370 Card Non-Pack Supplemental Set
Release Date: Nov 17th 2023
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Showing cards 145 - 192 of 370.

Benthic Biomancer

Benthic Biomancer
Benthic Biomancer
Creature — Merfolk Wizard Mutant

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

"I am my life's work."

1/1

Bident of Thassa

Bident of Thassa
Bident of Thassa
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

Commit // Memory

Commit // Memory
Commit
Instant

Put target spell or nonland permanent into its owner's library second from the top.

Memory
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Coralhelm Commander

Coralhelm Commander
Coralhelm Commander
Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2

Corsair Captain

Corsair Captain
Corsair Captain
Creature — Human Pirate

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

"Lungs full of sea air and a hold full of loot. Ah, what a life!"

2/2

Curse of the Swine

Curse of the Swine
Curse of the Swine
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

Daring Saboteur

Daring Saboteur
Daring Saboteur
Creature — Human Pirate

{2}{U}: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1

Deeproot Waters

Deeproot Waters
Deeproot Waters
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.

Departed Deckhand

Departed Deckhand
Departed Deckhand
Creature — Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.

{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

2/2

Distant Melody

Distant Melody
Distant Melody
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song.

Emperor Mihail II

Emperor Mihail II
Emperor Mihail II
Legendary Creature — Merfolk Noble

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.

3/3

Evacuation

Evacuation
Evacuation
Instant

Return all creatures to their owners' hands.

"Abandon ship! No, grab the treasure first!"

—Admiral Beckett Brass

Ghost of Ramirez DePietro

Ghost of Ramirez DePietro
Ghost of Ramirez DePietro
Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.

Partner (You can have two commanders if both have partner.)

2/3

Herald of Secret Streams

Herald of Secret Streams
Herald of Secret Streams
Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."

2/3

Kindred Discovery

Kindred Discovery
Kindred Discovery
Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Few things are truly "lost" at sea.

Kopala, Warden of Waves

Kopala, Warden of Waves
Kopala, Warden of Waves
Legendary Creature — Merfolk Wizard

Spells your opponents cast that target a Merfolk you control cost {2} more to cast.

Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

"I know these waters better than you know yourselves."

2/2

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator
Legendary Creature — Siren Pirate

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

2/2

Master of the Pearl Trident

Master of the Pearl Trident
Master of the Pearl Trident
Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

2/2

Merchant Raiders

Merchant Raiders
Merchant Raiders
Creature — Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

"Tell you what, you keep the rope."

2/4

Merfolk Sovereign

Merfolk Sovereign
Merfolk Sovereign
Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2

Merrow Reejerey

Merrow Reejerey
Merrow Reejerey
Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

Rapid Hybridization

Rapid Hybridization
Rapid Hybridization
Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

"We've merged your life essence with that of several creatures at once. You're welcome."

—Speaker Trifon

Ravenform

Ravenform
Ravenform
Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Reflections of Littjara

Reflections of Littjara
Reflections of Littjara
Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

Sage of Fables

Sage of Fables
Sage of Fables
Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

Seafloor Oracle

Seafloor Oracle
Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

Siren Stormtamer

Siren Stormtamer
Siren Stormtamer
Creature — Siren Pirate Wizard

Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.

1/1

Spectral Sailor

Spectral Sailor
Spectral Sailor
Creature — Spirit Pirate

Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.

"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."

—Admiral Beckett Brass

1/1

Stonybrook Banneret

Stonybrook Banneret
Stonybrook Banneret
Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.

1/1

Surgespanner

Surgespanner
Surgespanner
Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

They ride on waves of aether, washing out anything that might pollute the Merrow Lanes.

2/2

Svyelun of Sea and Sky

Svyelun of Sea and Sky
Svyelun of Sea and Sky
Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

3/4

Thassa, God of the Sea

Thassa, God of the Sea
Thassa, God of the Sea
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.

5/5

Thieving Skydiver

Thieving Skydiver
Thieving Skydiver
Creature — Merfolk Rogue

Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

Timestream Navigator

Timestream Navigator
Timestream Navigator
Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1

Warkite Marauder

Warkite Marauder
Warkite Marauder
Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Windfall

Windfall
Windfall
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."

—Barrin, master wizard

Black Market Connections

Black Market Connections
Black Market Connections
Enchantment

At the beginning of your precombat main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Blood Artist

Blood Artist
Blood Artist
Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"

—Stefan, art critic

0/1

Blood Money

Blood Money
Blood Money
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

The more you have, the more you have to lose.

Bloodghast

Bloodghast
Bloodghast
Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

Bloodline Necromancer

Bloodline Necromancer
Bloodline Necromancer
Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

"The veil of death hides little from our kind."

3/2

Bloodtracker

Bloodtracker
Bloodtracker
Creature — Vampire Wizard

Flying

{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.

When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2

Butcher of Malakir

Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

Champion of Dusk

Champion of Dusk
Champion of Dusk
Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4

Cordial Vampire

Cordial Vampire
Cordial Vampire
Creature — Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

"Please, come in! Hors d'oeuvres are on the table."

1/1

Crossway Troublemakers

Crossway Troublemakers
Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

"Lady Anje said no violence at the wedding. She never said anything about the journey there!"

5/5

Damn

Damn
Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Dire Fleet Ravager

Dire Fleet Ravager
Dire Fleet Ravager
Creature — Orc Pirate Wizard

Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

4/4
Showing cards 145 - 192 of 370.
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