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Zombie Infestation

Zombie Infestation
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Zombie Infestation

Zombie Infestation
Zombie Infestation
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

He controlled the zombies even before his own death; now nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

He controlled the zombies even before his own death; now nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

2/3

Zombie Master // Zombie Master

Transform
Zombie Master // Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

2/3

Zombie Master

Zombie Master
Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."

Not even the cold embrace of death could keep him from his Prerelease events.

2/3

Zombie Outlander

Zombie Outlander
Zombie Outlander
Creature — Zombie Scout

Protection from green

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

2/2

Zombie Trailblazer

Zombie Trailblazer
Zombie Trailblazer
Creature — Zombie Scout

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Some zombies are natural-reborn leaders.

2/2

Zoologist

Zoologist
Zoologist
Creature — Human Druid

{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

"With friends like these, who needs people?"

1/2

Zoyowa Lava-Tongue

Zoyowa Lava-Tongue
Zoyowa Lava-Tongue
Legendary Creature — Goblin Warlock

Deathtouch

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2

Zoyowa Lava-Tongue

Zoyowa Lava-Tongue
Zoyowa Lava-Tongue
Legendary Creature — Goblin Warlock

Deathtouch

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2

Zoyowa's Justice

Zoyowa's Justice
Zoyowa's Justice
Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Zuberi, Golden Feather

Zuberi, Golden Feather
Zuberi, Golden Feather
Legendary Creature — Griffin

Flying

Other Griffin creatures get +1/+1.

"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."

—Afari, *Tales*

3/3

Zulaport Chainmage

Zulaport Chainmage
Zulaport Chainmage
Creature — Human Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.

The chains obey her. Everything else would do best to get out of her way.

4/2

Zulaport Chainmage

Zulaport Chainmage
Zulaport Chainmage
Creature — Human Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.

The chains obey her. Everything else would do best to get out of her way.

4/2

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

Zulaport Cutthroat

Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

1/1

Zulaport Duelist

Zulaport Duelist
Zulaport Duelist
Creature — Human Rogue

Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

1/1

Zulaport Enforcer

Zulaport Enforcer
Zulaport Enforcer
Creature — Human Warrior

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

1/1

Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage
Zuo Ci, the Mocking Sage
Legendary Creature — Human Advisor

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

1/2

Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage
Zuo Ci, the Mocking Sage
Legendary Creature — Human Advisor

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

1/2

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4
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