359 Card Core Set
Release Date: Jul 29th 2005
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Showing cards 145 - 192 of 709.

Confiscate

Confiscate
Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Counsel of the Soratami

Counsel of the Soratami
Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Counsel of the Soratami

Counsel of the Soratami
Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Cowardice

Cowardice
Cowardice
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;

The valiant never taste of death but once."

—William Shakespeare, *Julius Caesar*

Cowardice

Cowardice
Cowardice
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;

The valiant never taste of death but once."

—William Shakespeare, *Julius Caesar*

Crafty Pathmage

Crafty Pathmage
Crafty Pathmage
Creature — Human Wizard

{T}: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage

—Otarian expression meaning "escape quickly"

1/1

Crafty Pathmage

Crafty Pathmage
Crafty Pathmage
Creature — Human Wizard

{T}: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage

—Otarian expression meaning "escape quickly"

1/1

Daring Apprentice

Daring Apprentice
Daring Apprentice
Creature — Human Wizard

{T}, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

Daring Apprentice

Daring Apprentice
Daring Apprentice
Creature — Human Wizard

{T}, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

Dehydration

Dehydration
Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Dehydration

Dehydration
Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Dream Prowler

Dream Prowler
Dream Prowler
Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."

—Volrath

1/5

Dream Prowler

Dream Prowler
Dream Prowler
Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state."

—Volrath

1/5

Evacuation

Evacuation
Evacuation
Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

Evacuation

Evacuation
Evacuation
Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

Exhaustion

Exhaustion
Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

Exhaustion

Exhaustion
Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

Fishliver Oil

Fishliver Oil
Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Fishliver Oil

Fishliver Oil
Fishliver Oil
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Fleeting Image

Fleeting Image
Fleeting Image
Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."

—Aesop, *Fables*, trans. Jacobs

2/1

Fleeting Image

Fleeting Image
Fleeting Image
Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow."

—Aesop, *Fables*, trans. Jacobs

2/1

Flight

Flight
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Flight

Flight
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Fugitive Wizard

Fugitive Wizard
Fugitive Wizard
Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

Fugitive Wizard

Fugitive Wizard
Fugitive Wizard
Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

Horned Turtle

Horned Turtle
Horned Turtle
Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

Horned Turtle

Horned Turtle
Horned Turtle
Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

Imaginary Pet

Imaginary Pet
Imaginary Pet
Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

4/4

Imaginary Pet

Imaginary Pet
Imaginary Pet
Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

4/4

Levitation

Levitation
Levitation
Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

Levitation

Levitation
Levitation
Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

Lumengrid Warden

Lumengrid Warden
Lumengrid Warden
Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3

Lumengrid Warden

Lumengrid Warden
Lumengrid Warden
Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3

Mahamoti Djinn

Mahamoti Djinn
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

Mahamoti Djinn

Mahamoti Djinn
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

Mana Leak

Mana Leak
Mana Leak
Instant

Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mana Leak

Mana Leak
Mana Leak
Instant

Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mind Bend

Mind Bend
Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Mind Bend

Mind Bend
Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Phantom Warrior

Phantom Warrior
Phantom Warrior
Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."

—Ralph Waldo Emerson, "Illusions"

2/2

Phantom Warrior

Phantom Warrior
Phantom Warrior
Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."

—Ralph Waldo Emerson, "Illusions"

2/2

Plagiarize

Plagiarize
Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Plagiarize

Plagiarize
Plagiarize
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

Polymorph

Polymorph
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Polymorph

Polymorph
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Puppeteer

Puppeteer
Puppeteer
Creature — Human Wizard

{U}, {T}: You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

Puppeteer

Puppeteer
Puppeteer
Creature — Human Wizard

{U}, {T}: You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

Reminisce

Reminisce
Reminisce
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

Showing cards 145 - 192 of 709.
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