259 Card Expansion Set
Release Date: Jan 25th 2019
«»
Showing cards 97 - 144 of 273.

Dagger Caster

Dagger Caster
Dagger Caster
Creature — Lizard Rogue

When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.

"Keep coming. I have knives enough for everyone."

2/3

Deface

Deface
Deface
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

"Leave no stone unturned."

—Ruric Thar

Electrodominance

Electrodominance
Electrodominance
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

"Basically, we turn a bunch of little lightnings into one big lightning."

Feral Maaka

Feral Maaka
Feral Maaka
Creature — Cat

"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."

—Daiva, Gruul storyteller

2/2

Flames of the Raze-Boar

Flames of the Raze-Boar
Flames of the Raze-Boar
Instant

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

"Fire will cure a multitude of ills."

Gates Ablaze

Gates Ablaze
Gates Ablaze
Sorcery

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.

Ghor-Clan Wrecker

Ghor-Clan Wrecker
Ghor-Clan Wrecker
Creature — Human Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

"Today the Rubblebelt is a bit larger. That's a good day's work."

2/2

Goblin Gathering

Goblin Gathering
Goblin Gathering
Sorcery

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Two's a party. Three's a felony.

Gravel-Hide Goblin

Gravel-Hide Goblin
Gravel-Hide Goblin
Creature — Goblin Shaman

{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.

"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."

—Domri Rade

2/1

Immolation Shaman

Immolation Shaman
Immolation Shaman
Creature — Lizard Shaman

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.

"Hello, kindling."

1/3

Light Up the Stage

Light Up the Stage
Light Up the Stage
Sorcery

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!"

—Judith

Mirror March

Mirror March
Mirror March
Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Rix Maadi Reveler

Rix Maadi Reveler
Rix Maadi Reveler
Creature — Human Shaman

Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

2/2

Rubble Reading

Rubble Reading
Rubble Reading
Sorcery

Destroy target land. Scry 2.

Gruul oracles see omens in all forms of destruction: the entrails of a maaka's prey, the flight of vultures over a battlefield, the scattering of toppled stone.

Rubblebelt Recluse

Rubblebelt Recluse
Rubblebelt Recluse
Creature — Ogre Berserker

Rubblebelt Recluse attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.

6/5

Rumbling Ruin

Rumbling Ruin
Rumbling Ruin
Creature — Elemental

When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

The Rubblebelt grows restless.

6/6

Scorchmark

Scorchmark
Scorchmark
Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Have you seen your face? Trust me, this will be an improvement."

Skarrgan Hellkite

Skarrgan Hellkite
Skarrgan Hellkite
Creature — Dragon

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying

{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.

4/4

Skewer the Critics

Skewer the Critics
Skewer the Critics
Sorcery

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.

Smelt-Ward Ignus

Smelt-Ward Ignus
Smelt-Ward Ignus
Creature — Elemental

{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"Come in, yes? Is warm!"

2/1

Spear Spewer

Spear Spewer
Spear Spewer
Creature — Goblin Warrior

Defender

{T}: Spear Spewer deals 1 damage to each player.

"Don't waste time aiming, you lazy gob-slug! Fire!"

—Krenko, mob boss

0/2

Spikewheel Acrobat

Spikewheel Acrobat
Spikewheel Acrobat
Creature — Human Rogue

Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

"Every street's a stage, and every screaming bystander's an audience."

5/2

Storm Strike

Storm Strike
Storm Strike
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

"My shout is thunder and my fist is lightning!"

Tin Street Dodger

Tin Street Dodger
Tin Street Dodger
Creature — Goblin Rogue

Haste

{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.

"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."

1/1

Axebane Beast

Axebane Beast
Axebane Beast
Creature — Beast

"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."

—Zhosmir, urban huntmaster

3/4

Biogenic Ooze

Biogenic Ooze
Biogenic Ooze
Creature — Ooze

When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.

{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.

2/2

Biogenic Upgrade

Biogenic Upgrade
Biogenic Upgrade
Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means."

—Vannifar

End-Raze Forerunners

End-Raze Forerunners
End-Raze Forerunners
Creature — Boar

Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces."

—Domri Rade

7/7

Enraged Ceratok

Enraged Ceratok
Enraged Ceratok
Creature — Rhino

Enraged Ceratok can't be blocked by creatures with power 2 or less.

"There's no time to calm it down! Run!"

4/4

Gatebreaker Ram

Gatebreaker Ram
Gatebreaker Ram
Creature — Sheep

Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

So-called "battering rams" pale in comparison to the real thing.

2/2

Gift of Strength

Gift of Strength
Gift of Strength
Instant

Target creature gets +3/+3 and gains reach until end of turn.

"When the sky screams, when the ground groans, the End-Raze will soon begin."

—Nikya of the Old Ways

Growth-Chamber Guardian

Growth-Chamber Guardian
Growth-Chamber Guardian
Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

Gruul Beastmaster

Gruul Beastmaster
Gruul Beastmaster
Creature — Human Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

2/2

Guardian Project

Guardian Project
Guardian Project
Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

Incubation Druid

Incubation Druid
Incubation Druid
Creature — Elf Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2

Mammoth Spider

Mammoth Spider
Mammoth Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"The good news is that the migrating drakes are no longer a problem."

—Bell Migellic, Azorius hussar

3/5

Open the Gates

Open the Gates
Open the Gates
Sorcery

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

"If you don't have a destination in mind, the route is all that matters."

—Tamina, district guide

Rampage of the Clans

Rampage of the Clans
Rampage of the Clans
Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

"Rage! Rage until the whole world burns!"

Rampaging Rendhorn

Rampaging Rendhorn
Rampaging Rendhorn
Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Tumult is its natural habitat.

4/4

Regenesis

Regenesis
Regenesis
Instant

Return up to two target permanent cards from your graveyard to your hand.

"When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process."

—Gulistan, Simic biomancer

Root Snare

Root Snare
Root Snare
Instant

Prevent all combat damage that would be dealt this turn.

The roots run deep under stone and street, with strength that needs but a whisper to awaken.

Sagittars' Volley

Sagittars' Volley
Sagittars' Volley
Instant

Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

"My bowstring hums in tune with the song of the Worldsoul."

—Alcarus, Selesnya sagittar

Saruli Caretaker

Saruli Caretaker
Saruli Caretaker
Creature — Dryad

Defender

{T}, Tap an untapped creature you control: Add one mana of any color.

"I hold the seed of our new beginning."

0/3

Sauroform Hybrid

Sauroform Hybrid
Sauroform Hybrid
Creature — Human Lizard Warrior

{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

"Within each of us, the potential for great power waits to be released."

—Zija, Simic mutationist

2/2

Silhana Wayfinder

Silhana Wayfinder
Silhana Wayfinder
Creature — Elf Scout

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

"Stay close! It's just a little farther."

2/1

Steeple Creeper

Steeple Creeper
Steeple Creeper
Creature — Frog Snake

{3}{U}: Steeple Creeper gains flying until end of turn.

"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."

—Vannifar

4/2

Stony Strength

Stony Strength
Stony Strength
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

"What you build, we will destroy . . . and bury you in the rubble!"

Sylvan Brushstrider

Sylvan Brushstrider
Sylvan Brushstrider
Creature — Beast

When Sylvan Brushstrider enters the battlefield, you gain 2 life.

The mournful lowing of brushstriders warns of changing weather and ill winds.

3/2
Showing cards 97 - 144 of 273.
«»