Strength of the Pack
![Strength of the Pack Strength of the Pack](/img/cards/5477/rix/47415-strength-of-the-pack-full.jpg)
Put two +1/+1 counters on each creature you control.
The pack that ambushes, eviscerates, and devours together stays together.
Swift Warden
![Swift Warden Swift Warden](/img/cards/5478/rix/47416-swift-warden-full.jpg)
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
A warning shout would take too long.
Tendershoot Dryad
![Tendershoot Dryad Tendershoot Dryad](/img/cards/5479/rix/47417-tendershoot-dryad-full.jpg)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Thrashing Brontodon
![Thrashing Brontodon Thrashing Brontodon](/img/cards/5480/rix/47418-thrashing-brontodon-full.jpg)
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
Thunderherd Migration
![Thunderherd Migration Thunderherd Migration](/img/cards/5481/rix/47419-thunderherd-migration-full.jpg)
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The herds follow as new growth arises.
Wayward Swordtooth
![Wayward Swordtooth Wayward Swordtooth](/img/cards/5482/rix/47420-wayward-swordtooth-full.jpg)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
World Shaper
![World Shaper World Shaper](/img/cards/5483/rix/47421-world-shaper-full.jpg)
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
Angrath, the Flame-Chained
![Angrath, the Flame-Chained Angrath, the Flame-Chained](/img/cards/5484/rix/47422-angrath-the-flame-chained-full.jpg)
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.
Atzocan Seer
![Atzocan Seer Atzocan Seer](/img/cards/5485/rix/47423-atzocan-seer-full.jpg)
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Streams of gold and bright feathers flash in the orb, visions of past and future.
Azor, the Lawbringer
![Azor, the Lawbringer Azor, the Lawbringer](/img/cards/5486/rix/47424-azor-the-lawbringer-full.jpg)
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
Deadeye Brawler
![Deadeye Brawler Deadeye Brawler](/img/cards/5487/rix/47425-deadeye-brawler-full.jpg)
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
Dire Fleet Neckbreaker
![Dire Fleet Neckbreaker Dire Fleet Neckbreaker](/img/cards/5488/rix/47426-dire-fleet-neckbreaker-full.jpg)
Attacking Pirates you control get +2/+0.
The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
Elenda, the Dusk Rose
![Elenda, the Dusk Rose Elenda, the Dusk Rose](/img/cards/5489/rix/47427-elenda-the-dusk-rose-full.jpg)
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Her centuries-long search is ended.
Hadana's Climb // Winged Temple of Orazca
![Hadana's Climb Hadana's Climb](/img/cards/5491/rix/47428-hadana-s-climb-full.jpg)
![Winged Temple of Orazca Winged Temple of Orazca](/img/cards/5491/rix/47428--winged-temple-of-orazca-full.jpg)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Hadana seeks power in the service of peace.
(Transforms from Hadana's Climb.)
{T}: Add one mana of any color.
{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Huatli, Radiant Champion
![Huatli, Radiant Champion Huatli, Radiant Champion](/img/cards/5492/rix/47429-huatli-radiant-champion-full.jpg)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Journey to Eternity // Atzal, Cave of Eternity
![Journey to Eternity Journey to Eternity](/img/cards/5494/rix/47430-journey-to-eternity-full.jpg)
![Atzal, Cave of Eternity Atzal, Cave of Eternity](/img/cards/5494/rix/47430--atzal-cave-of-eternity-full.jpg)
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Every journey has its inevitable end . . .
(Transforms from Journey to Eternity.)
{T}: Add one mana of any color.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.
Jungle Creeper
![Jungle Creeper Jungle Creeper](/img/cards/5495/rix/47431-jungle-creeper-full.jpg)
{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."
—Atiuru, priest of the Verdant Sun
Kumena, Tyrant of Orazca
![Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca](/img/cards/5496/rix/47432-kumena-tyrant-of-orazca-full.jpg)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legion Lieutenant
![Legion Lieutenant Legion Lieutenant](/img/cards/5497/rix/47433-legion-lieutenant-full.jpg)
Other Vampires you control get +1/+1.
"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."
Merfolk Mistbinder
![Merfolk Mistbinder Merfolk Mistbinder](/img/cards/5498/rix/47434-merfolk-mistbinder-full.jpg)
Other Merfolk you control get +1/+1.
"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band
Path of Mettle // Metzali, Tower of Triumph
![Path of Mettle Path of Mettle](/img/cards/5500/rix/47435-path-of-mettle-full.jpg)
![Metzali, Tower of Triumph Metzali, Tower of Triumph](/img/cards/5500/rix/47435--metzali-tower-of-triumph-full.jpg)
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
(Transforms from Path of Mettle.)
{T}: Add one mana of any color.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Profane Procession // Tomb of the Dusk Rose
![Profane Procession Profane Procession](/img/cards/5502/rix/47436-profane-procession-full.jpg)
![Tomb of the Dusk Rose Tomb of the Dusk Rose](/img/cards/5502/rix/47436--tomb-of-the-dusk-rose-full.jpg)
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .
(Transforms from Profane Procession.)
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Protean Raider
![Protean Raider Protean Raider](/img/cards/5503/rix/47437-protean-raider-full.jpg)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Imitation is the sincerest form of piracy.
Raging Regisaur
![Raging Regisaur Raging Regisaur](/img/cards/5504/rix/47438-raging-regisaur-full.jpg)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
Relentless Raptor
![Relentless Raptor Relentless Raptor](/img/cards/5505/rix/47439-relentless-raptor-full.jpg)
Vigilance
Relentless Raptor attacks or blocks each combat if able.
As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.
Resplendent Griffin
![Resplendent Griffin Resplendent Griffin](/img/cards/5506/rix/47440-resplendent-griffin-full.jpg)
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Siegehorn Ceratops
![Siegehorn Ceratops Siegehorn Ceratops](/img/cards/5507/rix/47441-siegehorn-ceratops-full.jpg)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
To a siegehorn, there is no such thing as a dead end.
Storm Fleet Sprinter
![Storm Fleet Sprinter Storm Fleet Sprinter](/img/cards/5508/rix/47442-storm-fleet-sprinter-full.jpg)
Haste
Storm Fleet Sprinter can't be blocked.
"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
—Captain Lannery Storm
Storm the Vault // Vault of Catlacan
![Storm the Vault Storm the Vault](/img/cards/5511/rix/47443-storm-the-vault-full.jpg)
![Vault of Catlacan Vault of Catlacan](/img/cards/5511/rix/47443--vault-of-catlacan-full.jpg)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
(Transforms from Storm the Vault.)
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Zacama, Primal Calamity
![Zacama, Primal Calamity Zacama, Primal Calamity](/img/cards/5512/rix/47444-zacama-primal-calamity-full.jpg)
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
Awakened Amalgam
![Awakened Amalgam Awakened Amalgam](/img/cards/5513/rix/47445-awakened-amalgam-full.jpg)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
Azor's Gateway // Sanctum of the Sun
![Azor's Gateway Azor's Gateway](/img/cards/5515/rix/47446-azor-s-gateway-full.jpg)
![Sanctum of the Sun Sanctum of the Sun](/img/cards/5515/rix/47446--sanctum-of-the-sun-full.jpg)
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
(Transforms from Azor's Gateway.)
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Captain's Hook
![Captain's Hook Captain's Hook](/img/cards/5516/rix/47447-captain-s-hook-full.jpg)
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Gleaming Barrier
![Gleaming Barrier Gleaming Barrier](/img/cards/5517/rix/47448-gleaming-barrier-full.jpg)
Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"Gold without freedom might as well be lead."
—Angrath
Golden Guardian // Gold-Forge Garrison
![Golden Guardian Golden Guardian](/img/cards/5519/rix/47449-golden-guardian-full.jpg)
![Gold-Forge Garrison Gold-Forge Garrison](/img/cards/5519/rix/47449--gold-forge-garrison-full.jpg)
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
An army of living gold for the golden city.
The Immortal Sun
![The Immortal Sun The Immortal Sun](/img/cards/5520/rix/47450-the-immortal-sun-full.jpg)
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Orazca Relic
![Orazca Relic Orazca Relic](/img/cards/5521/rix/47451-orazca-relic-full.jpg)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Silent Gravestone
![Silent Gravestone Silent Gravestone](/img/cards/5522/rix/47452-silent-gravestone-full.jpg)
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Made to ward off the Grim Captain and silence the lure of undeath.
Strider Harness
![Strider Harness Strider Harness](/img/cards/5523/rix/47453-strider-harness-full.jpg)
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Because the giant, implacable death lizard wasn't scary enough already."
—Captain Brinely Rage
Traveler's Amulet
![Traveler's Amulet Traveler's Amulet](/img/cards/5524/rix/47454-traveler-s-amulet-full.jpg)
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"The best kind of treasure is the kind that leads to more treasure!"
—Captain Lannery Storm
Arch of Orazca
![Arch of Orazca Arch of Orazca](/img/cards/5525/rix/47455-arch-of-orazca-full.jpg)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Evolving Wilds
![Evolving Wilds Evolving Wilds](/img/cards/5526/rix/47456-evolving-wilds-full.jpg)
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.
Forsaken Sanctuary
![Forsaken Sanctuary Forsaken Sanctuary](/img/cards/5527/rix/47457-forsaken-sanctuary-full.jpg)
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.
Foul Orchard
![Foul Orchard Foul Orchard](/img/cards/5528/rix/47458-foul-orchard-full.jpg)
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Highland Lake
![Highland Lake Highland Lake](/img/cards/5529/rix/47459-highland-lake-full.jpg)
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab
Stone Quarry
![Stone Quarry Stone Quarry](/img/cards/5530/rix/47460-stone-quarry-full.jpg)
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
The Sun Empire's cities are built from the bones of the earth.
Woodland Stream
![Woodland Stream Woodland Stream](/img/cards/5531/rix/47461-woodland-stream-full.jpg)
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Plains
![Plains Plains](/img/cards/5532/rix/47462-plains-full.jpg)
({T}: Add {W}.)