259 Card Expansion Set
Release Date: Jan 25th 2019
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Showing cards 145 - 192 of 273.

Territorial Boar

Territorial Boar
Territorial Boar
Creature — Boar

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

"The presence of the strong will make you stronger."

—Yeva, Nature's Herald

2/2

Titanic Brawl

Titanic Brawl
Titanic Brawl
Instant

This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Whoever wins, the neighborhood loses.

Tower Defense

Tower Defense
Tower Defense
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"We've been practicing for this all our lives. This is the final test!"

—Korun Nar, Rubblebelt hunter

Trollbred Guardian

Trollbred Guardian
Trollbred Guardian
Creature — Troll Frog Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

His favorite food is kraul.

5/5

Wilderness Reclamation

Wilderness Reclamation
Wilderness Reclamation
Enchantment

At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return."

—Domri Rade

Wrecking Beast

Wrecking Beast
Wrecking Beast
Creature — Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

"The best construction makes the most satisfying destruction."

—Domri Rade

6/6

Absorb

Absorb
Absorb
Instant

Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."

Aeromunculus

Aeromunculus
Aeromunculus
Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."

—Simic research notes

2/3

Applied Biomancy

Applied Biomancy
Applied Biomancy
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Azorius Knight-Arbiter

Azorius Knight-Arbiter
Azorius Knight-Arbiter
Creature — Human Knight

Vigilance

Azorius Knight-Arbiter can't be blocked.

Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.

2/5

Azorius Skyguard

Azorius Skyguard
Azorius Skyguard
Creature — Human Knight

Flying, first strike

Creatures your opponents control get -1/-0.

"These new thopters are all well and good, but four eyes are better than none."

3/3

Basilica Bell-Haunt

Basilica Bell-Haunt
Basilica Bell-Haunt
Creature — Spirit

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

You can hear their tolling only when your debt is due.

3/4

Bedevil

Bedevil
Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."

—Tajic

Biomancer's Familiar

Biomancer's Familiar
Biomancer's Familiar
Creature — Mutant

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2

Bolrac-Clan Crusher

Bolrac-Clan Crusher
Bolrac-Clan Crusher
Creature — Ogre Warrior

{T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.

Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.

4/4

Captive Audience

Captive Audience
Captive Audience
Enchantment

Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

Cindervines

Cindervines
Cindervines
Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Clan Guildmage

Clan Guildmage
Clan Guildmage
Creature — Human Shaman

{1}{R}, {T}: Target creature can't block this turn.

{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

2/2

Combine Guildmage

Combine Guildmage
Combine Guildmage
Creature — Merfolk Wizard

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

2/2

Cult Guildmage

Cult Guildmage
Cult Guildmage
Creature — Human Shaman

{3}{B}, {T}: Target player discards a card. Activate only as a sorcery.

{R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.

2/2

Deputy of Detention

Deputy of Detention
Deputy of Detention
Creature — Vedalken Wizard

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

1/3

Domri, Chaos Bringer

Domri, Chaos Bringer
Domri, Chaos Bringer
Legendary Planeswalker — Domri

+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Loyalty: 5

Dovin, Grand Arbiter

Dovin, Grand Arbiter
Dovin, Grand Arbiter
Legendary Planeswalker — Dovin

+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Loyalty: 3

Dovin's Acuity

Dovin's Acuity
Dovin's Acuity
Enchantment

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska . . . and Bolas made an even six.

Emergency Powers

Emergency Powers
Emergency Powers
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ethereal Absolution

Ethereal Absolution
Ethereal Absolution
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

"Time to let the dead be dead."

—Kaya, to Teysa

Final Payment

Final Payment
Final Payment
Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

There's nothing quite like the feeling of paying off a large debt.

Fireblade Artist

Fireblade Artist
Fireblade Artist
Creature — Human Shaman

Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

"Let's find out what kind of audience you are. Festive? Fearless?"

2/2

Frenzied Arynx

Frenzied Arynx
Frenzied Arynx
Creature — Cat Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.

3/3

Frilled Mystic

Frilled Mystic
Frilled Mystic
Creature — Elf Lizard Wizard

Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

"Your arrival was expected...and unwelcome."

3/2

Galloping Lizrog

Galloping Lizrog
Galloping Lizrog
Creature — Frog Lizard

Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

"I might have overfed him."

—Gulistan, Simic biomancer

3/3

Get the Point

Get the Point
Get the Point
Instant

Destroy target creature. Scry 1.

"Vraska sees the grandeur in death but misses the hilarity."

—Judith

Grasping Thrull

Grasping Thrull
Grasping Thrull
Creature — Thrull

Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

"Debt due! Debt due!" The thrull's screeching makes children flinch and debtors quail. "Debt due!"

3/3

Growth Spiral

Growth Spiral
Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

Gruul Spellbreaker

Gruul Spellbreaker
Gruul Spellbreaker
Creature — Ogre Warrior

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.

She displays her scars with pride.

3/3

Gyre Engineer

Gyre Engineer
Gyre Engineer
Creature — Vedalken Wizard

{T}: Add {G}{U}.

"As I contemplate what is, I dive ever deeper into the depths of possibility. Then I set an experiment in motion and watch the truth rise to the surface."

1/1

Hackrobat

Hackrobat
Hackrobat
Creature — Human Rogue

Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

{B}: Hackrobat gains deathtouch until end of turn.

{R}: Hackrobat gets +2/-2 until end of turn.

"They all want to see me fall."

2/3

High Alert

High Alert
High Alert
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

{2}{W}{U}: Untap target creature.

Hydroid Krasis

Hydroid Krasis
Hydroid Krasis
Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Havoc is a small price to pay for data.

0/0

Imperious Oligarch

Imperious Oligarch
Imperious Oligarch
Creature — Human Cleric

Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance.

2/1

Judith, the Scourge Diva

Judith, the Scourge Diva
Judith, the Scourge Diva
Legendary Creature — Human Shaman

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.

2/2

Kaya, Orzhov Usurper

Kaya, Orzhov Usurper
Kaya, Orzhov Usurper
Legendary Planeswalker — Kaya

+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with mana value 1 or less.

−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Loyalty: 3

Kaya's Wrath

Kaya's Wrath
Kaya's Wrath
Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it.

Knight of the Last Breath

Knight of the Last Breath
Knight of the Last Breath
Creature — Giant Knight

{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

4/4

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade
Lavinia, Azorius Renegade
Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."

2/2

Lawmage's Binding

Lawmage's Binding
Lawmage's Binding
Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Macabre Mockery

Macabre Mockery
Macabre Mockery
Instant

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

The Rakdos put the "fun" in "funeral."

Mortify

Mortify
Mortify
Instant

Destroy target creature or enchantment.

"Your debt is erased."

—Hilgur, Orzhov euthanist

Showing cards 145 - 192 of 273.
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