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Aerial Formation

Aerial Formation
Aerial Formation
Instant

Strive — This spell costs {2}{U} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Assault Formation

Assault Formation
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Assault Formation

Assault Formation
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Assault Formation

Assault Formation
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Assault Formation

Assault Formation
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Chaotic Transformation

Chaotic Transformation
Chaotic Transformation
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Chaotic Transformation

Chaotic Transformation
Chaotic Transformation
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Chaotic Transformation

Chaotic Transformation
Chaotic Transformation
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Chaotic Transformation

Chaotic Transformation
Chaotic Transformation
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Chaotic Transformation

Chaotic Transformation
Chaotic Transformation
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Defensive Formation

Defensive Formation
Defensive Formation
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."

—*Song of All*, canto 873

Disinformation Campaign

Disinformation Campaign
Disinformation Campaign
Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

"People would sooner savor sweet lies than chew plain truths."

—Lazav

Divergent Transformations

Divergent Transformations
Divergent Transformations
Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Divergent Transformations

Divergent Transformations
Divergent Transformations
Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Divergent Transformations

Divergent Transformations
Divergent Transformations
Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Divine Transformation

Divine Transformation
Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Faerie Formation

Faerie Formation
Faerie Formation
Creature — Faerie

Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

Faerie Formation

Faerie Formation
Faerie Formation
Creature — Faerie

Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

Faerie Formation

Faerie Formation
Faerie Formation
Creature — Faerie

Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

Faerie Formation

Faerie Formation
Faerie Formation
Creature — Faerie

Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

Formation

Formation
Formation
Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

"I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies."

—Taaveti of Kelsinko, Elvish Hunter

Grisly Transformation

Grisly Transformation
Grisly Transformation
Enchantment — Aura

Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Grisly Transformation

Grisly Transformation
Grisly Transformation
Enchantment — Aura

Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Information Booth

Information Booth
Information Booth
Artifact — Attraction

Visit — Draw a card.

"Sir, this may be the information booth, but I cannot answer ontological questions. It would be arrogant to assume I could describe the true nature of reality. Also there's a line."

Information Booth

Information Booth
Information Booth
Artifact — Attraction

Visit — Draw a card.

Since the majority of the park's business model is based around aimless wandering, this is not where Myra stations her best people.

Information Booth

Information Booth
Information Booth
Artifact — Attraction

Visit — Draw a card.

"When I arrived, I was looking for the costume shop. But when I left, I'd learned what I was really looking for: myself. Five stars."

—*Salzon's Ride Review*

Information Booth

Information Booth
Information Booth
Artifact — Attraction

Visit — Draw a card.

The information booth can answer over thirty-seven billion questions. Half the guests ask where the bathroom is.

Information Dealer

Information Dealer
Information Dealer
Creature — Human Wizard

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

"One wizard is a suspect. Two wizards are a conspiracy."

—Elvish refugee

1/1

Kenrith's Transformation

Kenrith's Transformation
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Kenrith's Transformation
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Kenrith's Transformation
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Kenrith's Transformation
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Mercurial Transformation

Mercurial Transformation
Mercurial Transformation
Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

"For sun's sake, I just want a crab!"

Misinformation

Misinformation
Misinformation
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."

—Lovisa Coldeyes, Balduvian Chieftain

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Magic Printables

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Releases Aug 2nd