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Built to Smash

Built to Smash
Built to Smash
Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.

Built to Smash

Built to Smash
Built to Smash
Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.

Built to Smash

Built to Smash
Built to Smash
Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Cragsmasher Yeti

Cragsmasher Yeti
Cragsmasher Yeti
Creature — Yeti

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Trample

4/2

Domri, City Smasher

Domri, City Smasher
Domri, City Smasher
Legendary Planeswalker — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Loyalty: 4

Embraal Gear-Smasher

Embraal Gear-Smasher
Embraal Gear-Smasher
Creature — Human Warrior

{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.

"A well-made wrench is a versatile, indispensable tool."

2/3

Gate Smasher

Gate Smasher
Gate Smasher
Artifact — Equipment

Gate Smasher can be attached only to a creature with toughness 4 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {3}

Rampart Smasher

Rampart Smasher
Rampart Smasher
Creature — Giant

Rampart Smasher can't be blocked by Knights or Walls.

"He has strength and courage—just way, way too much of both."

—Syr Faren, the Hengehammer

5/5

Reality Smasher

Reality Smasher
Reality Smasher
Creature — Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

As easy to stop as it is to comprehend.

5/5

Reality Smasher

Reality Smasher
Reality Smasher
Creature — Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

As easy to stop as it is to comprehend.

5/5

Reality Smasher

Reality Smasher
Reality Smasher
Creature — Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

New perspectives are often fleeting.

5/5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Samut, Tyrant Smasher

Samut, Tyrant Smasher
Samut, Tyrant Smasher
Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Sanctuary Smasher

Sanctuary Smasher
Sanctuary Smasher
Creature — Rhino Beast

First strike

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

6/4

Savage Smash

Savage Smash
Savage Smash
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

A Gruul berserker is never unarmed.

Savage Smash

Savage Smash
Savage Smash
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Rolling Thunder! Angry Armadillo Assaults Architecture

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing
Shatterskull, the Hammer Pass
Transform
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.

"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."

—Samila, Murasa Expeditionary House

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing
Shatterskull, the Hammer Pass
Transform
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing
Shatterskull, the Hammer Pass
Transform
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.

"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."

—Samila, Murasa Expeditionary House

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing
Shatterskull, the Hammer Pass
Transform
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.

"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."

—Samila, Murasa Expeditionary House

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing
Shatterskull, the Hammer Pass
Transform
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.

Siege Smash

Siege Smash
Siege Smash
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose one —

• Destroy target artifact.

• Target creature gets +3/+2 and gains trample until end of turn.

Smash

Smash
Smash
Instant

Destroy target artifact.

Draw a card.

"They're ugly, and they're in my way."

—Tahngarth

Smash

Smash
Smash
Instant

Destroy target artifact.

Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

Smash

Smash
Smash
Instant

Destroy target artifact.

Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

Smash to Dust

Smash to Dust
Smash to Dust
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

• Smash to Dust deals 1 damage to each creature your opponents control.

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

"All these old relics have one thing in common. Every last one of them is made of smithereens."

—Zada of Slab Haven

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

"All these old relics have one thing in common. Every last one of them is made of smithereens."

—Zada of Slab Haven

Smash to Smithereens

Smash to Smithereens
Smash to Smithereens
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Smashing Success

Smashing Success
Smashing Success
Instant

Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Who said there's no profit in destruction?"

—Magda, brazen outlaw

Tavern Ruffian // Tavern Smasher

Tavern Ruffian
Tavern Smasher
Transform
Tavern Ruffian
Creature — Human Warrior Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She dispatched every challenger with a sickening snap of bone.

2/5
Tavern Smasher
Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

With every arm in sight broken, she turned her attention to the furniture.

6/5

Tavern Ruffian // Tavern Smasher

Tavern Ruffian
Tavern Smasher
Transform
Tavern Ruffian
Creature — Human Warrior Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/5
Tavern Smasher
Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/5
ChecklistCard ImagesOracle Listing
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Releases Jul 5th