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Zhuge Jin, Wu Strategist

Zhuge Jin, Wu Strategist
Zhuge Jin, Wu Strategist
Legendary Creature — Human Advisor

{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

When Zhuge Jin proposed the marriage of Guan Yu's daugher and Sun Quan's heir, Guan Yu's arrogant refusal led to disaster.

1/1

Zhur-Taa Ancient

Zhur-Taa Ancient
Zhur-Taa Ancient
Creature — Beast

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

7/5

Zhur-Taa Druid

Zhur-Taa Druid
Zhur-Taa Druid
Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

Zhur-Taa Druid

Zhur-Taa Druid
Zhur-Taa Druid
Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

Zhur-Taa Druid

Zhur-Taa Druid
Zhur-Taa Druid
Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

Zhur-Taa Druid

Zhur-Taa Druid
Zhur-Taa Druid
Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

Zhur-Taa Druid

Zhur-Taa Druid
Zhur-Taa Druid
Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

Zhur-Taa Goblin

Zhur-Taa Goblin
Zhur-Taa Goblin
Creature — Goblin Berserker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.

2/2

Zhur-Taa Swine

Zhur-Taa Swine
Zhur-Taa Swine
Creature — Boar

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

5/4

Zhur-Taa Swine

Zhur-Taa Swine
Zhur-Taa Swine
Creature — Boar

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

5/4

Ziatora's Envoy

Ziatora's Envoy
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}

5/4

Ziatora's Envoy

Ziatora's Envoy
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}

5/4

Ziatora's Envoy

Ziatora's Envoy
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}

5/4

Ziatora's Envoy

Ziatora's Envoy
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}

5/4

Ziatora's Envoy

Ziatora's Envoy
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}

5/4

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora, the Incinerator

Ziatora, the Incinerator
Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

Ziatora, the Incinerator

Ziatora, the Incinerator
Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

Ziatora, the Incinerator

Ziatora, the Incinerator
Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

Ziatora, the Incinerator

Ziatora, the Incinerator
Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

Ziatora, the Incinerator

Ziatora, the Incinerator
Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6

Zilortha, Strength Incarnate

Zilortha, Strength Incarnate
Zilortha, Strength Incarnate
Legendary Creature — Dinosaur

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

7/3

Zilortha, Strength Incarnate

Zilortha, Strength Incarnate
Zilortha, Strength Incarnate
Legendary Creature — Dinosaur

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

"Many thought they knew its weakness. They are dead."

—Kelsien, the Plague

7/3

Zilortha, Strength Incarnate

Zilortha, Strength Incarnate
Zilortha, Strength Incarnate
Legendary Creature — Dinosaur

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

"Many thought they knew its weakness. They are dead."

—Kelsien, the Plague

7/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirda, the Dawnwaker

Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3/3

Zirilan of the Claw

Zirilan of the Claw
Zirilan of the Claw
Legendary Creature — Lizard Shaman

{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

3/4

Zndrsplt's Judgment

Zndrsplt's Judgment
Zndrsplt's Judgment
Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.

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