Access Tunnel
![Access Tunnel Access Tunnel](/img/cards/167/stx/64680-access-tunnel-full.jpg)
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Access Tunnel
![Access Tunnel Access Tunnel](/img/cards/8670/ltc/83955-access-tunnel-full.jpg)
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
"See you soon! I'll bring you back an army of Tooks in the morning."
—Pippin
Aether Tunnel
![Aether Tunnel Aether Tunnel](/img/cards/3749/m19/48863-aether-tunnel-full.jpg)
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
![Brass's Tunnel-Grinder Brass's Tunnel-Grinder](/img/cards/594/lci/88949-brass-s-tunnel-grinder-full.jpg)
![Tecutlan, the Searing Rift Tecutlan, the Searing Rift](/img/cards/594/lci/88949--tecutlan-the-searing-rift-full.jpg)
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
![Brass's Tunnel-Grinder Brass's Tunnel-Grinder](/img/cards/6674/lci/88950-brass-s-tunnel-grinder-full.jpg)
![Tecutlan, the Searing Rift Tecutlan, the Searing Rift](/img/cards/6674/lci/88950--tecutlan-the-searing-rift-full.jpg)
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Butch DeLoria, Tunnel Snake
![Butch DeLoria, Tunnel Snake Butch DeLoria, Tunnel Snake](/img/cards/9786/pip/96196-butch-deloria-tunnel-snake-full.jpg)
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Butch DeLoria, Tunnel Snake
![Butch DeLoria, Tunnel Snake Butch DeLoria, Tunnel Snake](/img/cards/9488/pip/96624-butch-deloria-tunnel-snake-full.jpg)
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Escape Tunnel
![Escape Tunnel Escape Tunnel](/img/cards/4825/mkm/94505-escape-tunnel-full.jpg)
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/9901/roe/30581-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
—Sachir, Akoum Expeditionary House
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/9902/m11/31092-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
—Sachir, Akoum Expeditionary House
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/9918/m12/33293-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/9968/cn2/42792-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/9980/ddt/46591-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
Goblin Tunneler
![Goblin Tunneler Goblin Tunneler](/img/cards/4797/anb/59983-goblin-tunneler-full.jpg)
{T}: Target creature with power 2 or less can't be blocked this turn.
Ice Tunnel
![Ice Tunnel Ice Tunnel](/img/cards/9450/khm/63211-ice-tunnel-full.jpg)
({T}: Add {U} or {B}.)
Ice Tunnel enters the battlefield tapped.
"The ice cracked underfoot; strange shapes swam beneath the surface. Who else has walked this blighted path?"
—Iskene, Kannah storyteller
Top-Secret Tunnel
![Top-Secret Tunnel Top-Secret Tunnel](/img/cards/9982/ust/47187-top-secret-tunnel-full.jpg)
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
Tunnel
![Tunnel Tunnel](/stasis/74230/cards/lea/10178a_full-lea-178--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/74538/cards/leb/10474a_full-leb-179--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/74848/cards/2ed/10776a_full-2ed-179--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/77722/cards/3ed/11080a_full-3ed-181--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/78557/cards/sum/11880a_full-sum-181--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/75207/cards/4ed/12566a_full-4ed-227--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/79225/cards/fbb/12898a_full-fbb-181--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel
![Tunnel Tunnel](/stasis/80730/cards/4bb/52959a_full-4bb-227--tunnel.jpg)
Destroy target Wall. It can't be regenerated.
Tunnel Ignus
![Tunnel Ignus Tunnel Ignus](/img/cards/9903/som/31402-tunnel-ignus-full.jpg)
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Fight mischief with mischief.
Tunnel of Love
![Tunnel of Love Tunnel of Love](/img/cards/9312/unf/76754-tunnel-of-love-full.jpg)
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Tunnel of Love
![Tunnel of Love Tunnel of Love](/img/cards/9313/unf/76755-tunnel-of-love-full.jpg)
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Tunnel Tipster
![Tunnel Tipster Tunnel Tipster](/img/cards/778/mkm/94548-tunnel-tipster-full.jpg)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
Tunnel Vision
![Tunnel Vision Tunnel Vision](/img/cards/9/rav/52331-tunnel-vision-full.jpg)
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Tunneler Wurm
![Tunneler Wurm Tunneler Wurm](/img/cards/9827/jud/20442-tunneler-wurm-full.jpg)
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
Tunneling Geopede
![Tunneling Geopede Tunneling Geopede](/img/cards/9963/bfz/40584-tunneling-geopede-full.jpg)
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.