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Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

Zur the Enchanter

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

Zur, Eternal Schemer

Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

Zur, Eternal Schemer

Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

Zur, Eternal Schemer

Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

Zur, Eternal Schemer

Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

Zur, Eternal Schemer

Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

Zuran Enchanter

Zuran Enchanter
Zuran Enchanter
Creature — Human Wizard

{2}{B}, {T}: Target player discards a card. Activate only during your turn.

"We are Kjeldorans no more."

—Zur the Enchanter

1/1

Zuran Spellcaster

Zuran Spellcaster
Zuran Spellcaster
Creature — Human Wizard

{T}: Zuran Spellcaster deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever."

—Zur the Enchanter

1/1

Zuran Spellcaster

Zuran Spellcaster
Zuran Spellcaster
Creature — Human Wizard

{T}: Zuran Spellcaster deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever."

—Zur the Enchanter

1/1

Zuran Spellcaster

Zuran Spellcaster
Zuran Spellcaster
Creature — Human Wizard

{T}: Zuran Spellcaster deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever."

—Zur the Enchanter

1/1

Zurgo and Ojutai

Zurgo and Ojutai
Zurgo and Ojutai
Legendary Creature — Orc Dragon

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

4/4

Zurgo and Ojutai

Zurgo and Ojutai
Zurgo and Ojutai
Legendary Creature — Orc Dragon

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

4/4

Zurgo and Ojutai

Zurgo and Ojutai
Zurgo and Ojutai
Legendary Creature — Orc Dragon

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

4/4

Zurgo and Ojutai

Zurgo and Ojutai
Zurgo and Ojutai
Legendary Creature — Orc Dragon

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

4/4

Zurgo Bellstriker

Zurgo Bellstriker
Zurgo Bellstriker
Legendary Creature — Orc Warrior

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/2

Zurgo Bellstriker

Zurgo Bellstriker
Zurgo Bellstriker
Legendary Creature — Orc Warrior

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

2/2

Zurzoth, Chaos Rider

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider
Legendary Creature — Devil

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

2/3

Zurzoth, Chaos Rider

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider
Legendary Creature — Devil

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

2/3

Zygon Infiltrator

Zygon Infiltrator
Zygon Infiltrator
Creature — Alien Shapeshifter Soldier

Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/2

Zygon Infiltrator

Zygon Infiltrator
Zygon Infiltrator
Creature — Alien Shapeshifter Soldier

Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/2

_____ Bird Gets the Worm

_____ Bird Gets the Worm
_____ Bird Gets the Worm
Creature — Bird Guest

Flying

When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

It's not like anyone else really wanted it.

2/4

_____ _____ Rocketship

_____ _____ Rocketship
_____ _____ Rocketship
Artifact — Vehicle

Flying

When this Vehicle enters the battlefield, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2

2/3

_____ _____ _____ Trespasser

_____ _____ _____ Trespasser
_____ _____ _____ Trespasser
Creature — Human Rogue Guest

When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."

2/1

_____ _____ _____ Trespasser

_____ _____ _____ Trespasser
_____ _____ _____ Trespasser
Creature — Human Rogue Guest

When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

"All you gotta do is walk with purpose. And run with purpose. And clear a five-foot gate with purpose."

2/1

_____ Bird Gets the Worm

_____ Bird Gets the Worm
_____ Bird Gets the Worm
Creature — Bird Guest

Flying

When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

It's not like anyone else really wanted it.

2/4

_____ _____ Rocketship

_____ _____ Rocketship
_____ _____ Rocketship
Artifact — Vehicle

Flying

When this Vehicle enters the battlefield, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2

2/3
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Releases Aug 2nd