269 Card Core Set
Release Date: Jul 18th 2014
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Showing cards 145 - 192 of 284.

Goblin Rabblemaster

Goblin Rabblemaster
Goblin Rabblemaster
Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

Goblin Roughrider

Goblin Roughrider
Goblin Roughrider
Creature — Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.

3/2

Hammerhand

Hammerhand
Hammerhand
Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Heat Ray

Heat Ray
Heat Ray
Instant

Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth."

—Sachir, Akoum Expeditionary House

Hoarding Dragon

Hoarding Dragon
Hoarding Dragon
Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

Inferno Fist

Inferno Fist
Inferno Fist
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +2/+0.

{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

"I've never been above throwing the first punch."

Kird Chieftain

Kird Chieftain
Kird Chieftain
Creature — Ape

Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3/3

Krenko's Enforcer

Krenko's Enforcer
Krenko's Enforcer
Creature — Goblin Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

He just likes to break legs. Collecting the debt is a bonus.

2/2

Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient
Kurkesh, Onakke Ancient
Legendary Creature — Ogre Spirit

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.

The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.

4/3

Lava Axe

Lava Axe
Lava Axe
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

A strict upgrade over the cinder hatchet.

Lightning Strike

Lightning Strike
Lightning Strike
Instant

Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.

Might Makes Right

Might Makes Right
Might Makes Right
Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

An oath of fealty sworn with a handshake.

Miner's Bane

Miner's Bane
Miner's Bane
Creature — Elemental

{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

There are certain stones even dwarves know to leave in the earth.

6/3

Paragon of Fierce Defiance

Paragon of Fierce Defiance
Paragon of Fierce Defiance
Creature — Human Warrior

Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

2/2

Rummaging Goblin

Rummaging Goblin
Rummaging Goblin
Creature — Goblin Rogue

{T}, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.

1/1

Scrapyard Mongrel

Scrapyard Mongrel
Scrapyard Mongrel
Creature — Dog

As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Trespassers are welcome to try.

3/3

Shrapnel Blast

Shrapnel Blast
Shrapnel Blast
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

It requires immense pressure to imbue an item with magic. If the spell is broken . . .

Siege Dragon

Siege Dragon
Siege Dragon
Creature — Dragon

Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponents control.

Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5/5

Soul of Shandalar

Soul of Shandalar
Soul of Shandalar
Creature — Avatar

First strike

{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

6/6

Stoke the Flames

Stoke the Flames
Stoke the Flames
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.

Thundering Giant

Thundering Giant
Thundering Giant
Creature — Giant

Haste (This creature can attack and {T} as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

Torch Fiend

Torch Fiend
Torch Fiend
Creature — Devil

{R}, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

2/1

Wall of Fire

Wall of Fire
Wall of Fire
Creature — Wall

Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

Ancient Silverback

Ancient Silverback
Ancient Silverback
Creature — Ape

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

Back to Nature

Back to Nature
Back to Nature
Instant

Destroy all enchantments.

There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.

Carnivorous Moss-Beast

Carnivorous Moss-Beast
Carnivorous Moss-Beast
Creature — Plant Elemental Beast

{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.

4/5

Charging Rhino

Charging Rhino
Charging Rhino
Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

4/4

Chord of Calling

Chord of Calling
Chord of Calling
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Elvish Mystic

Elvish Mystic
Elvish Mystic
Creature — Elf Druid

{T}: Add {G}.

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

1/1

Feral Incarnation

Feral Incarnation
Feral Incarnation
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.

Nature is itself wild—in all its forms.

Gather Courage

Gather Courage
Gather Courage
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

Genesis Hydra

Genesis Hydra
Genesis Hydra
Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Designed by George Fan

0/0

Hornet Nest

Hornet Nest
Hornet Nest
Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

Hornet Queen

Hornet Queen
Hornet Queen
Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

Hunt the Weak

Hunt the Weak
Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

Hunter's Ambush

Hunter's Ambush
Hunter's Ambush
Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .

Invasive Species

Invasive Species
Invasive Species
Creature — Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

3/3

Kalonian Twingrove

Kalonian Twingrove
Kalonian Twingrove
Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

Life's Legacy

Life's Legacy
Life's Legacy
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Living Totem

Living Totem
Living Totem
Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2/3

Naturalize

Naturalize
Naturalize
Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."

—Garruk Wildspeaker

Netcaster Spider

Netcaster Spider
Netcaster Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3

Nissa, Worldwaker

Nissa, Worldwaker
Nissa, Worldwaker
Legendary Planeswalker — Nissa

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Loyalty: 3

Nissa's Expedition

Nissa's Expedition
Nissa's Expedition
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Overwhelm

Overwhelm
Overwhelm
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.

Paragon of Eternal Wilds

Paragon of Eternal Wilds
Paragon of Eternal Wilds
Creature — Human Druid

Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2/2

Phytotitan

Phytotitan
Phytotitan
Creature — Plant Elemental

When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.

7/2

Plummet

Plummet
Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Showing cards 145 - 192 of 284.
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