359 Card Core Set
Release Date: Jul 29th 2005
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Showing cards 289 - 336 of 709.

Horror of Horrors

Horror of Horrors
Horror of Horrors
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Hypnotic Specter

Hypnotic Specter
Hypnotic Specter
Creature — Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

2/2

Hypnotic Specter

Hypnotic Specter
Hypnotic Specter
Creature — Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

2/2

Looming Shade

Looming Shade
Looming Shade
Creature — Shade

{B}: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

Looming Shade

Looming Shade
Looming Shade
Creature — Shade

{B}: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

Lord of the Undead

Lord of the Undead
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

Lord of the Undead

Lord of the Undead
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

Megrim

Megrim
Megrim
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does."

—Gerrard of the *Weatherlight*

Megrim

Megrim
Megrim
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does."

—Gerrard of the *Weatherlight*

Mind Rot

Mind Rot
Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mind Rot

Mind Rot
Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mindslicer

Mindslicer
Mindslicer
Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

Mindslicer

Mindslicer
Mindslicer
Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

Mortivore

Mortivore
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.

*/*

Mortivore

Mortivore
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.

*/*

Nantuko Husk

Nantuko Husk
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2

Nantuko Husk

Nantuko Husk
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2

Nekrataal

Nekrataal
Nekrataal
Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

Nekrataal

Nekrataal
Nekrataal
Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

Nightmare

Nightmare
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

Nightmare

Nightmare
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

Persecute

Persecute
Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind

The worst is that which persecutes the mind."

—John Dryden,

"The Hind and the Panther"

Persecute

Persecute
Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind

The worst is that which persecutes the mind."

—John Dryden,

"The Hind and the Panther"

Phyrexian Arena

Phyrexian Arena
Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Phyrexian Arena

Phyrexian Arena
Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Phyrexian Gargantua

Phyrexian Gargantua
Phyrexian Gargantua
Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

Phyrexian Gargantua

Phyrexian Gargantua
Phyrexian Gargantua
Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

Plague Beetle

Plague Beetle
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

Plague Beetle

Plague Beetle
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

Plague Wind

Plague Wind
Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."

—*Keld Triumphant*

Plague Wind

Plague Wind
Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."

—*Keld Triumphant*

Raise Dead

Raise Dead
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead

Raise Dead
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Ravenous Rats

Ravenous Rats
Ravenous Rats
Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

Ravenous Rats

Ravenous Rats
Ravenous Rats
Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

Razortooth Rats

Razortooth Rats
Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us."

—Crovax, ascendant evincar

2/1

Razortooth Rats

Razortooth Rats
Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us."

—Crovax, ascendant evincar

2/1

Royal Assassin

Royal Assassin
Royal Assassin
Creature — Human Assassin

{T}: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

Royal Assassin

Royal Assassin
Royal Assassin
Creature — Human Assassin

{T}: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

Scathe Zombies

Scathe Zombies
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2

Scathe Zombies

Scathe Zombies
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2

Sengir Vampire

Sengir Vampire
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

Sengir Vampire

Sengir Vampire
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

Serpent Warrior

Serpent Warrior
Serpent Warrior
Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3

Serpent Warrior

Serpent Warrior
Serpent Warrior
Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3

Slay

Slay
Slay
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Slay

Slay
Slay
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Soul Feast

Soul Feast
Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

Showing cards 289 - 336 of 709.
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