196 Card Expansion Set
Release Date: Jan 19th 2018
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Showing cards 49 - 96 of 205.

Sailor of Means

Sailor of Means
Sailor of Means
Creature — Human Pirate

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

The rising tide of Orazca's plunder lifted all ships.

1/4

Sea Legs

Sea Legs
Sea Legs
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

"When the waves pick up, either you find your feet or you lose your lunch."

Seafloor Oracle

Seafloor Oracle
Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

Secrets of the Golden City

Secrets of the Golden City
Secrets of the Golden City
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.

Silvergill Adept

Silvergill Adept
Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."

2/1

Siren Reaver

Siren Reaver
Siren Reaver
Creature — Siren Pirate

Raid — This spell costs {1} less to cast if you attacked this turn.

Flying

"Prepare to be boarded."

3/2

Slippery Scoundrel

Slippery Scoundrel
Slippery Scoundrel
Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

"I'd rather be caught red-handed than leave empty-handed!"

2/2

Soul of the Rapids

Soul of the Rapids
Soul of the Rapids
Creature — Elemental

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.

3/2

Spire Winder

Spire Winder
Spire Winder
Creature — Snake

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

2/3

Sworn Guardian

Sworn Guardian
Sworn Guardian
Creature — Merfolk Warrior

For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.

1/3

Timestream Navigator

Timestream Navigator
Timestream Navigator
Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1

Warkite Marauder

Warkite Marauder
Warkite Marauder
Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Waterknot

Waterknot
Waterknot
Enchantment — Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Arterial Flow

Arterial Flow
Arterial Flow
Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."

Canal Monitor

Canal Monitor
Canal Monitor
Creature — Lizard

The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.

5/3

Champion of Dusk

Champion of Dusk
Champion of Dusk
Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4

Dark Inquiry

Dark Inquiry
Dark Inquiry
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Your mind is no longer yours to waste."

Dead Man's Chest

Dead Man's Chest
Dead Man's Chest
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Dinosaur Hunter

Dinosaur Hunter
Dinosaur Hunter
Creature — Human Pirate

Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."

2/2

Dire Fleet Poisoner

Dire Fleet Poisoner
Dire Fleet Poisoner
Creature — Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2

Dusk Charger

Dusk Charger
Dusk Charger
Creature — Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.

3/3

Dusk Legion Zealot

Dusk Legion Zealot
Dusk Legion Zealot
Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1

Fathom Fleet Boarder

Fathom Fleet Boarder
Fathom Fleet Boarder
Creature — Orc Pirate

When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.

Without frequent raids, orcs sometimes get bored and plunder their own ships.

3/3

Forerunner of the Coalition

Forerunner of the Coalition
Forerunner of the Coalition
Creature — Human Pirate

When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

2/2

Golden Demise

Golden Demise
Golden Demise
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

Grasping Scoundrel

Grasping Scoundrel
Grasping Scoundrel
Creature — Human Pirate

Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

1/1

Gruesome Fate

Gruesome Fate
Gruesome Fate
Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"

—Udvil "Ratty" Ratlock

Impale

Impale
Impale
Sorcery

Destroy target creature.

Never let the glitter of gold distract you from the gleam of steel in the shadows.

Mastermind's Acquisition

Mastermind's Acquisition
Mastermind's Acquisition
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

Mausoleum Harpy

Mausoleum Harpy
Mausoleum Harpy
Creature — Harpy

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

3/3

Moment of Craving

Moment of Craving
Moment of Craving
Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"

Oathsworn Vampire

Oathsworn Vampire
Oathsworn Vampire
Creature — Vampire Knight

Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest."

—Queen Miralda the Pious

2/2

Pitiless Plunderer

Pitiless Plunderer
Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4

Ravenous Chupacabra

Ravenous Chupacabra
Ravenous Chupacabra
Creature — Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

2/2

Reaver Ambush

Reaver Ambush
Reaver Ambush
Instant

Exile target creature with power 3 or less.

Onora knew with sudden, grim certainty he would never see the Great River again.

Recover

Recover
Recover
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

"No more fear of death's oblivion—is this not the greatest treasure of all?"

—Gurezan, Legion resurrectionist

Sadistic Skymarcher

Sadistic Skymarcher
Sadistic Skymarcher
Creature — Vampire Soldier

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.

Flying, lifelink

"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."

2/2

Tetzimoc, Primal Death

Tetzimoc, Primal Death
Tetzimoc, Primal Death
Legendary Creature — Elder Dinosaur

Deathtouch

{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

6/6

Tomb Robber

Tomb Robber
Tomb Robber
Creature — Human Pirate

Menace

{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

Twilight Prophet

Twilight Prophet
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

Vampire Revenant

Vampire Revenant
Vampire Revenant
Creature — Vampire Spirit

Flying

"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."

—Admiral Beckett Brass

3/1

Vona's Hunger

Vona's Hunger
Vona's Hunger
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Voracious Vampire

Voracious Vampire
Voracious Vampire
Creature — Vampire Knight

Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The purest devotion isn't the Blood Fast itself, but the craving that follows.

2/2

Blood Sun

Blood Sun
Blood Sun
Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Bombard

Bombard
Bombard
Instant

Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."

—Captain Brandis Thorn

Brass's Bounty

Brass's Bounty
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brazen Freebooter

Brazen Freebooter
Brazen Freebooter
Creature — Human Pirate

When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Finders, keepers.

3/3

Buccaneer's Bravado

Buccaneer's Bravado
Buccaneer's Bravado
Instant

Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.

• Target Pirate gets +1/+1 and gains double strike until end of turn.

Never underestimate the power of panache.

Showing cards 49 - 96 of 205.
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