Akroan Crusader
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
Akroan Crusader
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
Angelfire Crusader
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true Crusader make."
—Irini Sengir
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true crusader make."
—Irini Sengir
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Celestial Crusader
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Cloud Crusader
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
Crusade
White creatures get +1/+1.
"Finally, I understand. Home isn't where you rest. It's what you fight for."
—Elspeth Tirel
Crusade
White creatures get +1/+1.
Crusader of Odric
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Crusader of Odric
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
Dralnu's Crusade
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
"Don't you agree that mogg intellects are improved by zombification?"
—Lord Dralnu
Dralnu's Crusade
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
"Don't you agree that mogg intellects are improved by zombification?"
—Lord Dralnu
Dralnu's Crusade
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
"Don't you agree that mogg intellects are improved by zombification?"
—Lord Dralnu
Grassland Crusader
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
"Everyone deserves a chance to live. My job is to make sure they get it."
Markov Crusader
Lifelink
Markov Crusader has haste as long as you control another Vampire.
The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
Markov Crusader
Lifelink
Markov Crusader has haste as long as you control another Vampire.
Midnight Crusader Shuttle
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
Midnight Crusader Shuttle
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2