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Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Zenith Chronicler

Zenith Chronicler
Zenith Chronicler
Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.

3/1

Zenith Chronicler

Zenith Chronicler
Zenith Chronicler
Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

3/1

Zenith Chronicler

Zenith Chronicler
Zenith Chronicler
Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.

3/1

Zenith Chronicler

Zenith Chronicler
Zenith Chronicler
Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.

3/1

Zenith Flare

Zenith Flare
Zenith Flare
Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"

—Janae, Coppercoat architect

Zenith Seeker

Zenith Seeker
Zenith Seeker
Creature — Bird Wizard

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.

2/2

Zephyr Boots

Zephyr Boots
Zephyr Boots
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Zephyr Net

Zephyr Net
Zephyr Net
Enchantment — Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Zephyr Sentinel

Zephyr Sentinel
Zephyr Sentinel
Creature — Human Soldier

Flash

Flying

When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

2/1

Zephyr Spirit

Zephyr Spirit
Zephyr Spirit
Creature — Spirit

When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

0/6

Zephyr Sprite

Zephyr Sprite
Zephyr Sprite
Creature — Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

1/1

Zerapa Minotaur

Zerapa Minotaur
Zerapa Minotaur
Creature — Minotaur

First strike

{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

3/3

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zethi, Arcane Blademaster

Zethi, Arcane Blademaster
Zethi, Arcane Blademaster
Legendary Creature — Human Soldier

Multikicker {W/U}

When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

3/3

Zethi, Arcane Blademaster

Zethi, Arcane Blademaster
Zethi, Arcane Blademaster
Legendary Creature — Human Soldier

Multikicker {W/U}

When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

3/3

Zevlor, Elturel Exile

Zevlor, Elturel Exile
Zevlor, Elturel Exile
Legendary Creature — Tiefling Warrior

Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

4/2

Zevlor, Elturel Exile

Zevlor, Elturel Exile
Zevlor, Elturel Exile
Legendary Creature — Tiefling Warrior

Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

4/2

Zevlor, Elturel Exile

Zevlor, Elturel Exile
Zevlor, Elturel Exile
Legendary Creature — Tiefling Warrior

Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

4/2

Zevlor, Elturel Exile

Zevlor, Elturel Exile
Zevlor, Elturel Exile
Legendary Creature — Tiefling Warrior

Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

4/2

Zhalfirin Knight

Zhalfirin Knight
Zhalfirin Knight
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}{W}: Zhalfirin Knight gains first strike until end of turn.

"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."

—"Love Song of Night and Day"

2/2

Zhalfirin Knight

Zhalfirin Knight
Zhalfirin Knight
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}{W}: Zhalfirin Knight gains first strike until end of turn.

"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."

—"Love Song of Night and Day"

2/2

Zhalfirin Shapecraft

Zhalfirin Shapecraft
Zhalfirin Shapecraft
Instant

Target creature has base power and toughness 4/3 until end of turn.

Draw a card.

Patient and observant, the people of Zhalfir lurked beyond the veil of time until their moment came to finally strike at Phyrexia.

Zhao Zilong, Tiger General

Zhao Zilong, Tiger General
Zhao Zilong, Tiger General
Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Zhao Zilong was a brave and noble warrior. Twice he rescued Liu Bei's son, Liu Shan.

3/3

Zhentarim Bandit

Zhentarim Bandit
Zhentarim Bandit
Creature — Halfling Rogue

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"The Zhentarim are ruthless, unscrupulous, and dishonest. But I must admit, they are effective."

—Commander Liara Portyr

2/1
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