Reminisce
![Reminisce Reminisce](/img/cards/4554/9ed/93904-reminisce-full.jpg)
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
Remove Soul
![Remove Soul Remove Soul](/img/cards/9842/9ed/24352-remove-soul-full.jpg)
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Remove Soul
![Remove Soul Remove Soul](/img/cards/4555/9ed/93905-remove-soul-full.jpg)
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Rewind
![Rewind Rewind](/img/cards/9842/9ed/24353-rewind-full.jpg)
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
Rewind
![Rewind Rewind](/img/cards/4557/9ed/93906-rewind-full.jpg)
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
Sage Aven
![Sage Aven Sage Aven](/img/cards/9842/9ed/24354-sage-aven-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
Sage Aven
![Sage Aven Sage Aven](/img/cards/4558/9ed/93907-sage-aven-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
Sea Monster
![Sea Monster Sea Monster](/img/cards/9842/9ed/24355-sea-monster-full.jpg)
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
Sea Monster
![Sea Monster Sea Monster](/img/cards/4560/9ed/93908-sea-monster-full.jpg)
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
Sea's Claim
![Sea's Claim Sea's Claim](/img/cards/9842/9ed/24356-sea-s-claim-full.jpg)
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Sea's Claim
![Sea's Claim Sea's Claim](/img/cards/4561/9ed/93909-sea-s-claim-full.jpg)
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Sift
![Sift Sift](/img/cards/9842/9ed/24357-sift-full.jpg)
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sift
![Sift Sift](/img/cards/4563/9ed/93910-sift-full.jpg)
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Sleight of Hand
![Sleight of Hand Sleight of Hand](/img/cards/9842/9ed/24358-sleight-of-hand-full.jpg)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Sleight of Hand
![Sleight of Hand Sleight of Hand](/img/cards/4564/9ed/93911-sleight-of-hand-full.jpg)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Storm Crow
![Storm Crow Storm Crow](/img/cards/9842/9ed/24359-storm-crow-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Storm Crow
![Storm Crow Storm Crow](/img/cards/4566/9ed/93912-storm-crow-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
Telepathy
![Telepathy Telepathy](/img/cards/9842/9ed/24360-telepathy-full.jpg)
Your opponents play with their hands revealed.
"Secrets? What secrets?"
Telepathy
![Telepathy Telepathy](/img/cards/4567/9ed/93913-telepathy-full.jpg)
Your opponents play with their hands revealed.
"Secrets? What secrets?"
Temporal Adept
![Temporal Adept Temporal Adept](/img/cards/9842/9ed/24361-temporal-adept-full.jpg)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
Temporal Adept
![Temporal Adept Temporal Adept](/img/cards/4568/9ed/93914-temporal-adept-full.jpg)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
Thieving Magpie
![Thieving Magpie Thieving Magpie](/img/cards/9842/9ed/24362-thieving-magpie-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Thieving Magpie
![Thieving Magpie Thieving Magpie](/img/cards/4570/9ed/93915-thieving-magpie-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Thought Courier
![Thought Courier Thought Courier](/img/cards/9842/9ed/24363-thought-courier-full.jpg)
{T}: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
Thought Courier
![Thought Courier Thought Courier](/img/cards/4571/9ed/93916-thought-courier-full.jpg)
{T}: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
Tidal Kraken
![Tidal Kraken Tidal Kraken](/img/cards/9842/9ed/24364-tidal-kraken-full.jpg)
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Tidal Kraken
![Tidal Kraken Tidal Kraken](/img/cards/4572/9ed/93917-tidal-kraken-full.jpg)
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Tidings
![Tidings Tidings](/img/cards/9842/9ed/24365-tidings-full.jpg)
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Tidings
![Tidings Tidings](/img/cards/4574/9ed/93918-tidings-full.jpg)
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Time Ebb
![Time Ebb Time Ebb](/img/cards/9842/9ed/24366-time-ebb-full.jpg)
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Time Ebb
![Time Ebb Time Ebb](/img/cards/4575/9ed/93919-time-ebb-full.jpg)
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Trade Routes
![Trade Routes Trade Routes](/img/cards/9842/9ed/24367-trade-routes-full.jpg)
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Trade Routes
![Trade Routes Trade Routes](/img/cards/4576/9ed/93920-trade-routes-full.jpg)
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Traumatize
![Traumatize Traumatize](/img/cards/9842/9ed/24368-traumatize-full.jpg)
Target player mills half their library, rounded down.
You won't know what you're missing.
Traumatize
![Traumatize Traumatize](/img/cards/4578/9ed/93921-traumatize-full.jpg)
Target player mills half their library, rounded down.
You won't know what you're missing.
Treasure Trove
![Treasure Trove Treasure Trove](/img/cards/9842/9ed/24369-treasure-trove-full.jpg)
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
Treasure Trove
![Treasure Trove Treasure Trove](/img/cards/4579/9ed/93922-treasure-trove-full.jpg)
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
Wanderguard Sentry
![Wanderguard Sentry Wanderguard Sentry](/img/cards/9842/9ed/24370-wanderguard-sentry-full.jpg)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
Wanderguard Sentry
![Wanderguard Sentry Wanderguard Sentry](/img/cards/4580/9ed/93923-wanderguard-sentry-full.jpg)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
Wind Drake
![Wind Drake Wind Drake](/img/cards/9842/9ed/24371-wind-drake-full.jpg)
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
Wind Drake
![Wind Drake Wind Drake](/img/cards/4582/9ed/93924-wind-drake-full.jpg)
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
Withering Gaze
![Withering Gaze Withering Gaze](/img/cards/9842/9ed/24372-withering-gaze-full.jpg)
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Withering Gaze
![Withering Gaze Withering Gaze](/img/cards/4584/9ed/93925-withering-gaze-full.jpg)
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Zur's Weirding
![Zur's Weirding Zur's Weirding](/img/cards/9842/9ed/24373-zur-s-weirding-full.jpg)
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Zur's Weirding
![Zur's Weirding Zur's Weirding](/img/cards/4585/9ed/93926-zur-s-weirding-full.jpg)
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Blackmail
![Blackmail Blackmail](/img/cards/9842/9ed/24374-blackmail-full.jpg)
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Blackmail
![Blackmail Blackmail](/img/cards/4587/9ed/93927-blackmail-full.jpg)
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Bog Imp
![Bog Imp Bog Imp](/img/cards/9842/9ed/24375-bog-imp-full.jpg)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.