196 Card Expansion Set
Release Date: Jan 19th 2018
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Showing cards 145 - 192 of 205.

Strength of the Pack

Strength of the Pack
Strength of the Pack
Sorcery

Put two +1/+1 counters on each creature you control.

The pack that ambushes, eviscerates, and devours together stays together.

Swift Warden

Swift Warden
Swift Warden
Creature — Merfolk Warrior

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

A warning shout would take too long.

3/3

Tendershoot Dryad

Tendershoot Dryad
Tendershoot Dryad
Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

2/2

Thrashing Brontodon

Thrashing Brontodon
Thrashing Brontodon
Creature — Dinosaur

{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4

Thunderherd Migration

Thunderherd Migration
Thunderherd Migration
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

Wayward Swordtooth

Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

World Shaper

World Shaper
World Shaper
Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

"The Great River will not be tamed."

3/3

Angrath, the Flame-Chained

Angrath, the Flame-Chained
Angrath, the Flame-Chained
Legendary Planeswalker — Angrath

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Loyalty: 4

Atzocan Seer

Atzocan Seer
Atzocan Seer
Creature — Human Druid

{T}: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

2/3

Azor, the Lawbringer

Azor, the Lawbringer
Azor, the Lawbringer
Legendary Creature — Sphinx

Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

6/6

Deadeye Brawler

Deadeye Brawler
Deadeye Brawler
Creature — Human Pirate

Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

2/4

Dire Fleet Neckbreaker

Dire Fleet Neckbreaker
Dire Fleet Neckbreaker
Creature — Orc Pirate

Attacking Pirates you control get +2/+0.

The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.

3/2

Elenda, the Dusk Rose

Elenda, the Dusk Rose
Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1

Hadana's Climb // Winged Temple of Orazca

Hadana's Climb
Winged Temple of Orazca
Transform
Hadana's Climb
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Huatli, Radiant Champion

Huatli, Radiant Champion
Huatli, Radiant Champion
Legendary Planeswalker — Huatli

+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Loyalty: 3

Journey to Eternity // Atzal, Cave of Eternity

Journey to Eternity
Atzal, Cave of Eternity
Transform
Journey to Eternity
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end . . .

Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.

Jungle Creeper

Jungle Creeper
Jungle Creeper
Creature — Elemental

{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.

"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."

—Atiuru, priest of the Verdant Sun

3/3

Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca
Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

2/4

Legion Lieutenant

Legion Lieutenant
Legion Lieutenant
Creature — Vampire Knight

Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."

2/2

Merfolk Mistbinder

Merfolk Mistbinder
Merfolk Mistbinder
Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."

—Nirit of Pashona's band

2/2

Path of Mettle // Metzali, Tower of Triumph

Path of Mettle
Metzali, Tower of Triumph
Transform
Path of Mettle
Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph
Legendary Land

(Transforms from Path of Mettle.)

{T}: Add one mana of any color.

{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.

{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Profane Procession // Tomb of the Dusk Rose

Profane Procession
Tomb of the Dusk Rose
Transform
Profane Procession
Legendary Enchantment

{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .

Tomb of the Dusk Rose
Legendary Land

(Transforms from Profane Procession.)

{T}: Add one mana of any color.

{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

. . . resting in the splendor of the dead.

Protean Raider

Protean Raider
Protean Raider
Creature — Shapeshifter Pirate

Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.

2/2

Raging Regisaur

Raging Regisaur
Raging Regisaur
Creature — Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

4/4

Relentless Raptor

Relentless Raptor
Relentless Raptor
Creature — Dinosaur

Vigilance

Relentless Raptor attacks or blocks each combat if able.

As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.

3/3

Resplendent Griffin

Resplendent Griffin
Resplendent Griffin
Creature — Griffin

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

2/2

Siegehorn Ceratops

Siegehorn Ceratops
Siegehorn Ceratops
Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.

2/2

Storm Fleet Sprinter

Storm Fleet Sprinter
Storm Fleet Sprinter
Creature — Human Pirate

Haste

Storm Fleet Sprinter can't be blocked.

"Charge like a red-hot cannonball straight to your target. You slow down, you sink."

—Captain Lannery Storm

2/2

Storm the Vault // Vault of Catlacan

Storm the Vault
Vault of Catlacan
Transform
Storm the Vault
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Vault of Catlacan
Legendary Land

(Transforms from Storm the Vault.)

{T}: Add one mana of any color.

{T}: Add {U} for each artifact you control.

Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.

Zacama, Primal Calamity

Zacama, Primal Calamity
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.

9/9

Awakened Amalgam

Awakened Amalgam
Awakened Amalgam
Artifact Creature — Golem

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"The fools have done it."

—Tishana

*/*

Azor's Gateway // Sanctum of the Sun

Azor's Gateway
Sanctum of the Sun
Transform
Azor's Gateway
Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Sanctum of the Sun
Legendary Land

(Transforms from Azor's Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.

Captain's Hook

Captain's Hook
Captain's Hook
Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}

Gleaming Barrier

Gleaming Barrier
Gleaming Barrier
Artifact Creature — Wall

Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Gold without freedom might as well be lead."

—Angrath

0/4

Golden Guardian // Gold-Forge Garrison

Golden Guardian
Gold-Forge Garrison
Transform
Golden Guardian
Artifact Creature — Golem

Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4
Gold-Forge Garrison
Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.

The Immortal Sun

The Immortal Sun
The Immortal Sun
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.

Orazca Relic

Orazca Relic
Orazca Relic
Artifact

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.

Silent Gravestone

Silent Gravestone
Silent Gravestone
Artifact

Cards in graveyards can't be the targets of spells or abilities.

{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.

Strider Harness

Strider Harness
Strider Harness
Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"Because the giant, implacable death lizard wasn't scary enough already."

—Captain Brinely Rage

Traveler's Amulet

Traveler's Amulet
Traveler's Amulet
Artifact

{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"The best kind of treasure is the kind that leads to more treasure!"

—Captain Lannery Storm

Arch of Orazca

Arch of Orazca
Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

Forsaken Sanctuary

Forsaken Sanctuary
Forsaken Sanctuary
Land

Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.

In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.

Foul Orchard

Foul Orchard
Foul Orchard
Land

Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.

The stench of rotting meat lures flies, goblins, and young raptors.

Highland Lake

Highland Lake
Highland Lake
Land

Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."

—Boyl Bucksalt, Storm Fleet swab

Stone Quarry

Stone Quarry
Stone Quarry
Land

Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.

The Sun Empire's cities are built from the bones of the earth.

Woodland Stream

Woodland Stream
Woodland Stream
Land

Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Showing cards 145 - 192 of 205.
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