Hag of Inner Weakness
At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.
Shed Weakness
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Shed Weakness
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Shed Weakness
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Without Weakness
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling {2} ({2}, Discard this card: Draw a card.)