet

Copper Tablet
Copper Tablet
Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

Crystal Rod

Crystal Rod
Crystal Rod
Artifact

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Showing cards 193 - 240 of 302.
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