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Magus of the Moat

Magus of the Moat
Magus of the Moat
Creature — Human Wizard

Creatures without flying can't attack.

"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."

0/3

Magus of the Moon

Magus of the Moon
Magus of the Moon
Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

Magus of the Moon

Magus of the Moon
Magus of the Moon
Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

Magus of the Moon

Magus of the Moon
Magus of the Moon
Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

Magus of the Moon

Magus of the Moon
Magus of the Moon
Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

Magus of the Order

Magus of the Order
Magus of the Order
Creature — Human Wizard

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

"Life for life. The cost is always the same."

3/3

Magus of the Order

Magus of the Order
Magus of the Order
Creature — Human Wizard

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

3/3

Magus of the Order

Magus of the Order
Magus of the Order
Creature — Human Wizard

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

3/3

Magus of the Scroll

Magus of the Scroll
Magus of the Scroll
Creature — Human Wizard

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.

1/1

Magus of the Tabernacle

Magus of the Tabernacle
Magus of the Tabernacle
Creature — Human Wizard

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

The Tabernacle's disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.

2/6

Magus of the Unseen

Magus of the Unseen
Magus of the Unseen
Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

Magus of the Unseen

Magus of the Unseen
Magus of the Unseen
Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

Magus of the Unseen

Magus of the Unseen
Magus of the Unseen
Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

Magus of the Vineyard

Magus of the Vineyard
Magus of the Vineyard
Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1

Magus of the Vineyard

Magus of the Vineyard
Magus of the Vineyard
Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1

Magus of the Vineyard

Magus of the Vineyard
Magus of the Vineyard
Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds {G}{G}.

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"You could win a pointy stick! Or a drippy eyeball. Or a little triangle froggy thing. Or some wavy lines . . . ."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

Magus of the Wheel

Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Linear time? You may as well believe in triangular gravity!"

3/3

Magus of the Will

Magus of the Will
Magus of the Will
Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

Magus of the Will

Magus of the Will
Magus of the Will
Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

Magus of the Will

Magus of the Will
Magus of the Will
Creature — Human Wizard

{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

Manriki-Gusari

Manriki-Gusari
Manriki-Gusari
Artifact — Equipment

Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Nivmagus Elemental

Nivmagus Elemental
Nivmagus Elemental
Creature — Elemental

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.

1/2

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos
Augusta, Dean of Order
Transform
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos
Augusta, Dean of Order
Transform
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos
Augusta, Dean of Order
Transform
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos
Augusta, Dean of Order
Transform
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

Plargg, Dean of Chaos // Augusta, Dean of Order

Plargg, Dean of Chaos
Augusta, Dean of Order
Transform
Plargg, Dean of Chaos
Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order
Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3

Staff of the Death Magus

Staff of the Death Magus
Staff of the Death Magus
Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

Staff of the Death Magus

Staff of the Death Magus
Staff of the Death Magus
Artifact

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.

Staff of the Flame Magus

Staff of the Flame Magus
Staff of the Flame Magus
Artifact

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.

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Showing cards 121 - 160 of 168.

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Releases Aug 2nd