Battle Cry Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Battle Cry Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Battle-Scarred Goblin
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
"An Orc shot Balin from behind a stone. We slew the Orc, but many more came."
—*Book of Mazarbul*
Battle-Scarred Goblin
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
"An Orc shot Balin from behind a stone. We slew the Orc, but many more came."
—*Book of Mazarbul*
Blackcleave Goblin
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
Bloodcrazed Goblin
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
Bloodstone Goblin
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
The stone whispers tales of darkness and fire. She replies, "Tell me more."
Bloodstone Goblin
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
The stone whispers tales of darkness and fire. She replies, "Tell me more."
Box of Free-Range Goblins
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Skrab tried to warn his fellow goblins that the hammer was bait for a trap, but they stopped listening at "hammer."
Conduit Goblin
When Conduit Goblin enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Warned against wearing metal in a lightning storm, Smurt took it as a challenge.
Crazed Goblin
Crazed Goblin attacks each combat if able.
Because fighting is easier than figuring out what else to do.
Embermage Goblin
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{T}: Embermage Goblin deals 1 damage to any target.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
What he lacks in stature, he makes up for with enthusiasm.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Gravel-Hide Goblin
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
Hellraiser Goblin
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
Hellraiser Goblin
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
Hulking Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
Hulking Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
Hulking Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
Ib Halfheart, Goblin Tactician
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
Ib Halfheart, Goblin Tactician
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"