370 Card Non-Pack Supplemental Set
Release Date: Nov 17th 2023
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Showing cards 241 - 288 of 370.

Explore

Explore
Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Farseek

Farseek
Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home.

Hardened Scales

Hardened Scales
Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride."

—Golran, dragonscale captain

Inspiring Call

Inspiring Call
Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

Kodama's Reach

Kodama's Reach
Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

Migration Path

Migration Path
Migration Path
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)

Rampaging Brontodon

Rampaging Brontodon
Rampaging Brontodon
Creature — Dinosaur

Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7

Rampant Growth

Rampant Growth
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

Ranging Raptors

Ranging Raptors
Ranging Raptors
Creature — Dinosaur

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

They cover their territory like a tide of teeth and claws.

2/3

Realmwalker

Realmwalker
Realmwalker
Creature — Shapeshifter

Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.

2/3

Regal Behemoth

Regal Behemoth
Regal Behemoth
Creature — Dinosaur

Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

Return of the Wildspeaker

Return of the Wildspeaker
Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

Ripjaw Raptor

Ripjaw Raptor
Ripjaw Raptor
Creature — Dinosaur

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.

4/5

Rishkar's Expertise

Rishkar's Expertise
Rishkar's Expertise
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

"Control the Great Conduit? You might as well try to divert a river with your hands."

Ruinous Intrusion

Ruinous Intrusion
Ruinous Intrusion
Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The gourd carving was supposed to take place *after* the feast.

Runic Armasaur

Runic Armasaur
Runic Armasaur
Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

2/5

Savage Stomp

Savage Stomp
Savage Stomp
Sorcery

This spell costs {2} less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Shifting Ceratops

Shifting Ceratops
Shifting Ceratops
Creature — Dinosaur

This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)

{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

5/4

Thunderherd Migration

Thunderherd Migration
Thunderherd Migration
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

Thundering Spineback

Thundering Spineback
Thundering Spineback
Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

{5}{G}: Create a 3/3 green Dinosaur creature token with trample.

"It appears that nature has risen against us."

—Captain Brinely Rage

5/5

Topiary Stomper

Topiary Stomper
Topiary Stomper
Creature — Plant Dinosaur

Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

Verdant Sun's Avatar

Verdant Sun's Avatar
Verdant Sun's Avatar
Creature — Dinosaur Avatar

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love."

—Chitlati, Lightning Rider

5/5

Wayward Swordtooth

Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

Admiral Beckett Brass

Admiral Beckett Brass
Admiral Beckett Brass
Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

"You and your ship will make a fine addition to my fleet."

3/3

Atzocan Seer

Atzocan Seer
Atzocan Seer
Creature — Human Druid

{T}: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

2/3

Cold-Eyed Selkie

Cold-Eyed Selkie
Cold-Eyed Selkie
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

Cruel Celebrant

Cruel Celebrant
Cruel Celebrant
Creature — Vampire

Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

"Whichever side wins, I'm sure the banquet will be superb."

1/2

Elenda, the Dusk Rose

Elenda, the Dusk Rose
Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1

Etchings of the Chosen

Etchings of the Chosen
Etchings of the Chosen
Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Growth Spiral

Growth Spiral
Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

Hostage Taker

Hostage Taker
Hostage Taker
Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

King Narfi's Betrayal

King Narfi's Betrayal
King Narfi's Betrayal
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.

II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

Kiora's Follower

Kiora's Follower
Kiora's Follower
Creature — Merfolk

{T}: Untap another target permanent.

"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."

2/2

Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca
Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

2/4

Legion Lieutenant

Legion Lieutenant
Legion Lieutenant
Creature — Vampire Knight

Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."

2/2

Merfolk Mistbinder

Merfolk Mistbinder
Merfolk Mistbinder
Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."

—Nirit of Pashona's band

2/2

Merfolk Skydiver

Merfolk Skydiver
Merfolk Skydiver
Creature — Merfolk Mutant

Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

Prime Speaker Zegana

Prime Speaker Zegana
Prime Speaker Zegana
Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

1/1

Prismari Command

Prismari Command
Prismari Command
Instant

Choose two —

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.

Quandrix Command

Quandrix Command
Quandrix Command
Instant

Choose two —

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.

Quartzwood Crasher

Quartzwood Crasher
Quartzwood Crasher
Creature — Dinosaur Beast

Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

Raging Regisaur

Raging Regisaur
Raging Regisaur
Creature — Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

4/4

Raging Swordtooth

Raging Swordtooth
Raging Swordtooth
Creature — Dinosaur

Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.

5/5

Rakdos Charm

Rakdos Charm
Rakdos Charm
Instant

Choose one —

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

"Let all feel joy in pain."

—Rakdos

Ramirez DePietro, Pillager

Ramirez DePietro, Pillager
Ramirez DePietro, Pillager
Legendary Creature — Human Pirate

When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.

Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

4/3

Regisaur Alpha

Regisaur Alpha
Regisaur Alpha
Creature — Dinosaur

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey."

—Adrian Adanto of Lujio

4/4

Rhythm of the Wild

Rhythm of the Wild
Rhythm of the Wild
Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.

Simic Ascendancy

Simic Ascendancy
Simic Ascendancy
Enchantment

{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Showing cards 241 - 288 of 370.
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