Odyssey

350 Card Expansion Set
Release Date: Oct 01st 2001
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Showing cards 145 - 192 of 350.

Innocent Blood

Innocent Blood
Innocent Blood
Sorcery

Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

Last Rites

Last Rites
Last Rites
Sorcery

Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Malevolent Awakening

Malevolent Awakening
Malevolent Awakening
Enchantment

{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

The most popular pit fighters are brought back for encore performances.

Mind Burst

Mind Burst
Mind Burst
Sorcery

Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

As haunting as a zombie's curse.

Mindslicer

Mindslicer
Mindslicer
Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

Morbid Hunger

Morbid Hunger
Morbid Hunger
Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Morgue Theft

Morgue Theft
Morgue Theft
Sorcery

Return target creature card from your graveyard to your hand.

Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mortivore

Mortivore
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

{B}: Regenerate Mortivore.

*/*

Nefarious Lich

Nefarious Lich
Nefarious Lich
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Overeager Apprentice

Overeager Apprentice
Overeager Apprentice
Creature — Human Minion

Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.

Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.

1/2

Painbringer

Painbringer
Painbringer
Creature — Human Minion

{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.

1/1

Patriarch's Desire

Patriarch's Desire
Patriarch's Desire
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Repentant Vampire

Repentant Vampire
Repentant Vampire
Creature — Vampire

Flying

Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.

Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."

3/3

Rotting Giant

Rotting Giant
Rotting Giant
Creature — Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Wracked with rot, it wrecks and ruins.

3/3

Sadistic Hypnotist

Sadistic Hypnotist
Sadistic Hypnotist
Creature — Human Minion

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

"Victory in the pits is almost as rewarding as the methods I use to achieve it."

2/2

Screams of the Damned

Screams of the Damned
Screams of the Damned
Enchantment

{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.

Skeletal Scrying

Skeletal Scrying
Skeletal Scrying
Instant

As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.

Skull Fracture

Skull Fracture
Skull Fracture
Sorcery

Target player discards a card.

Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Stalking Bloodsucker

Stalking Bloodsucker
Stalking Bloodsucker
Creature — Vampire

Flying

{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

The pits feed both its thirst for combat and its thirst for blood.

4/4

Tainted Pact

Tainted Pact
Tainted Pact
Instant

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Tombfire

Tombfire
Tombfire
Sorcery

Target player exiles all cards with flashback from their graveyard.

The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.

Traveling Plague

Traveling Plague
Traveling Plague
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Whispering Shade

Whispering Shade
Whispering Shade
Creature — Shade

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{B}: Whispering Shade gets +1/+1 until end of turn.

It glides through the shadows until it reaches yours.

1/1

Zombie Assassin

Zombie Assassin
Zombie Assassin
Creature — Zombie Assassin

{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

"Zombies don't kill. They recruit."

—Braids, dementia summoner

3/2

Zombie Cannibal

Zombie Cannibal
Zombie Cannibal
Creature — Zombie

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Nothing is sacred to the undead—not even their own kind.

1/1

Zombie Infestation

Zombie Infestation
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Zombify

Zombify
Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."

—Mystic elder

Acceptable Losses

Acceptable Losses
Acceptable Losses
Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Anarchist

Anarchist
Anarchist
Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2

Ashen Firebeast

Ashen Firebeast
Ashen Firebeast
Creature — Elemental Beast

{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.

"I'm not sure which impresses me most, its thoroughness or its intensity."

—Matoc, lavamancer

6/6

Barbarian Lunatic

Barbarian Lunatic
Barbarian Lunatic
Creature — Human Barbarian

{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.

"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."

—Nomad sentry

2/1

Bash to Bits

Bash to Bits
Bash to Bits
Instant

Destroy target artifact.

Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Battle Strain

Battle Strain
Battle Strain
Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.

Blazing Salvo

Blazing Salvo
Blazing Salvo
Instant

Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.

Barbarians equate courage with the ability to endure pain.

Bomb Squad

Bomb Squad
Bomb Squad
Creature — Dwarf

{T}: Put a fuse counter on target creature.

At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.

Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

1/1

Burning Sands

Burning Sands
Burning Sands
Enchantment

Whenever a creature dies, that creature's controller sacrifices a land.

"Pain teaches lessons no scholar can."

—Kamahl, pit fighter

Chainflinger

Chainflinger
Chainflinger
Creature — Beast

{1}{R}, {T}: Chainflinger deals 1 damage to any target.

Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

2/2

Chance Encounter

Chance Encounter
Chance Encounter
Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.

Demolish

Demolish
Demolish
Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits."

—Dwarven forging song

Demoralize

Demoralize
Demoralize
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Dwarven Grunt

Dwarven Grunt
Dwarven Grunt
Creature — Dwarf

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Hard as stone and twice as stubborn.

—Dwarven compliment

1/1

Dwarven Recruiter

Dwarven Recruiter
Dwarven Recruiter
Creature — Dwarf

When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.

2/2

Dwarven Shrine

Dwarven Shrine
Dwarven Shrine
Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Dwarven Strike Force

Dwarven Strike Force
Dwarven Strike Force
Creature — Dwarf Berserker

Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants.

4/3

Earth Rift

Earth Rift
Earth Rift
Sorcery

Destroy target land.

Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ember Beast

Ember Beast
Ember Beast
Creature — Beast

Ember Beast can't attack or block alone.

Spot one ember beast, attack.

Spot a second, best fall back.

—Dwarven saying

3/4

Engulfing Flames

Engulfing Flames
Engulfing Flames
Instant

Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Epicenter

Epicenter
Epicenter
Sorcery

Target player sacrifices a land.

Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not.

Showing cards 145 - 192 of 350.
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