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Nowhere to Run
![Nowhere to Run Nowhere to Run](/img/cards/419591705/dsk/99084-nowhere-to-run-full.jpg)
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Showing cards 1 - 1 of 1.