370 Card Non-Pack Supplemental Set
Release Date: Nov 17th 2023
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Showing cards 289 - 336 of 370.

Sorin, Lord of Innistrad

Sorin, Lord of Innistrad
Sorin, Lord of Innistrad
Legendary Planeswalker — Sorin

+1: Create a 1/1 black Vampire creature token with lifelink.

−2: You get an emblem with "Creatures you control get +1/+0."

−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

Loyalty: 3

Tatyova, Benthic Druid

Tatyova, Benthic Druid
Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

Tishana, Voice of Thunder

Tishana, Voice of Thunder
Tishana, Voice of Thunder
Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.

*/*

Utter End

Utter End
Utter End
Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you."

—Zurgo, khan of the Mardu

Vona, Butcher of Magan

Vona, Butcher of Magan
Vona, Butcher of Magan
Legendary Creature — Vampire Knight

Vigilance, lifelink

{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."

4/4

Vorel of the Hull Clade

Vorel of the Hull Clade
Vorel of the Hull Clade
Legendary Creature — Human Merfolk

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

1/4

Xenagos, God of Revels

Xenagos, God of Revels
Xenagos, God of Revels
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

6/5

Zacama, Primal Calamity

Zacama, Primal Calamity
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.

9/9

Zara, Renegade Recruiter

Zara, Renegade Recruiter
Zara, Renegade Recruiter
Legendary Creature — Human Pirate

Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

4/3

Zegana, Utopian Speaker

Zegana, Utopian Speaker
Zegana, Utopian Speaker
Legendary Creature — Merfolk Wizard

When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

4/4

Arcane Signet

Arcane Signet
Arcane Signet
Artifact

{T}: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Blade of the Bloodchief

Blade of the Bloodchief
Blade of the Bloodchief
Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

Commander's Sphere

Commander's Sphere
Commander's Sphere
Artifact

{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

Dimir Signet

Dimir Signet
Dimir Signet
Artifact

{1}, {T}: Add {U}{B}.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Heirloom Blade

Heirloom Blade
Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}

Herald's Horn

Herald's Horn
Herald's Horn
Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Icon of Ancestry

Icon of Ancestry
Icon of Ancestry
Artifact

As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Izzet Signet

Izzet Signet
Izzet Signet
Artifact

{1}, {T}: Add {U}{R}.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Lifecrafter's Bestiary

Lifecrafter's Bestiary
Lifecrafter's Bestiary
Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

"Inspiration is found by looking outward."

—Oviya Pashiri, sage lifecrafter

Metallic Mimic

Metallic Mimic
Metallic Mimic
Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

2/1

Mind Stone

Mind Stone
Mind Stone
Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift."

—Akal Pakal, First Steward of Oteclan

Orzhov Signet

Orzhov Signet
Orzhov Signet
Artifact

{1}, {T}: Add {W}{B}.

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Rakdos Signet

Rakdos Signet
Rakdos Signet
Artifact

{1}, {T}: Add {B}{R}.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Simic Signet

Simic Signet
Simic Signet
Artifact

{1}, {T}: Add {G}{U}.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Sol Ring

Sol Ring
Sol Ring
Artifact

{T}: Add {C}{C}.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Swiftfoot Boots

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Talisman of Hierarchy

Talisman of Hierarchy
Talisman of Hierarchy
Artifact

{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

"You'll never get to the top if you don't know who's already there."

—Kaya

Vanquisher's Banner

Vanquisher's Banner
Vanquisher's Banner
Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Wayfarer's Bauble

Wayfarer's Bauble
Wayfarer's Bauble
Artifact

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"It is said Chimil never sees the same lands twice. So too must we expand our horizons."

Alchemist's Refuge

Alchemist's Refuge
Alchemist's Refuge
Land

{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

Arch of Orazca

Arch of Orazca
Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.

Bojuka Bog

Bojuka Bog
Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.

Canopy Vista

Canopy Vista
Canopy Vista
Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Chuuy Kaaj, "The Hanging City," has endured for centuries as the thriving hub of Malamet art, life, and culture.

Choked Estuary

Choked Estuary
Choked Estuary
Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.

Cinder Glade

Cinder Glade
Cinder Glade
Land — Mountain Forest

({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Clifftop Retreat

Clifftop Retreat
Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.

Oteclan, the Oltec capital, encompasses diverse satellite cities. The Oltec can live in any environment and maintain connection.

Command Tower

Command Tower
Command Tower
Land

{T}: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Crumbling Necropolis

Crumbling Necropolis
Crumbling Necropolis
Land

Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.

It's said the spirits of the drowned dead hang their lights from the shattered figureheads.

Desolate Lighthouse

Desolate Lighthouse
Desolate Lighthouse
Land

{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature— rivers, mountainsides, dinosaurs— to its unyielding will.

Exotic Orchard

Exotic Orchard
Exotic Orchard
Land

{T}: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Foreboding Ruins

Foreboding Ruins
Foreboding Ruins
Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.

Fortified Village

Fortified Village
Fortified Village
Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.

Frostboil Snarl

Frostboil Snarl
Frostboil Snarl
Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.

A smoldering storm of chilling fire.

Furycalm Snarl

Furycalm Snarl
Furycalm Snarl
Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.

A seething locus of reverent rage.

Game Trail

Game Trail
Game Trail
Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.

Geier Reach Sanitarium

Geier Reach Sanitarium
Geier Reach Sanitarium
Legendary Land

{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.

All are welcome.

Hinterland Harbor

Hinterland Harbor
Hinterland Harbor
Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."

—Alene of Riverspan

Showing cards 289 - 336 of 370.
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