196 Card Expansion Set
Release Date: Jan 19th 2018
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Showing cards 97 - 144 of 205.

Charging Tuskodon

Charging Tuskodon
Charging Tuskodon
Creature — Dinosaur

Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.

4/4

Daring Buccaneer

Daring Buccaneer
Daring Buccaneer
Creature — Human Pirate

As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.

No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?

2/2

Dire Fleet Daredevil

Dire Fleet Daredevil
Dire Fleet Daredevil
Creature — Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

Etali, Primal Storm

Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

Fanatical Firebrand

Fanatical Firebrand
Fanatical Firebrand
Creature — Goblin Pirate

Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."

—Admiral Beckett Brass

1/1

Forerunner of the Empire

Forerunner of the Empire
Forerunner of the Empire
Creature — Human Soldier

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

1/3

Form of the Dinosaur

Form of the Dinosaur
Form of the Dinosaur
Enchantment

When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Frilled Deathspitter

Frilled Deathspitter
Frilled Deathspitter
Creature — Dinosaur

Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.

3/2

Goblin Trailblazer

Goblin Trailblazer
Goblin Trailblazer
Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?"

—Daphne Vail, *Diremore* first mate

2/1

Mutiny

Mutiny
Mutiny
Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.

Needletooth Raptor

Needletooth Raptor
Needletooth Raptor
Creature — Dinosaur

Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.

2/2

Orazca Raptor

Orazca Raptor
Orazca Raptor
Creature — Dinosaur

"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."

—Captain Brandis Thorn

3/4

Pirate's Pillage

Pirate's Pillage
Pirate's Pillage
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Goblins can carry their body weight in loot.

Reckless Rage

Reckless Rage
Reckless Rage
Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"

Rekindling Phoenix

Rekindling Phoenix
Rekindling Phoenix
Creature — Phoenix

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3

See Red

See Red
See Red
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Shake the Foundations

Shake the Foundations
Shake the Foundations
Instant

Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

A threefold calamity with a single will.

Shatter

Shatter
Shatter
Instant

Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.

Silverclad Ferocidons

Silverclad Ferocidons
Silverclad Ferocidons
Creature — Dinosaur

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose."

—Yacha, Otepec huntmaster

8/5

Stampeding Horncrest

Stampeding Horncrest
Stampeding Horncrest
Creature — Dinosaur

Stampeding Horncrest has haste as long as you control another Dinosaur.

When the golden city opened, the dinosaurs inside were eager to greet the new visitors.

4/4

Storm Fleet Swashbuckler

Storm Fleet Swashbuckler
Storm Fleet Swashbuckler
Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"

2/2

Sun-Collared Raptor

Sun-Collared Raptor
Sun-Collared Raptor
Creature — Dinosaur

Trample

{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.

"With Tilonalli's gifts, even the smallest of us can become great."

—Huatli

1/2

Swaggering Corsair

Swaggering Corsair
Swaggering Corsair
Creature — Human Pirate

Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"

2/2

Tilonalli's Crown

Tilonalli's Crown
Tilonalli's Crown
Enchantment — Aura

Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

Tilonalli's Summoner

Tilonalli's Summoner
Tilonalli's Summoner
Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1

Aggressive Urge

Aggressive Urge
Aggressive Urge
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."

Cacophodon

Cacophodon
Cacophodon
Creature — Dinosaur

Enrage — Whenever Cacophodon is dealt damage, untap target permanent.

When a cacophodon is angry, the whole jungle knows.

2/5

Cherished Hatchling

Cherished Hatchling
Cherished Hatchling
Creature — Dinosaur

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

Despite its appearance, it's anything but defenseless.

2/1

Colossal Dreadmaw

Colossal Dreadmaw
Colossal Dreadmaw
Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Remember when it was the most terrifying thing you'd ever seen?"

—Captain Lannery Storm

6/6

Crested Herdcaller

Crested Herdcaller
Crested Herdcaller
Creature — Dinosaur

Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together."

—Huatli, to Tishana

3/3

Deeproot Elite

Deeproot Elite
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1

Enter the Unknown

Enter the Unknown
Enter the Unknown
Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

Forerunner of the Heralds

Forerunner of the Heralds
Forerunner of the Heralds
Creature — Merfolk Scout

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

3/2

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

12/12

Giltgrove Stalker

Giltgrove Stalker
Giltgrove Stalker
Creature — Merfolk Warrior

Giltgrove Stalker can't be blocked by creatures with power 2 or less.

"The only gold I need is the sheltering shimmer of the trees."

2/1

Hardy Veteran

Hardy Veteran
Hardy Veteran
Creature — Human Warrior

As long as it's your turn, Hardy Veteran gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.

2/2

Hunt the Weak

Hunt the Weak
Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!"

—Brint Doobin, last words

Jade Bearer

Jade Bearer
Jade Bearer
Creature — Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."

1/1

Jadecraft Artisan

Jadecraft Artisan
Jadecraft Artisan
Creature — Merfolk Shaman

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

"A blade is not fully forged until it is given."

3/3

Jadelight Ranger

Jadelight Ranger
Jadelight Ranger
Creature — Merfolk Scout Ranger

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1

Jungleborn Pioneer

Jungleborn Pioneer
Jungleborn Pioneer
Creature — Merfolk Scout

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"

2/2

Knight of the Stampede

Knight of the Stampede
Knight of the Stampede
Creature — Human Knight

Dinosaur spells you cast cost {2} less to cast.

"My whisper becomes a thousand roars."

2/4

Naturalize

Naturalize
Naturalize
Instant

Destroy target artifact or enchantment.

"Better to let the sword go than to lose the arm with it."

—Captain Lannery Storm

Orazca Frillback

Orazca Frillback
Orazca Frillback
Creature — Dinosaur

The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.

4/2

Overgrown Armasaur

Overgrown Armasaur
Overgrown Armasaur
Creature — Dinosaur

Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.

4/4

Path of Discovery

Path of Discovery
Path of Discovery
Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Plummet

Plummet
Plummet
Instant

Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."

—Mahuiz, Sun Empire archer

Polyraptor

Polyraptor
Polyraptor
Creature — Dinosaur

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

An innumerable pack is concealed in a single reflection.

5/5
Showing cards 97 - 144 of 205.
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