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Showing cards 1 - 17 of 17.
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Akim, the Soaring Wind

Akim, the Soaring Wind
Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur

Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.

3/4

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Otawara, Soaring City
Otawara, Soaring City
Legendary Land

{T}: Add {U}.

Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Soar

Soar
Soar
Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

"Would you give up your hands to fly? That is what the birds have done."

—*The One Thousand Questions*

Soaring Drake

Soaring Drake
Soaring Drake
Creature — Drake

Flying

The already spectacular views from the towers of the College at Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.

2/3

Soaring Hope

Soaring Hope
Soaring Hope
Enchantment — Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

{W}: Put Soaring Hope on top of its owner's library.

Soaring Sandwing

Soaring Sandwing
Soaring Sandwing
Creature — Dinosaur

Flying

When Soaring Sandwing enters the battlefield, you gain 3 life.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/5

Soaring Seacliff

Soaring Seacliff
Soaring Seacliff
Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.

Soaring Seacliff

Soaring Seacliff
Soaring Seacliff
Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.

Soaring Seacliff

Soaring Seacliff
Soaring Seacliff
Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.

Soaring Show-Off

Soaring Show-Off
Soaring Show-Off
Creature — Bird Warrior

Flying

When Soaring Show-Off enters the battlefield, each player draws a card.

Some spectators love an underdog, but others are just as happy to support a proven winner.

2/2

Soaring Thought-Thief

Soaring Thought-Thief
Soaring Thought-Thief
Creature — Human Rogue

Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.

1/3
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Showing cards 1 - 17 of 17.

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Releases Aug 2nd