Gargoyle Sentinel
![Gargoyle Sentinel Gargoyle Sentinel](/img/cards/9902/m11/31156-gargoyle-sentinel-full.jpg)
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander
Gargoyle Sentinel
![Gargoyle Sentinel Gargoyle Sentinel](/img/cards/9928/m15/37737-gargoyle-sentinel-full.jpg)
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.
Gargoyle Sentinel
![Gargoyle Sentinel Gargoyle Sentinel](/img/cards/3947/m19/49056-gargoyle-sentinel-full.jpg)
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander
Gargoyle Sentinel
![Gargoyle Sentinel Gargoyle Sentinel](/img/cards/2875/jmp/59059-gargoyle-sentinel-full.jpg)
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander