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Misinformation

Misinformation
Misinformation
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."

—Lovisa Coldeyes, Balduvian chieftain

Phalanx Formation

Phalanx Formation
Phalanx Formation
Instant

Strive — This spell costs {1}{W} more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Tectonic Reformation

Tectonic Reformation
Tectonic Reformation
Enchantment

Each land card in your hand has cycling {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.

Tectonic Reformation

Tectonic Reformation
Tectonic Reformation
Enchantment

Each land card in your hand has cycling {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.

Tectonic Reformation

Tectonic Reformation
Tectonic Reformation
Enchantment

Each land card in your hand has cycling {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Tortoise Formation

Tortoise Formation
Tortoise Formation
Instant

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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