196 Card Expansion Set
Release Date: Jan 19th 2018
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Showing cards 1 - 48 of 205.

Baffling End

Baffling End
Baffling End
Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Bishop of Binding

Bishop of Binding
Bishop of Binding
Creature — Vampire Cleric

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

1/1

Blazing Hope

Blazing Hope
Blazing Hope
Instant

Exile target creature with power greater than or equal to your life total.

"No shadow remains for you to hide in."

—Caparocti Sunborn

Cleansing Ray

Cleansing Ray
Cleansing Ray
Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

"The sun creates, sustains, and consumes so it can create again."

—Caparocti Sunborn

Divine Verdict

Divine Verdict
Divine Verdict
Instant

Destroy target attacking or blocking creature.

Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.

Everdawn Champion

Everdawn Champion
Everdawn Champion
Creature — Human Soldier

Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves."

—Huatli

2/2

Exultant Skymarcher

Exultant Skymarcher
Exultant Skymarcher
Creature — Vampire Soldier

Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."

2/3

Famished Paladin

Famished Paladin
Famished Paladin
Creature — Vampire Knight

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Loyal to his queen, slave to his thirst.

3/3

Forerunner of the Legion

Forerunner of the Legion
Forerunner of the Legion
Creature — Vampire Knight

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

2/2

Imperial Ceratops

Imperial Ceratops
Imperial Ceratops
Creature — Dinosaur

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies."

—Huatli

3/5

Legion Conquistador

Legion Conquistador
Legion Conquistador
Creature — Vampire Soldier

When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.

2/2

Luminous Bonds

Luminous Bonds
Luminous Bonds
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

Majestic Heliopterus

Majestic Heliopterus
Majestic Heliopterus
Creature — Dinosaur

Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."

—Huatli

2/2

Martyr of Dusk

Martyr of Dusk
Martyr of Dusk
Creature — Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The Legion must always prevail."

2/1

Moment of Triumph

Moment of Triumph
Moment of Triumph
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

Paladin of Atonement

Paladin of Atonement
Paladin of Atonement
Creature — Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.

1/1

Pride of Conquerors

Pride of Conquerors
Pride of Conquerors
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

Radiant Destiny

Radiant Destiny
Radiant Destiny
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Raptor Companion

Raptor Companion
Raptor Companion
Creature — Dinosaur

The abundance of foes in Orazca means the raptors no longer need any orders.

3/1

Sanguine Glorifier

Sanguine Glorifier
Sanguine Glorifier
Creature — Vampire Cleric

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.

3/3

Skymarcher Aspirant

Skymarcher Aspirant
Skymarcher Aspirant
Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

"I was born to glory."

2/1

Slaughter the Strong

Slaughter the Strong
Slaughter the Strong
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."

—Vona of Iedo, Butcher of Magan

Snubhorn Sentry

Snubhorn Sentry
Snubhorn Sentry
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

0/3

Sphinx's Decree

Sphinx's Decree
Sphinx's Decree
Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."

—Azor

Squire's Devotion

Squire's Devotion
Squire's Devotion
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Sun Sentinel

Sun Sentinel
Sun Sentinel
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

"I will not sleep until Orazca is ours once more."

2/2

Sun-Crested Pterodon

Sun-Crested Pterodon
Sun-Crested Pterodon
Creature — Dinosaur

Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."

—Mahuiz, Sun Empire archer

2/5

Temple Altisaur

Temple Altisaur
Temple Altisaur
Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."

—Itzama the Crested

3/4

Trapjaw Tyrant

Trapjaw Tyrant
Trapjaw Tyrant
Creature — Dinosaur

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle."

—Huatli

5/5

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Admiral's Order

Admiral's Order
Admiral's Order
Instant

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

Aquatic Incursion

Aquatic Incursion
Aquatic Incursion
Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

{3}{U}: Target Merfolk can't be blocked this turn.

Crafty Cutpurse

Crafty Cutpurse
Crafty Cutpurse
Creature — Human Pirate

Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.

2/2

Crashing Tide

Crashing Tide
Crashing Tide
Sorcery

This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

Curious Obsession

Curious Obsession
Curious Obsession
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Deadeye Rig-Hauler

Deadeye Rig-Hauler
Deadeye Rig-Hauler
Creature — Human Pirate

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

"Up you go, you soggy rat."

3/2

Expel from Orazca

Expel from Orazca
Expel from Orazca
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Flood of Recollection

Flood of Recollection
Flood of Recollection
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.

Hornswoggle

Hornswoggle
Hornswoggle
Instant

Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Being a merciful pirate, she saved the vampire's gold from falling overboard.

Induced Amnesia

Induced Amnesia
Induced Amnesia
Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Kitesail Corsair

Kitesail Corsair
Kitesail Corsair
Creature — Human Pirate

Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1

Kumena's Awakening

Kumena's Awakening
Kumena's Awakening
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Mist-Cloaked Herald

Mist-Cloaked Herald
Mist-Cloaked Herald
Creature — Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.

1/1

Negate

Negate
Negate
Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

Nezahal, Primal Tide

Nezahal, Primal Tide
Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

Release to the Wind

Release to the Wind
Release to the Wind
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."

River Darter

River Darter
River Darter
Creature — Merfolk Warrior

River Darter can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."

—Tishana

2/3

Riverwise Augur

Riverwise Augur
Riverwise Augur
Creature — Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."

2/2
Showing cards 1 - 48 of 205.
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