Daring Sleuth // Bearer of Overwhelming Truths
When you sacrifice a Clue, transform Daring Sleuth.
"No matter the cost, I must discover the source of these strange happenings."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Daring Sleuth // Bearer of Overwhelming Truths
When you sacrifice a Clue, transform Daring Sleuth.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
The Conclave acts with a single will, expressed by countless warriors.
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
Overwhelm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
Overwhelmed Apprentice
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Overwhelmed Apprentice
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Overwhelmed Archivist // Archive Haunt
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
"Bah! As if I had time to preserve everything."
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
Overwhelmed Archivist // Archive Haunt
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
"Bah! As if I had time to preserve everything."
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
Overwhelming Denial
Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell.
Overwhelming Denial
Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell.
Overwhelming Encounter
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
By the year 208, Cao Cao commanded more than 1,000 experienced generals and a million infantry, cavalry, and naval troops.
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
By the year 208, Cao Cao commanded more than 1,000 experienced generals and a million infantry, cavalry, and naval troops.
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Town Takeover! Sterling Company Expands Territory Again
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Town Takeover! Sterling Company Expands Territory Again
Overwhelming Instinct
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Overwhelming Instinct
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
"My brain hurts."
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
"My brain hurts."
Overwhelming Intellect
Counter target creature spell. Draw cards equal to that spell's mana value.
"My brain hurts."
Overwhelming Remorse
This spell costs {1} less to cast for each creature card in your graveyard.
Exile target creature or planeswalker.
Tocasia's face haunted his vision. The explosion still rung in his ears. Mishra kept running and never once looked back.
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war."
—Rinshel, elf insurgent
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war."
—Rinshel, elf insurgent
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power.